Arkham Posted October 27, 2010 Posted October 27, 2010 I'm having a hard time aiming my guided bombs/weapons, either using the hud or the targeting pod. anyone have tips on doing it effectively? Also, i tried using my joystick's hat switch to move the pointer around, but it kept going into point mode as soon as i stopped moving the hat, not staying in area. thoughts?
WarriorX Posted October 27, 2010 Posted October 27, 2010 (edited) Have you started with the in game tutorials? They provide a good starting point. After that, make sure you have your joystick mapped out with the following HOTAS switches. TMS DMS CHINA HAT HOTAS SLEW TRIM HAT MASTER MODE SWITCH WEAPON RELEASE BOTH STAGES OF THE TRIGGER (if you have a dual stage trigger) These are the basic essential switches you need at your fingertips to employ the guided weapons. Make sure you understand the concepts of SOI (Sensor of Interest) and SPI (Sensor Point of Interest) there is a chapter in the manual dedicated to this very important concept. Remember that the Maverick's are a challenge to all of us at first, so be patient read the manual, make a checklist to refer to when your flying so that you get all the switch presses in the correct order. Also, this is a beta, so not all the functionality is in the game yet and some issues are getting worked out. Edited October 27, 2010 by WarriorX addition of text [sIGPIC][/sIGPIC] "Is that you John Wayne?.......Is this me?" Full Metal Jacket //My Mission Data Card//My Cold Start Checklist //Clearing a Hung Store Tutorial //CDU Offset//Asterisk Error Correction Procedure//JTAC UTM Coordinate Entry Tutorial//JTAC 9 Line Lat Long Coordinate Entry Tutorial
Arkham Posted October 27, 2010 Author Posted October 27, 2010 Have you started with the in game tutorials? They provide a good starting point. After that, make sure you have your joystick mapped out with the following HOTAS switches. TMS DMS CHINA HAT HOTAS SLEW TRIM HAT MASTER MODE SWITCH WEAPON RELEASE BOTH STAGES OF THE TRIGGER (if you have a dual stage trigger) These are the basic essential switches you need at your fingertips to employ the guided weapons. Make sure you understand the concepts of SOI (Sensor of Interest) and SPI (Sensor Point of Interest) there is a chapter in the manual dedicated to this very important concept. Remember that the Maverick's are a challenge to all of us at first, so be patient read the manual, make a checklist to refer to when your flying so that you get all the switch presses in the correct order. Also, this is a beta, so not all the functionality is in the game yet and some issues are getting worked out. Thanks, I will look into that. Are the manuals online somewhere? I'd like to be able to read them while *cough* 'working'
WarriorX Posted October 27, 2010 Posted October 27, 2010 Im running Win 7 64 bit, so it's C/Program Files/Eagle Dynamics/DCS A10C Beta/Doc/DCS A10C Flight Manual EN [sIGPIC][/sIGPIC] "Is that you John Wayne?.......Is this me?" Full Metal Jacket //My Mission Data Card//My Cold Start Checklist //Clearing a Hung Store Tutorial //CDU Offset//Asterisk Error Correction Procedure//JTAC UTM Coordinate Entry Tutorial//JTAC 9 Line Lat Long Coordinate Entry Tutorial
Arkham Posted October 27, 2010 Author Posted October 27, 2010 yeah, i have them at my PC at home, but are they online somewhere so i can read them at work?
Echonomix Posted October 27, 2010 Posted October 27, 2010 Best to copy it to a usb drive or maybe email if it isn't too large. There was a link in the forum a while back that had a download of the manual, try searching for it. asus p7p55d deluxe | intel i5-750 @ stock | g.skill ripjaw 4gb | asus geforce gtx 470 @ stock | trackir 4 | thrustmaster hotas warthog | win7 home premium 64bit
imadude10 Posted October 27, 2010 Posted October 27, 2010 I don't think you can read them online. My advice would be to stick them on a flash drive. EDIT: Aww Sniped
nomdeplume Posted October 27, 2010 Posted October 27, 2010 yeah, i have them at my PC at home, but are they online somewhere so i can read them at work? http://forums.eagle.ru/showthread.php?t=58315 2nd post.
StrongHarm Posted October 27, 2010 Posted October 27, 2010 The depth of this SIM precludes going forward without having all information available. In most 'PC games' it's possible for one to get a base knowledge, then jump in and click learn the rest.. which is in fact fun. A study SIM like this however, is unforgiving when there's a mediocre knowledge of the subsystems. I would suggest reading the manual through before trying to tie your knowledge together into practical application. It's like putting your children's toys together on Christmas Eve while only viewing the instructions on the even pages, and setting the odd pages aside. Anyone who's assembled toys that require instructions knows that doing it step by step gets you to bed hours earlier. In this case, full knowledge of each subsystem will get you in the air quicker. Not only in the air, but competent and deadly, and in the air. It's a good thing that this is Early Access and we've all volunteered to help test and enhance this work in progress... despite the frustrations inherent in the task with even the simplest of software... otherwise people might not understand that this incredibly complex unfinished module is unfinished. /light-hearted sarcasm
Arkham Posted October 27, 2010 Author Posted October 27, 2010 The depth of this SIM precludes going forward without having all information available. In most 'PC games' it's possible for one to get a base knowledge, then jump in and click learn the rest.. which is in fact fun. A study SIM like this however, is unforgiving when there's a mediocre knowledge of the subsystems. I would suggest reading the manual through before trying to tie your knowledge together into practical application. It's like putting your children's toys together on Christmas Eve while only viewing the instructions on the even pages, and setting the odd pages aside. Anyone who's assembled toys that require instructions knows that doing it step by step gets you to bed hours earlier. In this case, full knowledge of each subsystem will get you in the air quicker. Not only in the air, but competent and deadly, and in the air. Hell no, i make my kids put their toys together christmas morning. Makes for a more entertaining day.
MemphisBelle Posted October 27, 2010 Posted October 27, 2010 Arkham, did you already checked the manual beginning with page 541? I am not yet so far to give any advices in this, but as I just took a look in this I noticed that it is quite well explained...didn´t tried yet, but may be that helps you. BlackSharkDen | BSD Discord | DCS Tutorial Collection
Bedouin Posted October 27, 2010 Posted October 27, 2010 Hell no, i make my kids put their toys together christmas morning. Makes for a more entertaining day. And then you can sleep late, because they are busy trying to figure out the steps...
Mule Posted October 27, 2010 Posted October 27, 2010 The depth of this SIM precludes going forward without having all information available. In most 'PC games' it's possible for one to get a base knowledge, then jump in and click learn the rest.. which is in fact fun. A study SIM like this however, is unforgiving when there's a mediocre knowledge of the subsystems. I would suggest reading the manual through before trying to tie your knowledge together into practical application. It's like putting your children's toys together on Christmas Eve while only viewing the instructions on the even pages, and setting the odd pages aside. Anyone who's assembled toys that require instructions knows that doing it step by step gets you to bed hours earlier. In this case, full knowledge of each subsystem will get you in the air quicker. Not only in the air, but competent and deadly, and in the air. I tend to just wildly jump in and make the most of it. I can honestly say i have had loads of fun just trying to work it out as i go along. While i appreciate your clinical approach to these things i have found not only in gaming but life itself is much more rewarding when you just have a go and dive in. This pretty much describes my incredibly successful sex life as well. :) Fighter Pilot Podcast.
Arkham Posted October 27, 2010 Author Posted October 27, 2010 And then you can sleep late, because they are busy trying to figure out the steps... However the wailing, gnashing of teeth and bickering over what a Robertson screwdriver is does tend to wake me up. :thumbup:
StrongHarm Posted October 27, 2010 Posted October 27, 2010 There's no mediocrity gauge in the cockpit. No one will make you read the manual. I do have confirmed reports of competence occurring after understanding of subsystems, however. It's a good thing that this is Early Access and we've all volunteered to help test and enhance this work in progress... despite the frustrations inherent in the task with even the simplest of software... otherwise people might not understand that this incredibly complex unfinished module is unfinished. /light-hearted sarcasm
Headspace Posted October 27, 2010 Posted October 27, 2010 This is beta software. The documentation isn't guaranteed to be complete nor is there any guarantee that documented features in the manual are going to behave the same way in the open build. In fact, one of the shining examples of this is that the Maverick in B1 has the SPI issue which deviates in behavior from what the manual says. I'd encourage the OP to jump in and then iteratively read applicable sections as you play the game, but be warned: There are undocumented quirks. I suppose the same could be said for a finished product, but of course it applies to a greater effect with an unfinished one.
the_duality Posted October 27, 2010 Posted October 27, 2010 I have found the most satisfying part of this sim so far is in fact the learning. Nothing beats the feeling of scoring your first kill with a new weapons system. I know mavericks are a work in progress, but does anyone else find something distinctly satisfying when you finally get a good lock on target and the cross starts flashing? Or perhaps I just need to get out more ;)
StrongHarm Posted October 27, 2010 Posted October 27, 2010 I've had no issues with Mavs. I've found that my CCRP on unguided is a bit to the right, but it could just be me. I documented it anyway, as is the responsibility of the beta user. It's a good thing that this is Early Access and we've all volunteered to help test and enhance this work in progress... despite the frustrations inherent in the task with even the simplest of software... otherwise people might not understand that this incredibly complex unfinished module is unfinished. /light-hearted sarcasm
CptTangerine Posted October 28, 2010 Posted October 28, 2010 For me, I found that properly understanding the SOP and SPI and how to switch SPI between different modes was the key. I have resorted to sitting down and writing out a crib sheet with DMS, TMS, and China Hat functions on it to help me when I'm flying. I still can't get the poxy mavericks to lock much over 2nm, but as everyone seems to be having that problem I can cope. I'm not looking forwards to trying to take a SAM site out from 2nm though, not if Black Shark is anything to go by! CPU: Intel Core i5 4590 3.3GHz, RAM: 32GB HyperX Fury 1600MHz DDR3, GFX: EVGA GTX 1080, OS: Windows 7 Home Premium SP1, Joy: TM Warthog, Peds: CH Pro Pedals, TrackIR3, VR: Vive
Scabbers Posted October 28, 2010 Posted October 28, 2010 Arkham besides reading the tutorial in the manual. get intimate with the DMS and TMS china hat. these controls are integral in targeting with your TGP and MAV screens. Also put the mave in forced mode for a quicker (but not always as accurate of a lock) Now where is that speed brakes control again? [sIGPIC][/sIGPIC]
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