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Posted

Hi all,

i've read all the manual about bullseye, my question is simple:

 

for example: "engage armor vehicle at bull 85° for 80"

 

ok ok we all know about degrees, nautical miles etc, BUT how thw f**k i can mark on my nav chart this point??

 

Is it possibe??

 

The curson on nav map simple doesn't show all time the cursor-bull coordinates, but only if u pass over a ''poi''.

 

And when the jtac begin with "engage armor 80°for69, AA 85 for 70, kill the cow 87° for 89" i've no idea how use this information on proper way.

 

thx

Posted

I don't know a lot about it either, I've never used bullseye references yet, but I think you're supposed to hook the bullseye and then you move around the cursor to the correct place (you see azimuth and range on the bottom of the tad when you're hooked). Once you've got your cursor on the correct place I guess you can place a markpoint or your SPI there.

I've got 99 problems but my Ekran ain't one

Posted
I don't know a lot about it either, I've never used bullseye references yet, but I think you're supposed to hook the bullseye and then you move around the cursor to the correct place (you see azimuth and range on the bottom of the tad when you're hooked). Once you've got your cursor on the correct place I guess you can place a markpoint or your SPI there.

 

but if u move around the cursor no bulls coordinates appear. Only if u are over a spi or a waypoint etc.

 

and how can i use the bulls coordinates in order to mark with precision the position of an enemy?

Posted

Bullseye is an arbitrary shared point of reference in space that all allied traffic use..

 

Once you know where Bullseye is (its on your TAD!), then all bullseye calls are RELATIVE to that point..

 

A call of: "engage armor 80° for 69" means your target is at a bearing of 80 degrees FROM bulleye, and 69 miles FROM bulleye.

It is NOT relevant to your personal position...

 

but don't take my word for it! :)

Here is an excellent tutorial by 104th_Aero:

 

Posted
but if u move around the cursor no bulls coordinates appear. Only if u are over a spi or a waypoint etc.

 

and how can i use the bulls coordinates in order to mark with precision the position of an enemy?

 

read the chapter on Hooking and SPI's in the manual..

 

It is possible to "Hook" from the Bullseye object, to another point (say your target) on the TAD, this will then give you the target's Bullseye reference (degress relative to, and distance from the bullseye)

Posted

you need to hook something, even the little aircraft symbol representing you, then use OSB18 (I think) to select CUR-> BULL or BULL ->CUR then where ever you move the crosshairs you will have the distance and bearing to/from the bull.

Hope this helps

Tom

Windows 10 Pro 64bit, Gigabyte EX58-UD5, Intel i7 920 Corsair H70 water cooled @4GHz), Corsair XMS3 12GB (6x2GB) DDR3 PC3-12800C8 (1600MHz) Tri-Channel, Nvidia GTX780, OCZ Vertex 256GB SSD (for OS+DCS), TrackIR 5, TM Warthog HOTAS + Saitek Rudder

Posted
ok found it.

 

must hook the bullseye (TMS forward short) and change the osb 18 to hook \ curs mode.

 

No need to scroll around and hook the bullseye, just hook yourself, or any POI, then switch to CUR-.BULL or BULL->CUR the positional readout will change as you move the cursor around, when you have located the target you can mark the spot (TMS Up short) and make it SPI (TMS up long)

Windows 10 Pro 64bit, Gigabyte EX58-UD5, Intel i7 920 Corsair H70 water cooled @4GHz), Corsair XMS3 12GB (6x2GB) DDR3 PC3-12800C8 (1600MHz) Tri-Channel, Nvidia GTX780, OCZ Vertex 256GB SSD (for OS+DCS), TrackIR 5, TM Warthog HOTAS + Saitek Rudder

Posted

I Just hope my wingman knows what is going on and follow him!

Ask Jesus for Forgiveness before you takeoff :pilotfly:!

PC=Win 10 HP 64 bit, Gigabyte Z390, Intel I5-9600k, 32 gig ram, Nvidia 2060 Super 8gig video. TM HOTAS WARTHOG with Saitek Pedals

Posted
I Just hope my wingman knows what is going on and follow him!

 

Bahahaha I've played with that too... except once I try to fall in behind the wingman he then tries desperately to become my wingman again.... the neverending chasing the tail in the circle resulting is hilarious...

System: Win10 Pro 64bit, Gigabyte Z370 AORUS Gaming 7 MB, Intel i& 8700K, Corsair H150i Pro Cooler, Corsair Vengeance LED DDR4 16GB, PNY NVidia 1070 GTX, Corsair MP500 & MP600 SSD, Soundblaster Audigy Rx, CM Mastercase H500P, Oculus Rift S, TM Warthogs.

Posted (edited)

Here's a track. I tried to also put in a few TAD utilization tips.

 

1. Notice aircraft is on east heading

2. I typically put my map in manual mode and turn it off unless I need to see geography/topography

3. Hook something...anything (TMS Up Short). In this case, it happens be my only waypoint

4. Select Bull-CUR mode and the slew your cursor around...notice bearing/distance at bottom-right

5. Switch to EXP 1 (or 2) - China Hat Up (or forward) Short. Notice this changes orientation to north up (rather than the direction your jet is heading) so you get a more consistent feel for orientation

6. Once you find the point you're given, turn the map on your desired resolution and zoom in to get the tactical picture.

 

From here you can easily make a mark point, set as SPI and good to go.

 

One other note for you guys in TAD utilization. If you find yourself making multiple passes at the same target and need to deconflict with wingman attack, arty, etc. you can really use EXP 1 (or 2) mode to your advantage. Since orientation is North you can easily tell which direction to make your ingress/egress as well as see your wingman relative to you and north. I've found that switching to this view mode in certain situation is very effective.

 

Enjoy!

 

Bullseye_TAD.trk

Edited by JHepburn
  • 5 months later...
Posted
It's really helpful for me. Thanks.

 

사란차님 ㅋ

 

제 사진 밑으로 클릭하면...

 

"Operation: Bull by the Horns" 아님..."Operation: Bull Run"

 

그 mission들로 연습 하실수 있는데... 배우실려면...

 

큰 도움이 될지 도 모르겠어요.

 

화팅~!

[sIGPIC][/sIGPIC]

Win7 | Intel Core 2 Quad | Q8400 @ 2.66GHz | 2.67 GHz 3.37GB of RAM 60gig Samsung SSD| GTX 570

"Operation: Bull by the Horns" "Bull Run 2.0"

Posted

@ OP - I think it would be easier if you read up on the offset page in the CDU. By using this you can input the bearing and range from the bullseye and create a steerpoint which appears on your TAD. Much easier and quicker than fannying around with the TAD cursor etc

Posted

Offset page is the easiest way.

 

1) Offset page in the CDU

2) Change initial point to bullseye (type in bullseye in the cdu and it will populate)

3) Put in the tasking you were given, ie kill armor at bulls 045 for 20

Goes in as "045020" Always 3 digits for each.

4) click the OSB that says something along the lines of 'bearing' (dont have A10 open right now)

5) then select the osb with the new waypoint and a ? so 5? for your 5th waypoint

6) slew your TGP to that new waypoint, and look for the target

 

It won't take you directly to the target, since it is just a general area, but it'll put you in the right zone

 

The youtube video someone posted on page 1 of this thread shows it also

Posted
@ OP - I think it would be easier if you read up on the offset page in the CDU. By using this you can input the bearing and range from the bullseye and create a steerpoint which appears on your TAD. Much easier and quicker than fannying around with the TAD cursor etc

 

Okay. I will try to read that one. Thank u

Posted
사란차님 ㅋ

 

제 사진 밑으로 클릭하면...

 

"Operation: Bull by the Horns" 아님..."Operation: Bull Run"

 

그 mission들로 연습 하실수 있는데... 배우실려면...

 

큰 도움이 될지 도 모르겠어요.

 

화팅~!

 

감사합니다. 집에가서요다운로드 해서 해 봐야 겠네요

Posted
I Just hope my wingman knows what is going on and follow him!

 

:lol:

 

Sry, but that really made me laugh out loud!

[sIGPIC][/sIGPIC]

_________________________________________________

WIN 10, i7-2600K at 3.4ghz, 2x OCZ Vertex 120GB SSD RAID 0, Corsair Vengeance 16GB, Gainward GeForce GTX 590, Thrustmaster HOTAS Warthog, Track IR 5 PRO. DCS 1.5.3.52724.74 - DCS 2.0.2.52369

Posted

I agree that the Offset function of the CDU is the best way to manage a bullseye call.

 

Currently there is a known bug that is being worked on, that makes the Offset creation of a bulls call waypoint not viable.

 

The bug I am referring to specifically, changes the pilot's input for bearing by subtracting or adding degrees to the newly created waypoint based on the current Magnetic Variance (MV) value.

 

If the current MV is -6.7 and you enter the bulls call of 250/50 (250 degree radial from bullseye at a distance of 50 nm) You will see the CDU accepts your input of 250/50 correctly, but when you hit the OSB to create a new waypoint, the value of 250 is changed to 244, thus the waypoint is not where the bullseye call is.

 

I have a Tutorial in my sig for CDU Offset if you want to check it out, when the bug gets fixed, making a bullseye call into a working waypoint will be easy.

Posted
I agree that the Offset function of the CDU is the best way to manage a bullseye call.

 

Currently there is a known bug that is being worked on, that makes the Offset creation of a bulls call waypoint not viable.

 

The bug I am referring to specifically, changes the pilot's input for bearing by subtracting or adding degrees to the newly created waypoint based on the current Magnetic Variance (MV) value.

 

If the current MV is -6.7 and you enter the bulls call of 250/50 (250 degree radial from bullseye at a distance of 50 nm) You will see the CDU accepts your input of 250/50 correctly, but when you hit the OSB to create a new waypoint, the value of 250 is changed to 244, thus the waypoint is not where the bullseye call is.

 

I have a Tutorial in my sig for CDU Offset if you want to check it out, when the bug gets fixed, making a bullseye call into a working waypoint will be easy.

 

I've been wondering why my inputs were being changed randomly...

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