coolts Posted October 19, 2010 Posted October 19, 2010 Actually I was content with how it was, I thought that the zoom was just digital after you use that first optical zoom, and if so that would explain the blur as digital zoom sacrifices resolution. Smear some vaseline over your monitor then and you can stay with fuzzy-vision whilst we move on to more accurate bombing runs :) [sIGPIC][/sIGPIC] i7 9700k | 32gb DDR4 | Geforce 2080ti | TrackIR 5 | Rift S | HOTAS WARTHOG | CH PRO Pedals
Sticky Posted October 19, 2010 Posted October 19, 2010 TGP video has been sharpened for the next beta version. Is the change done to make it correspond more with the real Litening pod, or just to make it easier for us? [sIGPIC][/sIGPIC] My Sim/Game CV: Falcon 1,3,4. Gunship. A10 TankKiller. Fighter Bomber. Strike eagle 2&3. F19 Stealth Fighter. F117. Wings. F29 Retaliator. Jetfighter II. F16 Fighting Falcon. Strike Commander. F22 Raptor. F16MRF. ATF. EF2000. Longbow 1&2. TankKiller2 Silent Thunder. Hind. Apache Havoc. EECH. EAW. F22 ADF. TAW. Janes WW2,USAF,IAF,F15,F18. F18 Korea. F18 Super Hornet. B17 II. CFS 2. Flanker 2&2.5. BOB. Mig Alley. IL2. LOMAC. IL2FB. FC2. DCS:BS. DCS:A10C.
GunnDawg Posted October 19, 2010 Posted October 19, 2010 This is interesting. I just switched from XP 32bit to Win7 64bit and in my XP install I never had this issue, now that I am on Win7 64bit I suddenly have the same problem as the OP...very strange. The testing was done on the same quick mission and on the same target. Within 2 or 3 miles during the day time with no weather conditions it was just as fuzzy as the OP's picture, however on my xp 32bit install it doesnt do that.
PhiXX Posted October 19, 2010 Posted October 19, 2010 Is the change done to make it correspond more with the real Litening pod, or just to make it easier for us? This is DCS :thumbup: No further answer needed! Out hot :pilotfly:
Sticky Posted October 19, 2010 Posted October 19, 2010 (edited) I know what DCS is, what it aims to be, trust me I have been following EDs sims since Flanker 2 ;) but I also recall reading here somewhere that the way it is modelled now in the beta is already realistic. That is why I was surprised by Matts post, and it made me wonder. But perhaps I remembered it wrong. Edited October 19, 2010 by Sticky [sIGPIC][/sIGPIC] My Sim/Game CV: Falcon 1,3,4. Gunship. A10 TankKiller. Fighter Bomber. Strike eagle 2&3. F19 Stealth Fighter. F117. Wings. F29 Retaliator. Jetfighter II. F16 Fighting Falcon. Strike Commander. F22 Raptor. F16MRF. ATF. EF2000. Longbow 1&2. TankKiller2 Silent Thunder. Hind. Apache Havoc. EECH. EAW. F22 ADF. TAW. Janes WW2,USAF,IAF,F15,F18. F18 Korea. F18 Super Hornet. B17 II. CFS 2. Flanker 2&2.5. BOB. Mig Alley. IL2. LOMAC. IL2FB. FC2. DCS:BS. DCS:A10C.
Yellonet Posted October 19, 2010 Posted October 19, 2010 Smear some vaseline over your monitor then and you can stay with fuzzy-vision whilst we move on to more accurate bombing runs :) As long as it's realistic and accurate simulates the real deal I'm happy. I just thought that how it is was as it should. i7-2600k@4GHz, 8GB, R9 280X 3GB, SSD, HOTAS WH, Pro Flight Combat Pedals, TIR5
Sticky Posted October 19, 2010 Posted October 19, 2010 As long as it's realistic and accurate simulates the real deal I'm happy. I just thought that how it is was as it should. Yes I thought so too, but it looks like we were wrong.. since they are changing it. [sIGPIC][/sIGPIC] My Sim/Game CV: Falcon 1,3,4. Gunship. A10 TankKiller. Fighter Bomber. Strike eagle 2&3. F19 Stealth Fighter. F117. Wings. F29 Retaliator. Jetfighter II. F16 Fighting Falcon. Strike Commander. F22 Raptor. F16MRF. ATF. EF2000. Longbow 1&2. TankKiller2 Silent Thunder. Hind. Apache Havoc. EECH. EAW. F22 ADF. TAW. Janes WW2,USAF,IAF,F15,F18. F18 Korea. F18 Super Hornet. B17 II. CFS 2. Flanker 2&2.5. BOB. Mig Alley. IL2. LOMAC. IL2FB. FC2. DCS:BS. DCS:A10C.
Yellonet Posted October 19, 2010 Posted October 19, 2010 Is the change done to make it correspond more with the real Litening pod, or just to make it easier for us? I want to know too... I would have thought the current version was pretty accurately modeled. 1 i7-2600k@4GHz, 8GB, R9 280X 3GB, SSD, HOTAS WH, Pro Flight Combat Pedals, TIR5
Yellonet Posted October 19, 2010 Posted October 19, 2010 Yes I thought so too, but it looks like we were wrong.. since they are changing it. Yes. Perhaps. Maybe.... :suspect: i7-2600k@4GHz, 8GB, R9 280X 3GB, SSD, HOTAS WH, Pro Flight Combat Pedals, TIR5
polygonpusher Posted October 19, 2010 Author Posted October 19, 2010 Windows XP users reported a crisp picture, however on Windows 7 it's blurry.
sobek Posted October 19, 2010 Posted October 19, 2010 Yes I thought so too, but it looks like we were wrong.. since they are changing it. Accurately modelled, yes, that doesn't mean that none of the models parameters need tweaking any more. Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives!
Avatar72 Posted November 28, 2010 Posted November 28, 2010 I'm not sure if this is still a topic of discussion anywhere else but as of Beta 3, I'm still getting the occasional out of focus TGP. This is when in normal camera mode....not FLIR. Do I need to record this or take a screenshot or has it been determined that this is the accepted behavior?
jazjar Posted November 28, 2010 Posted November 28, 2010 I think the FLIR still needs sharpening for Beta 4, just my input. [sIGPIC][/sIGPIC]
Mobius1_MWI Posted November 28, 2010 Posted November 28, 2010 Make sure you change the pod FOV with china hat forward. I had the same issue, especially with the IR images are longer range, now that I've figured out to change the FOV the images became much sharper.
Frederf Posted November 28, 2010 Posted November 28, 2010 FOV shouldn't change the FLIR resolution, should it? There's only one FLIR sensor unlike the CCDs which have one for each FOV. It's not like there are any moving lenses for IR happening in the LITENING II, right? Also, ED decided to model the II and not the AT which means 256x256 FLIR and not 640x512 FLIR. The CCDs are probably much higher resolution than the FLIR in any given model.
Kuky Posted November 28, 2010 Posted November 28, 2010 I wanna know how to get rid of these anoying lines on the TGP... the more you zoom in the more they become visible and... anoying (don't look at the red circle... I am just using same image from original post as lines on the PMF are clearly visible) PC specs: Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR
shawnyp420 Posted November 28, 2010 Posted November 28, 2010 Beta 3 has a problem with the "tuned fog" feature. Even at short range the targets appear blurry and show lines on the screen. I've rolled back to Beta 2 until the fog thing is fixed. AMD Ryzen 5 3600, ASUS X570-PLUS, NVidia RTX 2080, 32GB DDR4 @2400MHz, Samsung 850 EVO 250GB, Corsair H100i cooler, Oculus Rift S.
Yellonet Posted November 28, 2010 Posted November 28, 2010 I think we have a pretty accurate representation as it is now. i7-2600k@4GHz, 8GB, R9 280X 3GB, SSD, HOTAS WH, Pro Flight Combat Pedals, TIR5
Kuky Posted November 28, 2010 Posted November 28, 2010 I think we have a pretty accurate representation as it is now. I don't see any horizontal lines... do you? PC specs: Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR
Buehgler Posted November 28, 2010 Posted November 28, 2010 I wanna know how to get rid of these anoying lines on the TGP... the more you zoom in the more they become visible and... anoying (don't look at the red circle... I am just using same image from original post as lines on the PMF are clearly visible) It looks to me like you are using the digital zoom feature but leaving the TGP on the wide FOV setting. If you use china-hat forward short to switch to the narrow FOV you will get a much clearer view. Switching the FOV via the china-hat actually switches the optics to higher magnification so that the sensor will have more pixels on the target. The digital zoom you get from using DMS up just zooms the pixels you have -- those "horizontal lines" are actually the borders between the pixels in the sensor. [/url][sIGPIC][/sIGPIC]
Kuky Posted November 28, 2010 Posted November 28, 2010 (edited) It looks to me like you are using the digital zoom feature but leaving the TGP on the wide FOV setting. Nope... those lines are there with Wide and Narrow FoV. Those lines were present in FC2 with Su-25T and also and DCS BS, I found that texture Interlieve.tga was the cause and I edited it with clear texture and lines were gone but I can't find such file in DCS A-10C... there are few Interlieve-2.bmp files but they are not "it". Edited November 28, 2010 by Kuky PC specs: Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR
Yellonet Posted November 28, 2010 Posted November 28, 2010 I don't see any horizontal lines... do you? No, but then again it isn't zoomed in as much as when you get "lines". See here for horizontal lines (warning disturbing imagery) http://www.youtube.com/watch?v=VmoghK44jdI BTW, your tone is somewhat unfriendly, had a bad day? i7-2600k@4GHz, 8GB, R9 280X 3GB, SSD, HOTAS WH, Pro Flight Combat Pedals, TIR5
Yellonet Posted November 28, 2010 Posted November 28, 2010 It looks to me like you are using the digital zoom feature but leaving the TGP on the wide FOV setting. If you use china-hat forward short to switch to the narrow FOV you will get a much clearer view. Switching the FOV via the china-hat actually switches the optics to higher magnification so that the sensor will have more pixels on the target. The digital zoom you get from using DMS up just zooms the pixels you have -- those "horizontal lines" are actually the borders between the pixels in the sensor.Exactly. i7-2600k@4GHz, 8GB, R9 280X 3GB, SSD, HOTAS WH, Pro Flight Combat Pedals, TIR5
jazjar Posted November 28, 2010 Posted November 28, 2010 I don't think narrow or wide FOV makes a difference. narrow improves the pixels a tiny bit, but not by much. I also think targets like T-72s are impossible to distinguish from the earth. I've tried using contrast but it doesn't actually help me see the targets, only make the display b righter or darker. Same deal with the CCD. it has just fine res., however it is vey tough to distinguish targets from their surroundings unless you are at very close range. If this is going to be the final res in the release, then I'll use a SADL/Maverick combination to detect targets and I'll fly without LGBs and the Litening, it unbalances my aircraft in the first place. [sIGPIC][/sIGPIC]
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