5by5 Posted November 22, 2010 Posted November 22, 2010 I apologize if this question has already been asked...couldn't find it in a search. Will DCS A-10 model airburst fuzing for GP and JDAM weapons? or (not sure if the US airforce uses them), flechette 2.75" rockets? Thanks Specs: AMD 5900X, Asus X570MB, EVGA3090FTW, 64Gb 3200 RAM, 2x M.2 Drives, Reverb G2 Hotas: Virpil Stick and CM3 Throttle, TM Warthog, TM TPR Pedals, Realsim FSS Stick, Honeycomb Alpha and Bravo, Brunner CLS2 Yoke, Motion/Haptics: DOF P6 Platform, Jetseat Additional: TM MFDs, Tek Creation F-16 UCP
jazjar Posted November 22, 2010 Posted November 22, 2010 Why hasn't anyone responded to this? To answer your question, I don't really think airburst fuzes are going to modeled; it is not necessary. [sIGPIC][/sIGPIC]
Frederf Posted November 22, 2010 Posted November 22, 2010 As it is right now DCS doesn't do diddly squat when it comes to specialized settings for physical bomb configuration. I think the Mk-82s come M904/M905 nose/tail for example or maybe FMU-139s. The FMU-113 which would be the air burst fuze for GPs is never present on the bombs in the game (so far?) so whether or not they are modeled is impossible to say. The rocket warheads list is already pretty finalized at MK1, 5, 61, 151, 156, 257, 274, and the WTU1B.
LordWolf Posted November 23, 2010 Posted November 23, 2010 they should realy work on missiles, especialy on fragmentations and impacts of fragments..
Weaponz248 Posted November 23, 2010 Posted November 23, 2010 In my 10 years of loading Ive never seen a 113 only ever seen a DSU-33. Either way would be cool to see an air burst fuze in game or at least the 152 series fuze
Frederf Posted November 23, 2010 Posted November 23, 2010 Just out of curiosity what does the ubiquitous /B designation mean? I see it on everything bomb related.
BlueRidgeDx Posted November 23, 2010 Posted November 23, 2010 The /B designation means that the munition/component in question is aircraft installed and expendable. If it were /A instead, it would mean that the component is aircraft installed and fixed. "They've got us surrounded again - those poor bastards!" - Lt. Col. Creighton Abrams
Frederf Posted November 23, 2010 Posted November 23, 2010 I figured it was something like that. Thanks for the info!
Rainmaker Posted March 29, 2011 Posted March 29, 2011 I figured it was something like that. Thanks for the info! Bumping... Anyone heard any new info on these? They are selectable when you load certain munitions to a station(specifically the dsu-33) though the inventory page. Do we ever expect to see these modeled and useable down the road?
GGTharos Posted March 29, 2011 Posted March 29, 2011 There is no news right now. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Rainmaker Posted March 29, 2011 Posted March 29, 2011 There is no news right now. Roger copy...thanks for the info!
Temphage Posted March 29, 2011 Posted March 29, 2011 Hmmm.... I would actually consider this pretty vital for weapon diversity. In Afghanistan, our pilots would almost always use GBU-38s over GBU-12s specifically because -38s could be air-burst which greatly enhanced their effectiveness against soft targets. -12s could not.
RichardG Posted March 29, 2011 Posted March 29, 2011 In the manual it says bomb fusing is not modeled, except for the 82 air.
GGTharos Posted March 29, 2011 Posted March 29, 2011 It isn't vital at all, simply because the terrain that makes this mode of delivery more effective than an impact fuze cannot exist in this simulation, at least for now. There's no way for the 'little guy' or a vehicle to shield itself effectively in most cases against an impact-detonated weapon. It CAN happen, but it's so unlikely that it just doesn't make any sense to spend time on it when there are other things to do. Hmmm.... I would actually consider this pretty vital for weapon diversity. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
fragged Posted March 29, 2011 Posted March 29, 2011 Wouldn't a air-burst fuse give you higher effective radius against soft targets on flat ground? I think it's something that should be implemented at some point.
GGTharos Posted March 29, 2011 Posted March 29, 2011 In real life, yes. In the precice physics of a simulation, probably not so much, at least for now. The reason you get enhanced lethality against soft targets is fragments. DCS does not model fragmenation in a way that is completely separate from blast, AFAIK, so everything that is hit is hit in a sphere with maximum radius at the impact plane. If we have a frag cone modeled as well that might change, but it isn't a simple thing to do. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Tornado_Pilot Posted March 29, 2011 Posted March 29, 2011 What the Heck is an airburst fuze? Does it mean that the Bomb explodes over Ground, so the fragments fly farther?
robmlufc Posted March 29, 2011 Posted March 29, 2011 GG does the damage model decrease with distance from impact or is it simply a set amount of damage within a set sphere?
Schnarre Aggro Posted March 29, 2011 Posted March 29, 2011 GG does the damage model decrease with distance from impact or is it simply a set amount of damage within a set sphere? I second that question. [sIGPIC][/sIGPIC] There are two types of fighter pilots - those who have, and those who will execute a magnificent break turn towards a bug on the canopy . . . . http://www.youtube.com/user/schnarrsonvomdach http://www.twitch.tv/schnarre https://www.facebook.com/pages/Schnarre-Schnarrson/876084505743788?fref=ts
GGTharos Posted March 29, 2011 Posted March 29, 2011 Correct. It is usually a radar fuze and once it detects it is at the correct altitude AGL, the bomb detonates. What the Heck is an airburst fuze? Does it mean that the Bomb explodes over Ground, so the fragments fly farther? [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
GGTharos Posted March 29, 2011 Posted March 29, 2011 Yes, it does. You can check this by flying A-10C at different altitudes and fragging yourself with Mk-84's ;) GG does the damage model decrease with distance from impact or is it simply a set amount of damage within a set sphere? [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Rainmaker Posted March 29, 2011 Posted March 29, 2011 What the Heck is an airburst fuze? Does it mean that the Bomb explodes over Ground, so the fragments fly farther? True... The DSU-33(most commonly used) has a nose piece that will calculate it's altitude above the terrain and will trigger before the bomb actually impacts the ground. This maximizes the fragmentation and pressure effects of the bomb instead of expending part of it into the ground. This is normally mounted with a JDAM type weapon as the GBU-12 cannot use this type of fuzing.
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