bouncerj21 Posted December 22, 2011 Posted December 22, 2011 Hi All Has anything changed with Patch 1.1.1.1 regarding the multi monitor setup ? I had my 7" LCD working with my right MFD with help from Freefall and MadTommy. Since the upgrade I can no longer get this to display. I did a fresh install of 1.1.1.1 and backed up my working .lua file from 1.1.1.0. Added it again but all I get is a black screen on my 7"LCD. I have tweaked the .lua so that the exported MFD works on my single monitor and then moved the coordinates to push it onto my second monitor. The MFD moves across but as soon as it should be displayed on my second display it disappears. Any ideas ??? Thanks
FreeFall Posted December 22, 2011 Posted December 22, 2011 I patched mine (not fresh install), but hadn't any problems with MFCDs. You can pick your monitor.lua from Options/System Graphics? And you have manually entered the right resolution?
bouncerj21 Posted December 22, 2011 Posted December 22, 2011 This is my .lua _ = function(p) return p; end; name = _('7inch'); Description = 'Right MFCD positioned' Viewports = { Center = { x = 0; y = 0; width = 1920; height = 1080; viewDx = 0; viewDy = 0; aspect = 1.77777777777778; } } RIGHT_MFCD = { x = 1920; y = 0; width = 360; height = 360; } UIMainView = Viewports.Center And the resolution in A10 is set to 2720x1080 I have one screen at 1920x1080 and the second screen is 800x480
draven Posted December 30, 2011 Posted December 30, 2011 Resolution Hey, great tutorial so far, it's really helped me figure out my configuration. One thing that's holding me back is that you state to type in the "total resolution" into the resolution field, however this field seems to be locked as a drop down field only. I can not edit the value displayed manually. am I doing something wrong? How can I complete this? Thank you!
airdog Posted December 30, 2011 Posted December 30, 2011 Hey, great tutorial so far, it's really helped me figure out my configuration. One thing that's holding me back is that you state to type in the "total resolution" into the resolution field, however this field seems to be locked as a drop down field only. I can not edit the value displayed manually. am I doing something wrong? How can I complete this? Thank you! Just click in the resolution box(not on the arrow that cause the box to expand) and backspace out your res and type your own. ITs that easy. Airdog | Asus ROG Strix Z370-E Mobo | i7 8700K @ 4.7 | 32 GB DDR4@3200mhz | Gigabyte 2080Ti OC 11GB| Samsung M.2 960 Evo 250Gb and 500Gb | Win10 Pro | Hotas Warthog #02743 | Track IR 5 | Toshiba 47" 120hz LED | Acer 23" Touchscreen | HELIOS |Oculus Rift-S| http://www.blackknightssquadron.com/
Thorvald Posted January 2, 2012 Posted January 2, 2012 (edited) Hi Guys, been a while since I've had time to play so I just patched up from 1.1.0.6 to the latest 1.1.1.1 and now all of a sudden my MFD exports are "distorted. Two 1920x1080 monitors stacked on top of each other, resolution in sim is 1920x2160 (LG 42" LCD & Acer T230H Touchscreen), dual GTX 580. Main monitor is just fine, looks great, aspect ratio just fine. The lower monitor has the MFD's squeezed together near the middle (distorted) and no changes in the lua file seem to affect it. Nothing has changed in my monitor lua file: _ = function(p) return p; end; name = _('Helios'); Description = 'LG + Acer Dual monitor configuration' Viewports = { Center = { x = 0; y = 0; width = 1920; height = 1080; viewDx = 0; viewDy = 0; aspect = screen.aspect; } } LEFT_MFCD = { x = 71; y = 1157; width = 358; height = 362; } RIGHT_MFCD = { x = 1491; y = 1157; width = 358; height = 362; } UIMainView = Viewports.Center So I'm at a loss as to what is going on... used to work perfectly. Has something changed in 1.1.1.1 to affect MFD export? (I've been digging in the forums but no luck so far). Thanks Tim EDIT: Too easy, figured it out. You can't leave the aspect ratio at screen.aspect anymore since the sim aspect ratio for my example is 0.8888889. So by editting the lua file and changing the aspect = screen.aspect to aspect = 1920/1080, everything is now good. Edited January 2, 2012 by Thorvald System: Win10 Pro 64bit, Gigabyte Z370 AORUS Gaming 7 MB, Intel i& 8700K, Corsair H150i Pro Cooler, Corsair Vengeance LED DDR4 16GB, PNY NVidia 1070 GTX, Corsair MP500 & MP600 SSD, Soundblaster Audigy Rx, CM Mastercase H500P, Oculus Rift S, TM Warthogs.
Rangoon Posted January 3, 2012 Posted January 3, 2012 Does anyone the actual aspect ratios for the Shkval and ABRIS? I would like to avoid any distortion in the display of these screens on my second monitor. Thanks!
PeterP Posted January 5, 2012 Posted January 5, 2012 (edited) I made a video tutorial how to fix the problem that your NVG image will be stretched when using a multi-monitor setup. In this example I use a setup with two 1920x1080 monitors side by side. But this method can be applied to all different combinations when you start with a screen-shoot of your setting. watch in full-screen! Edit: Does anyone the actual aspect ratios for the Shkval and ABRIS? I would like to avoid any distortion in the display of these screens on my second monitor. Thanks! Shkval = ~3:2 (1.488986784140969) Abris = ~4:5 (0.7906976744186047) Edited January 5, 2012 by PeterP
71st_Mastiff Posted January 5, 2012 Posted January 5, 2012 (edited) hi peterp, can you send me your altered png focus data? I can use that with out having to make it, same size monitor I have. 1920x1080. never mind I found your other post.http://forums.eagle.ru/showthread.php?t=83758 Edited January 5, 2012 by Mastiff "any failure you meet, is never a defeat; merely a set up for a greater come back", W Forbes. "Success is not final, failure is not fatal, it is the courage to continue that counts", "He who never changes his mind, never changes anything," Winston Churchill. MSI z690 MPG DDR4 || i9-14900k|| ddr4-128gb PC3200 |zotac RTX 5080|Game max 1300w|Win11| |turtle beach elite pro 5.1|| ViRpiL,T50cm2||MFG Crosswinds|| VT50CM-plus rotor Throttle || G10 RGB EVGA Keyboard/MouseLogitech || PiMax Crystal VR || 32 Asus||
rmakowsky Posted January 6, 2012 Posted January 6, 2012 Trying to see the multiplayer buttons and unable to do so. I have read this thread and tried to apply the various solutions. No luck. Using 2 monitors side by side. Displaying MFCDs in second one with no problems. No idea where to go to get the buttons to show. Thanks for the help. Mako
airdog Posted January 6, 2012 Posted January 6, 2012 do you have this line UIMainView = Viewports.Center at the bottom of your monitor .Lua? If not put it there. Airdog | Asus ROG Strix Z370-E Mobo | i7 8700K @ 4.7 | 32 GB DDR4@3200mhz | Gigabyte 2080Ti OC 11GB| Samsung M.2 960 Evo 250Gb and 500Gb | Win10 Pro | Hotas Warthog #02743 | Track IR 5 | Toshiba 47" 120hz LED | Acer 23" Touchscreen | HELIOS |Oculus Rift-S| http://www.blackknightssquadron.com/
PeterP Posted January 6, 2012 Posted January 6, 2012 (edited) If you talk about the Multiplayer-Gui: You should try to use SoftTH (will gain probably your fps - you can run in full screen) and you will be able to draw all contend on the primary screen by using a hotkey. more info from me on this matter: SoftTH NEWS do you have this line UIMainView = Viewports.Center at the bottom of your monitor .Lua? If not put it there. This doesn't work for the MP-Gui. The Gui will always stretched at you whole ingame-res - even it is outside of your screens. -the only robust fix is SofTH. Edited January 6, 2012 by PeterP
rmakowsky Posted January 6, 2012 Posted January 6, 2012 Thanks for the replies. Airdog yes I have UIMainView = Viewports.Center at the bottom. Does not work. I am using SoftTH so will read that link. Thanks 1
PeterP Posted January 6, 2012 Posted January 6, 2012 I am using SoftTH so will read that link. You should read the Readme to the end! ;) SoftTH Readme: Currently supported hotkeys are: - Print screen: Save screenshot in TGA format - App key + E: Toggle smoothing on/ogg - App key + G: Toggle frame time graph on/off - App key + B: Debug bars on/off - App key + W: Toggle left/right monitor data copy - App key + S: Toggle squashing, draws whole frame to middle monitor only, helpful for using UI with games that stretch the UI to all three monitors - App key + F4: Force application quit (App key is the application key next to the right windows key)
rmakowsky Posted January 6, 2012 Posted January 6, 2012 (edited) Read it and tried it. No luck getting the App+S key to fix the resolution. Basically just ignores it. I guess that is due to using only 2 monitors and not three. Continue to search and not play multi. Edited January 6, 2012 by rmakowsky added remarks
Marmusman Posted January 6, 2012 Posted January 6, 2012 Got my Cougar MFD's today...set them up on the second monitor....awesome having the buttons to push so much faster setting up the pages and delivering weapons. I am going way back to Post #39 in this thread.....I like the multi-monitor with Cougar HOTAS MFDs shown in photo..... ...is there any way to get Teamspeak to be displayed between the two MFDs? (or above or below, etc) so that I can see who is speaking in TS? or does all content need to be within the sim program?
PeterP Posted January 6, 2012 Posted January 6, 2012 TS overlay doesn't work for native 64bit applications AFAIK - you will have to wait for a update of TS - to be more clear : this is no problem of DCS. edit: and I would be happy if someone would proof me wrong.
Marmusman Posted January 6, 2012 Posted January 6, 2012 Thanks. I hear you about TS overlay. So there is no way to make the 2nd monitor such that say...half shows the game screen and half shows the Windows desktop (where TS3 could be opened and visible)?? Just a thought.
PeterP Posted January 6, 2012 Posted January 6, 2012 Thanks. I hear you about TS overlay. So there is no way to make the 2nd monitor such that say...half shows the game screen and half shows the Windows desktop (where TS3 could be opened and visible)?? Just a thought. Of course there is a way to do this ( just let DCS cover a portion of your desktop...) - as long you will want to stay windowed - but you must provide more info about your screen adjustment and your monitors -LUA. ;) or we all end up like this two guys in this video: :D
Marmusman Posted January 6, 2012 Posted January 6, 2012 Thanks....no multi-monitor setup yet, just playing with the idea...if TS can be integrated with (2) MDFs, I would be happy and will make it so.
rmakowsky Posted January 8, 2012 Posted January 8, 2012 Remaining very frustrated. Have 2 monitors first is 1440x900 for main display, second is 1280x1024 for MCFD display. I have my config files setup correctly so I can see both MCDFs in the second monitor where I want them. However when I go to multiplayer I cannot see the menu items on the bottom (ie join, start server exit). I am using sofTH but app+s does not squash to the one screen. No ideas where to go, guess it is throw out the extra goodies for multiplayer. Thanks again, Mako
beynesairforce Posted January 8, 2012 Posted January 8, 2012 Remaining very frustrated. Have 2 monitors first is 1440x900 for main display, second is 1280x1024 for MCFD display. I have my config files setup correctly so I can see both MCDFs in the second monitor where I want them. However when I go to multiplayer I cannot see the menu items on the bottom (ie join, start server exit). I am using sofTH but app+s does not squash to the one screen. No ideas where to go, guess it is throw out the extra goodies for multiplayer. Thanks again, Mako May be you can try that for menu in multiplayer http://forums.eagle.ru/showthread.php?t=74802 [sIGPIC][/sIGPIC] Intel I7-960 / 12Gb Corsair DDR3 Ram / Asus GTX980 Ti Strix / Asus PB287Q / TIR 5+Clip Pro Logitech G13/ TM Warthog N°01295 / Saitek Combat Rudder Pedals / Win Seven 64bits/ TM Cougar MFDs (Vers. 1) / 1 Syncmaster 206BW running Helios
rmakowsky Posted January 8, 2012 Posted January 8, 2012 Thanks, I saw that thread but did not try it yet. looks like he could see all the buttons, they were just stretched. My problem is, I think, that my main screen is shorter (900 vs 1024) than my second screen and the buttons are being rendered below where I can click or see on my main screen. (ie they are being displayed virtually in the 900 to1080 area but not where they correspond to any actual screen. if I had not already installed my TM CDUs onto the second screen I would try swapping. Guess I could also try a different monitor that is "taller". Thanks though as this is starting to get just a bit frustrating :(
airdog Posted January 9, 2012 Posted January 9, 2012 Thanks, I saw that thread but did not try it yet. looks like he could see all the buttons, they were just stretched. My problem is, I think, that my main screen is shorter (900 vs 1024) than my second screen and the buttons are being rendered below where I can click or see on my main screen. (ie they are being displayed virtually in the 900 to1080 area but not where they correspond to any actual screen. if I had not already installed my TM CDUs onto the second screen I would try swapping. Guess I could also try a different monitor that is "taller". Thanks though as this is starting to get just a bit frustrating :( can you post your monitor config .lua code here...might help us a bit to see it instead of guessing what is in there. Airdog | Asus ROG Strix Z370-E Mobo | i7 8700K @ 4.7 | 32 GB DDR4@3200mhz | Gigabyte 2080Ti OC 11GB| Samsung M.2 960 Evo 250Gb and 500Gb | Win10 Pro | Hotas Warthog #02743 | Track IR 5 | Toshiba 47" 120hz LED | Acer 23" Touchscreen | HELIOS |Oculus Rift-S| http://www.blackknightssquadron.com/
59th_Bird Posted January 9, 2012 Posted January 9, 2012 (edited) some help needed Hi, a few days ago I received an old, 15" screen lcd for free. I've planned to build a 'cockpit' for a long time, so after many hours of reading this forum, I started it. I have two monitors, the monitor for the MFCDs is under the main (camera) monitor. I've stopped at the first step. I created my .lua file for monitor setup, but I don't find it in the game DCS-A10C. I checked all the symbols int the .lua file, but everything is seems to be fine (I hope so...). I have Win7Pro, 64bit, I use DCS 1.1.1.1 I use the latest Notepad++ for lua editing, I've checked that UTF8 code is on. Can anyone help me please to find the problem?Bird_setup.lua Edited January 9, 2012 by 59th_Bird TM Warthog no.00128
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