SonofEil Posted January 22, 2011 Posted January 22, 2011 I'm getting beamed to the notch right now!!:pilotfly: i7 7700K @5.0, 1080Ti, 32GB DDR4, HMD Odyssey, TM WH, Crosswind Rudder...
Conure Posted January 22, 2011 Author Posted January 22, 2011 Here's a couple different ways to do it. With TAD: By using whatever zoom level in the map you are comfortable with (ie. default, EXP or EXP2), guesstimate the location of your target from visual to the map, place cursor over that place and create a markpoint. Set CDU to MARK and slave the TGP to that markpoint. With TGP/Maverick: Bring up your TGP or Maverick, ensure they are SOI and select boresight. Check boresight on HUD. Point TGP/Maverick symbol at target by maneuvering the place. For TGP: Once the diamond is over the target, move the tgp slightly and it will begin inertial tracking. Resume normal flight, make a markpoint if you want. Reset your flight to an initial point and attack. For Maverick: Same as with tgp intially, but instead of moving it, just hit TMS aft short to ground stabilize and immediately create a markpoint with it - or adjust the sight onto target and attack right away if you prefer. In any case, don't forget to offset/reset your flight to the desired altitude and IP before you commence attacking. Don't press you attack if you don't have to at first. Finally, if you go to GUN mode on the HUD, the gun pipper should occlude any symbology under it. I've just spent an hour reading the manual over the CDU section and feel a bit more confident with it, though I'm still not entirely sure of how to set a mark point with the TAD - Also, setting a guesstimate locale with the TAD is less accurate than boresighting the position isn't it? cheers Intel i7 6700k, Asus GTX1070, 16gb DDR4 @ 3200mhz, CH Fighterstick, CH Pro Throttle, CH Pro Rudder Pedals, Samsung Evo 850 SSD @ 500GB * 2, TrackIR 5 and 27" monitor running at 2560 * 1440, Windows 10.
GGTharos Posted January 22, 2011 Posted January 22, 2011 Check your HOTAS sheet in the manual - there is a table that describes what each control does depending on which SOI you have selected (This is for markpoints). And yes you're right, using boresight might be preferable. It all depends on how safe you feel doing vs. the other. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Chill31 Posted January 22, 2011 Posted January 22, 2011 Tharos, Does DCS A10 or DCS in general model the effect of background clutter for IR missiles? For example, if my background is clouds, or some hills, or sun, etc do those features make it less likely to be shot at by IR/Optical weapons?
skypirate Posted January 22, 2011 Posted January 22, 2011 Just to add a few words about SAM avoidance: Knowing the SAM technology might help you avoid being hit even in the most hairy situations. The SAM missile has a thruster that burns out a few seconds after the launch. Next the missile goes ballistic, and this is when you start your dance. Any maneuver you will do means that the missile will have to correct, then bleed energy until finally it slows down to a speed where the missile flight controls lose effectiveness. You can dive, beam, climb, do S-split, turn around basically anything that will make the missile do work... Out of Desert Storm A-10 pilots memories, even in the most hopeless situation when the missile is in the terminal guidance stage (few seconds before impact) one last high-G pull will give you enough distance to avoid totall destruction. 1 [sIGPIC][/sIGPIC]Regards!
effte Posted January 22, 2011 Posted January 22, 2011 beaming could 'filter' you out of radar types that are geared to acquiring targets moving towards or away from it, correct? Affirm, and that would be the aforementioned doppler radars. Doppler radars usually try to compensate for the velocity of the carrying vehicle (in this case the missile), so beaming renders you a slow-moving target from the perspective of the missiles doppler radar. I wonder to what degree the missile doppler radars actually filter out the missile velocity. Probably less than aircraft radars, as they are not supposed to be looking into the ground clutter. In addition, I wonder if they have airspeed sensing or if they'd have to guess at their current velocity. I have a feeling this information is not available in the public domain... Cheers, Fred ----- Introduction to UTM/MGRS - Trying to get your head around what trim is, how it works and how to use it? - DCS helos vs the real world.
GGTharos Posted January 22, 2011 Posted January 22, 2011 Not yet, but it does model the temperature of the engines based on throttle (and especially the difference between afterburner and MIL power). It also models the sun - don't shoot when its in the HUD :) Tharos, Does DCS A10 or DCS in general model the effect of background clutter for IR missiles? For example, if my background is clouds, or some hills, or sun, etc do those features make it less likely to be shot at by IR/Optical weapons? [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Conure Posted January 22, 2011 Author Posted January 22, 2011 Great replies people, youv e been very helpful so thank you. I have a new question :D I've been reading the manual and am about half way through...Anyway, under the Maverick section it talks about ATA (automatic target acquisition) mode, though it doesn't go into much depth. Am I right in thinking this mode would auto stabilise on an area and scan said area? If so, how do I enable it?! It doesnt explain how as far as I can see! Cheers Intel i7 6700k, Asus GTX1070, 16gb DDR4 @ 3200mhz, CH Fighterstick, CH Pro Throttle, CH Pro Rudder Pedals, Samsung Evo 850 SSD @ 500GB * 2, TrackIR 5 and 27" monitor running at 2560 * 1440, Windows 10.
GGTharos Posted January 22, 2011 Posted January 22, 2011 Any time you slew the maverick, or command ground stabilization or lock, it will enter ATA. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Conure Posted January 22, 2011 Author Posted January 22, 2011 Ahhh that makes sense :) Thanks Intel i7 6700k, Asus GTX1070, 16gb DDR4 @ 3200mhz, CH Fighterstick, CH Pro Throttle, CH Pro Rudder Pedals, Samsung Evo 850 SSD @ 500GB * 2, TrackIR 5 and 27" monitor running at 2560 * 1440, Windows 10.
Raz_Specter Posted January 22, 2011 Posted January 22, 2011 use TMS aft to ground stabalise the seeker Custom built W10 Pro 64Bit, Intel Core i9 9900k, Asus ROG Maximus Code XI Z390, 64GB DDR4 3200 RGB, Samsung 1TB NVme M.2 Drive, Gigabyte AORUS 2080TI, 40" Iiyama Display. Wacom Cintiq Pro 24, HOTAS Virpil T50 Stick / FA-18C TM Stick and Virpil T50 Throttle, MFG Crosswind Graphite Pedals. HP Reverb SPECTER [sIGPIC][/sIGPIC] Lead Terrain Developer / Texture Artist
kingneptune117 Posted January 22, 2011 Posted January 22, 2011 If you have a visual on the target, do these easy steps. No map required :thumbup: 1. Place target in your hud. 2. Engage targeting pod 3. Put targeting pod reticule diamond (which is displayed on the hud and you can move it around) over the target 4. lock the target. 5. Look at the MFD to fine tune your lock on the target 6. done. "When once you have tasted flight, you will forever walk the earth with your eyes turned skyward, for there you have been, and there you will always long to return." - Leonardo da Vinci Intel i7-4790k | Cooler Master Hyper 212 Evo heat sink | Thermaltake Core V71 case | 750W EVGA PSU | 8gb G.SKILL Ripjaws DDR3 RAM | MSI Z97 Gaming 5 LGA 1150 motherboard | Samsung SSD | ASUS STRIX GTX 970 | Thrustmaster HOTAS Warthog | TIR 5 | Razer Deathadder | Corsair K70
baksie Posted January 22, 2011 Posted January 22, 2011 My question is the timing. How can you tell WHEN to pull that manouver? Intel I7-10700K, Samsung 980 Pro 2TB NVMe, MSI Z490 ACE, RAM:64GB DDR4 3600, WIN 10-64, 1080Ti Waiting on a good RTX AH-64D|AV-88|A10CII|F15E|F16CM|FA18C|F14B|NV|PG|Syria|Synia
imayora Posted January 23, 2011 Posted January 23, 2011 Notching requires you to enter the doppler notch, so you beam to the notch but the additional requirement is that you must force a look-down problem. Although it is not modeled in DCS currently What's not modeled? just notching or look-down? I've been unsuccessful trying to get rid of the migs at medium range intending to take advantage of look down so if it's not currently modeled that would explain some things ;)
GGTharos Posted January 23, 2011 Posted January 23, 2011 Read the rest of the sentence that you cut out of the quote ;) [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
TheMoose Posted January 23, 2011 Posted January 23, 2011 http://flankertraining.com/ironhand/news.html There are some great videos here on Rich's site, they've helped me scrape past one or two SAMS in the past :P Wondering where Rich's is at? I haven’t seen him on the forum for a while... However I'm glad to see his website is still up.:thumbup: Antec 900 gaming tower, PSU: Corsair 750W, Q6600, Asus P5K, 8Gig Mushkin, Nvidia eVGA 280 GTX Superclocked 1G DDR3, SSDNOW200 Kingston Drive, TrackIr 3000+Vector, Logitech Extreme 3D Pro joystick, Saitek rudder pedals pro, Sharp 42" inch LCD Aquo. OS: windows 7 64bit.
Broadsword Posted January 26, 2011 Posted January 26, 2011 (edited) Just to add a point on brevity. The call for a manoeuvre to place a missile/threat radar on the 3-9 when carried out by friendlies is "Notch". When the manoeuvre is being carried out by a threat, the call is "Beam". Edited January 26, 2011 by Broadsword
S77th-konkussion Posted January 26, 2011 Posted January 26, 2011 Check your HOTAS sheet in the manual - there is a table that describes what each control does depending on which SOI you have selected (This is for markpoints). And yes you're right, using boresight might be preferable. It all depends on how safe you feel doing vs. the other. psst Conure- check it out.. http://forums.eagle.ru/showpost.php?p=1069256&postcount=23 (1 sheet) http://forums.eagle.ru/showpost.php?p=1069644&postcount=30 (2 sheet- bigger) 1 [sIGPIC]http://forums.eagle.ru/attachment.php?attachmentid=43337&d=1287169113[/sIGPIC]
Conure Posted January 26, 2011 Author Posted January 26, 2011 psst Conure- check it out.. http://forums.eagle.ru/showpost.php?p=1069256&postcount=23 (1 sheet) http://forums.eagle.ru/showpost.php?p=1069644&postcount=30 (2 sheet- bigger) That's amazing, thank you! Intel i7 6700k, Asus GTX1070, 16gb DDR4 @ 3200mhz, CH Fighterstick, CH Pro Throttle, CH Pro Rudder Pedals, Samsung Evo 850 SSD @ 500GB * 2, TrackIR 5 and 27" monitor running at 2560 * 1440, Windows 10.
S77th-konkussion Posted January 26, 2011 Posted January 26, 2011 Obviously- These charts are only suitable if you have these HATS emulated on your stick like the real thing.. AT LEAST a TMS & DMS.. I think the X52 pro has an edge over the regular in this regard.. nevermind.. read sig- You got it. [sIGPIC]http://forums.eagle.ru/attachment.php?attachmentid=43337&d=1287169113[/sIGPIC]
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