Sticky Posted September 18, 2010 Posted September 18, 2010 I didnt mean/write just one tree. You have never seen a forest? It was a problem in BS, units placed close to the edge of a forest. Depending on which direction you came in from it could be impossible to see them, but they can (and do) see and shoot at you through the trees. But I think in DCSWH we will solve this by flying higher, that wasnt always a valid option in BS, so this might not be as big problem in the A10C as in BS. Altitude and all those interesting weapons and the targeting pod could make this problem not so big anymore. [sIGPIC][/sIGPIC] My Sim/Game CV: Falcon 1,3,4. Gunship. A10 TankKiller. Fighter Bomber. Strike eagle 2&3. F19 Stealth Fighter. F117. Wings. F29 Retaliator. Jetfighter II. F16 Fighting Falcon. Strike Commander. F22 Raptor. F16MRF. ATF. EF2000. Longbow 1&2. TankKiller2 Silent Thunder. Hind. Apache Havoc. EECH. EAW. F22 ADF. TAW. Janes WW2,USAF,IAF,F15,F18. F18 Korea. F18 Super Hornet. B17 II. CFS 2. Flanker 2&2.5. BOB. Mig Alley. IL2. LOMAC. IL2FB. FC2. DCS:BS. DCS:A10C.
104th_Crunch Posted September 18, 2010 Posted September 18, 2010 I hate to sound negative, but not to mention the LWR is broken in FC2/DCS: BS multiplayer!
Tracer2k Posted September 18, 2010 Posted September 18, 2010 I didnt mean/write just one tree. You have never seen a forest? It was a problem in BS, units placed close to the edge of a forest. Depending on which direction you came in from it could be impossible to see them, but they can (and do) see and shoot at you through the trees. But I think in DCSWH we will solve this by flying higher, that wasnt always a valid option in BS, so this might not be as big problem in the A10C as in BS. Altitude and all those interesting weapons and the targeting pod could make this problem not so big anymore. That is exactly what i mean.. of course it will be a problem in some cases, but FLIR and higher altitude and speed makes things a bit easier. Also in BS at least when im flying, im unable to scan the areas well enough because im so close to the ground constantly avoiding collision, trying to keep a straight line and scanning with my hat switch is a pain in the butt. Also having everyting in black and white and no flir does not help at all. :joystick: Maybe im doing something wrong, i don't know but it has come very clear to me why almost all attack helos have a gunner and a pilot :music_whistling: WOOOOoooooo ------------------------------------------------------ AMD Phenom II x6 1090T 3.2GHz Black edition 8GB DDR3 1333 GeForce GTX580 Windows 7 64bit ------------------------------------------------------
vortex360 Posted September 18, 2010 Posted September 18, 2010 Hi Folks, I really wonder, how you could continue playing this game, going through the missions etc. Easy. I create my own missions. Many of them. And I enjoy seeing how they play out.
deltatango Posted September 19, 2010 Posted September 19, 2010 I really WOULD like to continue flying, but it simply sucks if you fly a mission for the third/fourth time and again being shot through trees or buildings, because I was not able to SEE this AA whatever, but of course it was seeing me... Hey that's funny! I have the same problem http://forums.eagle.ru/showthread.php?t=57770 Cheers, DT Junior Member for over 6 years. Difference between Ordinance and Ordnance. My X-52 Pro Profile. My Nevada training mission
AnkH_82 Posted September 20, 2010 Author Posted September 20, 2010 Well, after a while using the "new" label system provided by a user here in the forum, I started to enjoy flying the missions again. Although not realistic, at least some times the labels helped me in "spotting" hidden AAA's and SAM's. Still missed some and realized them only when staring in a smoke trail right in front of me, obviously bringing the mission to a sudden end :D
hassata Posted September 20, 2010 Posted September 20, 2010 Can you point us in the direction of this new label system? Thanks [sIGPIC][/sIGPIC]
sweinhart3 Posted September 20, 2010 Posted September 20, 2010 in the options menu under gamplay, there is an option to select labels. I have a difficult time even with labels turned on, so as much as it might be a cheat, I find the missions in campaign hard enough without having to identify everything as well. Intel i7 990X, 6GB DDR3, Nvidia GTX 470 x2 SLI, Win 7 x64 http://picasaweb.google.com/sweinhart
AnkH_82 Posted September 20, 2010 Author Posted September 20, 2010 Can you point us in the direction of this new label system? It was a thread in this forum, cant find it anymore. But the guy there refers to a thread on simhq.com, here you go: http://simhq.com/forum/ubbthreads.php/ubb/showflat/Number/2643164/Searchpage/1/Main/278234/Words/lua+replacement/Search/true/More_Realistic_Labels.html#Post2643164 All credits to the person who was developing this new labeling system regards Chris
manne Posted September 21, 2010 Posted September 21, 2010 I used this one: "Less gamey labels" http://simhq.com/forum/ubbthreads.php/topics/2652217/Less_gamey_labels.html
Pirke77 Posted September 22, 2010 Posted September 22, 2010 Nonsense. Have a look at the trackfiles in .../heli vs heli and heli vs jet/... http://www.2shared.com/file/XWzVl38Y/Pirke_BS_test_track.html when click on this link scroll all way down and then in down right corner you will see : Save file to your PC: click here click on CLICK HERE and download will start :) enjoy :)
zdXu Posted September 25, 2010 Posted September 25, 2010 I hate to sound negative, but not to mention the LWR is broken in FC2/DCS: BS multiplayer! Not totaly broken (; Today in DCS-Multiplayer i got a warning from that Laser Warning Receiver. The cause was probably a friendly jet.
Bucic Posted September 25, 2010 Posted September 25, 2010 Not totaly broken (; Today in DCS-Multiplayer i got a warning from that Laser Warning Receiver. The cause was probably a friendly jet. Me too. From enemy MiG-29. F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
Heli Shed Posted September 25, 2010 Posted September 25, 2010 I have two points. Firstly - 10km using a VIKHR? I think not. With launch authorisation at Manual from Auto and under 30m in Alt (remembering of course this sim is that of an AH not a fast jet), you can hit a Ground Target at 8.6km with the aiming gates exactly 'one up' from the Target; meaning that the placement of the gates is as if the same vehicle was on top of itself. So i am interested to see how you manage to fire accurate and effectivce VIKHR's out to 10km from a stable firing platform at low alt. I question it. Secondly, the LWR in the KA-50 is most certainly broken at the current time. The severity of the 'broken LWR' depends entirely whether the server is using FC2 or BS to host, but ultimatly both offer some degree of anomoly to the correct audible tones from the LWR in relation to a 'laser ping'. Merry Xmas. Please refrain from sarcastic or unconstructive comments in reply, it's just childish and doesn't help anyone. 'T' Come pay us a visit on YouTube - search for HELI SHED
Bucic Posted September 25, 2010 Posted September 25, 2010 The severity of the 'broken LWR' depends entirely whether the server is using FC2 or BS to host, but ultimatly both offer some degree of anomoly to the correct audible tones from the LWR in relation to a 'laser ping'. Got it. I've done too few hours to even notice that. All in all I agree that out of the top three issues: - not colidable trees - dumb suicidal wingmen - ground units taking no evasive actions the first one is THE worst one. Ironically when ED decided to do a helo module for DCS as a first module the environment from Lock On was the least ready for that particular kind of machine. F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
Frederf Posted September 26, 2010 Posted September 26, 2010 My biggest problems still with DCS:BS rest with wingmen and lack of mission planning support. All the best piloting in the world doesn't help you when your AI wingman responds to an attack order "Negative." The AI when they finally gift you with an affirmative fly to extremely close ranges and high altitudes to fire Vikhrs that could have been done from within formation, often getting shot down. The flight planner doesn't allow you to add NAVTGT points or change your "pit time" relative to T/O time. Navigating through the world at 20m and getting sniped through some dense forest by a T-80 isn't exactly fun either. The millisecond you get your rotormast over a hilltop you get a LWS warning because the enemy don't have human reaction times. The IR SAMs will never be suppressed from firing by incoming fire, artillery, or an abundance of flares. Most enemy will happily pummel a building until out of ammo if it stands between them and their target. A tank platoon doesn't pop smoke, hide, or otherwise do anything besides write their will when the tank beside them goes up in smoke. The fact that so utterly predictably a M1 Abrams takes exactly 2 Vikhr and we all know to look for the "little fire" that lets you know you killed the unit and it will explode in exactly 3.86 seconds.
sweinhart3 Posted September 26, 2010 Posted September 26, 2010 Actually on the Abrams comment, many times Ive had to consistently fire 3 vihkers to kill them. Seems like on some missions it is more armored than on others. Intel i7 990X, 6GB DDR3, Nvidia GTX 470 x2 SLI, Win 7 x64 http://picasaweb.google.com/sweinhart
Frederf Posted September 26, 2010 Posted September 26, 2010 I'm getting the same with Leopards. I think either some angles are worse than others or some Vikhr are missing or interfering with each other.
deltatango Posted September 26, 2010 Posted September 26, 2010 My biggest problems still with DCS:BS rest with wingmen and lack of mission planning support. All the best piloting in the world doesn't help you when your AI wingman responds to an attack order "Negative." The AI when they finally gift you with an affirmative fly to extremely close ranges and high altitudes to fire Vikhrs that could have been done from within formation, often getting shot down. The flight planner doesn't allow you to add NAVTGT points or change your "pit time" relative to T/O time. Navigating through the world at 20m and getting sniped through some dense forest by a T-80 isn't exactly fun either. The millisecond you get your rotormast over a hilltop you get a LWS warning because the enemy don't have human reaction times. The IR SAMs will never be suppressed from firing by incoming fire, artillery, or an abundance of flares. Most enemy will happily pummel a building until out of ammo if it stands between them and their target. A tank platoon doesn't pop smoke, hide, or otherwise do anything besides write their will when the tank beside them goes up in smoke. The fact that so utterly predictably a M1 Abrams takes exactly 2 Vikhr and we all know to look for the "little fire" that lets you know you killed the unit and it will explode in exactly 3.86 seconds. Agree with all of the above. These are the exact things that annoy me every time I play. Unfortunately - unlike other online games that don't focus so much on co-op (which I love BTW), these issues are fixed during multiplayer. Standard mission: Takeoff, fly to TGT, Acquire target, fire missile, rinse and repeat, slew to next target, repeat 6 times, get shot down by uber MANPADS crew. Cheers, DT Junior Member for over 6 years. Difference between Ordinance and Ordnance. My X-52 Pro Profile. My Nevada training mission
Bucic Posted September 26, 2010 Posted September 26, 2010 (edited) My biggest problems still with DCS:BS rest with wingmen and lack of mission planning support. All the best piloting in the world doesn't help you when your AI wingman responds to an attack order "Negative." The AI when they finally gift you with an affirmative fly to extremely close ranges and high altitudes to fire Vikhrs that could have been done from within formation, often getting shot down. The flight planner doesn't allow you to add NAVTGT points or change your "pit time" relative to T/O time. Navigating through the world at 20m and getting sniped through some dense forest by a T-80 isn't exactly fun either. The millisecond you get your rotormast over a hilltop you get a LWS warning because the enemy don't have human reaction times. The IR SAMs will never be suppressed from firing by incoming fire, artillery, or an abundance of flares. Most enemy will happily pummel a building until out of ammo if it stands between them and their target. A tank platoon doesn't pop smoke, hide, or otherwise do anything besides write their will when the tank beside them goes up in smoke. The fact that so utterly predictably a M1 Abrams takes exactly 2 Vikhr and we all know to look for the "little fire" that lets you know you killed the unit and it will explode in exactly 3.86 seconds. Actually you've nailed something important. While everyone else talk about major issues like not colidable trees, you've mentioned a set of smaller issues which adds together and create yet another BIG issue. They all seem to be easy to fix! Has anyone mentioned BMP's firing tons of missiles? Standard mission: Takeoff, fly to TGT, Acquire target, fire missile, rinse and repeat, slew to next target, repeat 6 times, get shot down by uber MANPADS crew. Actually it could be considered players' fault. Plus bad mission design. Especially briefings! Yesterday I was trying to do some online flying but there were almost no one to fly with in Ka-50. Very few people use voice communication too. Edited September 26, 2010 by Bucic F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
deltatango Posted September 26, 2010 Posted September 26, 2010 (edited) Actually it could be considered players' fault. Plus bad mission design. Especially briefings! You mean briefings are player's fault for not reading? Or bad briefings from mission designer? I find the 'threat' part of the briefing totally useless. It either says 'N/A' or lists so many threats that if it was real, you would be making sure your will was up to date and writing that last letter to home before walking for the sortie. Edited September 26, 2010 by deltatango Cheers, DT Junior Member for over 6 years. Difference between Ordinance and Ordnance. My X-52 Pro Profile. My Nevada training mission
Steel Jaw Posted September 26, 2010 Posted September 26, 2010 Actually on the Abrams comment, many times Ive had to consistently fire 3 vihkers to kill them. Seems like on some missions it is more armored than on others. It's realistic: the vihkers anti-armor missiles do not pack much punch like, the Hellfires or Mavericks. "You see, IronHand is my thing" My specs: W10 Pro, I5/11600K o/c to 4800 @1.32v, 64 GB 3200 XML RAM, Red Dragon 7800XT/16GB, monitor: GIGABYTE M32QC 32" (31.5" Viewable) QHD 2560 x 1440 (2K) 165Hz.
Bucic Posted September 26, 2010 Posted September 26, 2010 You mean briefings are player's fault for not reading? Or bad briefings from mission designer? I find the 'threat' part of the briefing totally useless. It either says 'N/A' or lists so many threats that if it was real, you would be making sure your will was up to date and writing that last letter to home before walking for the sortie. Gameplay style (not using voice comms, not cooperating with anybody) is a players' fault. Brieffings - missions creators' fault. Some briefings suck so badly that I won't even go into the subject. And the MISSION PLANNER is inaccessible in MP! Sometimes there's not even information on where do I take off from :doh: F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
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