Mustang Posted March 11, 2011 Posted March 11, 2011 In FC2.0, i haven't used 1.12 in a loooong time. There is no reason why this mod shouldn't work in 1.12 though. 1
combatace Posted March 11, 2011 Author Posted March 11, 2011 @ Mustang: The last shot is just great. 1 To support my models please donate to paypal ID: hp.2084@gmail.com https://www.turbosquid.com/Search/Artists/hero2084?referral=hero2084
speckfire Posted March 12, 2011 Posted March 12, 2011 Veeeery impressive gents. Keep up the good work :) Speed is life !!!
revalence Posted March 12, 2011 Posted March 12, 2011 Great progress! I can't thank you guys enough for resurrecting one of the best fighters of the century! 1
Napa Posted March 12, 2011 Posted March 12, 2011 It is really impressive. Hoping we get to see it in DCS style one day too. Intel i7 12700k / Corsair H150i Elite Capellix / Asus TUF Z690 Wifi D4 / Corsair Dominator 32GB 3200Mhz / Corsair HW1000W / 1x Samsung SSD 970 Evo Plus 500Gb + 1 Corsair MP600 1TB / ASUS ROG Strix RTX 3080 OC V2 / Fractal Design Meshify 2 / HOTAS Warthog / TFRP Rudder / TrackIR 5 / Dell U2515h 25" Monitor 1440p
Mustang Posted March 12, 2011 Posted March 12, 2011 (edited) A few random screenshots from a multiplayer test today. P.S: if you've noticed that the wingtip ECM/R-73's are out of place in these screenshots, thats because the screenshot was taken of someone still using the stock Su-33 model...that causes the mis-alignments with the model i was using (much like when someone uses stock F-15C model and you're using the Valery/Gys F-15C model, the missiles are all mis-aligned) Edited March 12, 2011 by Mustang 1
combatace Posted March 12, 2011 Author Posted March 12, 2011 Hey guys a little help needed here. Is it necessary to set material as 'standart' for argument 70 to work? 1 To support my models please donate to paypal ID: hp.2084@gmail.com https://www.turbosquid.com/Search/Artists/hero2084?referral=hero2084
Vekkinho Posted March 12, 2011 Posted March 12, 2011 Hey Mustang, I asked for a FC version because you scenery looks waaay different than what I'm having...for instance, in your last shot Su-33 departs from Krymsk - 04 and you seem to have more trees in the background than me with scenery = high...I am looking for some "666th Birdy like" environment mods & addons for FC2 that add more trees and objects to the map and I really like what I see in your shots so can you bless me? I know you've made a lot of mods and addons yourself but LOFiles (where I usually DL) hasn't got any or I simply couldn't find 'em... Sorry for OT! [sIGPIC][/sIGPIC]
Mustang Posted March 12, 2011 Posted March 12, 2011 I use nothing special, all i do is edit the graphics.cfg for better tree visibility, just like this: current = "Medium"; Low { near_clip = 0.2; middle_clip = 5; far_clip = 140000; structures = {60, 6000}; trees = {1000, 15000}; dynamic = {300, 20000}; objects = {3000, 80000}; mirage = {3000, 20000}; surface = {10000, 50000}; lights = {50, 10000}; lodMult = 1; lodAdd = 100; } Medium { near_clip = 0.2; middle_clip = 5; far_clip = 140000; structures = {60, 6000}; trees = {1000, 15000}; dynamic = {300, 20000}; objects = {3000, 80000}; mirage = {3000, 20000}; surface = {14000, 80000}; lights = {100, 30000}; lodMult = 1.5; lodAdd = 0; } High { near_clip = 0.2; middle_clip = 5; far_clip = 140000; structures = {60, 6000}; trees = {1000, 15000}; dynamic = {300, 20000}; objects = {5000, 80000}; mirage = {3000, 20000}; surface = {20000, 80000}; lights = {200, 80000}; lodMult = 1.5; lodAdd = 0; } 1
Vekkinho Posted March 12, 2011 Posted March 12, 2011 (edited) Yes bro! I'll give it a try... Once again guys, Your Su-33 model really blends in properly with FC2 and 2011 gaming standards!!! Keep it up! Hey, few requests (if possible) on a Su-33 pilot model: 1) Orange flightsuit mandatory with Russian naval aviation units, of course this would kinda be weird upon ejection with Olive drab chutist :-( 2) Helmet visor animation connected to canopy close / open argument. (As in DCS:A-10) Possible? Edited March 12, 2011 by Vekkinho 1 [sIGPIC][/sIGPIC]
Michelange Posted March 13, 2011 Posted March 13, 2011 Hey guys a little help needed here. Is it necessary to set material as 'standart' for argument 70 to work?No, look in F-18C.skins it is different and use TGA files EVAC : French fighter school on LockOn: Flaming Cliffs Moding tutorials at C6
Blaze Posted March 13, 2011 Posted March 13, 2011 He means the material property not the texture type. And combatace the material property doesn't matter...it should work. 1 i7 7700K | 32GB RAM | GTX 1080Ti | Rift CV1 | TM Warthog | Win 10 "There will always be people with a false sense of entitlement. You can want it, you can ask for it, but you don't automatically deserve it. "
john_X Posted March 13, 2011 Posted March 13, 2011 if you don't see the texture it may be because you made a .jpeg texture. it only works with tga and bmp files.if you don't choose in max what type of material to be, it will be a standard one from default, but it has to be written in the .skins file that's a standard one
Zhuravlik Posted March 13, 2011 Posted March 13, 2011 Some random screenshot Regards 1 i7 2600K - ASUS P8P67 - GSKILL RIPJAWS X 8GB CL 7 - NOCTUA NH-D14 GIGABYTE GTX 570@900/1800/2000 - ACCELERO XTREME PLUS SSD OCZ VERTEX II RAID 0 240GB 34NM - XFX 850W BLACK EDITION SB X-FI EXTREME GAMER FANATEC CSW+BMW M3 GT2 RIM+FORMULA RIM - HOTAS COUGAR Ü2 NXT - TRACKIR 5 LIAN LI PC-X1000 - PANASONIC TX-P42VT30E - DELL 2709W
combatace Posted March 13, 2011 Author Posted March 13, 2011 Is it possible to add more material than the default 24 in material editor? 1 To support my models please donate to paypal ID: hp.2084@gmail.com https://www.turbosquid.com/Search/Artists/hero2084?referral=hero2084
Blaze Posted March 13, 2011 Posted March 13, 2011 Yea you can use a Multi/Sub object for material slots to add more. ED says it doesn't work but I've been using Multi/Sub materials for years with LOM and had no problems at all. 2 i7 7700K | 32GB RAM | GTX 1080Ti | Rift CV1 | TM Warthog | Win 10 "There will always be people with a false sense of entitlement. You can want it, you can ask for it, but you don't automatically deserve it. "
OldCrow Posted March 14, 2011 Posted March 14, 2011 So you add this using material ID's on the objects then? [sIGPIC]http://www.virtualredarrows.com/member_sigs/vra2012_crow.png[/sIGPIC]
Blaze Posted March 14, 2011 Posted March 14, 2011 So you add this using material ID's on the objects then? Yeah in the material editor I just hit the standard button, choose Multi/Sub-Object, and then I have a bunch of slots under that 1 material that I can use for more textures, up to 1000 per Multi/Sub material. :) i7 7700K | 32GB RAM | GTX 1080Ti | Rift CV1 | TM Warthog | Win 10 "There will always be people with a false sense of entitlement. You can want it, you can ask for it, but you don't automatically deserve it. "
john_X Posted March 14, 2011 Posted March 14, 2011 of what i've tried before, you can make a separate max scene with a part of your model and map it there add materials and everything you want, and then import it in the proper scene. this way you have unlimited number of materials. for example, i made my landing gear in a separate max scene from the jet. after i animated it and add materials i imported the landing gear scene in the f-16 original scene. this way i kept my 24 material spots from the f-16 scene free for the rest of model
Blaze Posted March 14, 2011 Posted March 14, 2011 Yeah, but rather then merging max files, a button press in the material editor seems easier to me... :P i7 7700K | 32GB RAM | GTX 1080Ti | Rift CV1 | TM Warthog | Win 10 "There will always be people with a false sense of entitlement. You can want it, you can ask for it, but you don't automatically deserve it. "
combatace Posted March 15, 2011 Author Posted March 15, 2011 (edited) :smilewink:The ejection of pilot is so wrong. AFAIK ejection is upwards and not forward. Also, the man his so conscious about his dressing, changes clothes before ejecting..lol.. During so much making and testing of this plane I found that it is very weak compared to Su-27 and a single hit from missile will break most of it controls, I mean even if its not a direct hit. Edited March 15, 2011 by combatace To support my models please donate to paypal ID: hp.2084@gmail.com https://www.turbosquid.com/Search/Artists/hero2084?referral=hero2084
galagamo Posted March 15, 2011 Posted March 15, 2011 Man, thats awesome! Keep it up guy's, she's looking quite spiffy. 1 [sIGPIC][/sIGPIC] OS:WIN7 HP X64|MOBO:ASRock Z68|CPU:I52500k@4Ghz|RAM:12Gb 3x4Gb GSkill Ripjaws 9-9-9-24 @1600Mhz|GPU:ASUS GTX580|HDD:2x128Gb Crucial sataIII SSD raid0|PSU:Antek 1000watt|Case:Antek 1200|Peripherals: TMWH|Saitek ProFlight rudder pedals|TrackIr4
HOKUM52 Posted March 16, 2011 Posted March 16, 2011 :smilewink:The ejection of pilot is so wrong. AFAIK ejection is upwards and not forward. Also, the man his so conscious about his dressing, changes clothes before ejecting..lol.. During so much making and testing of this plane I found that it is very weak compared to Su-27 and a single hit from missile will break most of it controls, I mean even if its not a direct hit. I Noticed this weakness too. be doing alot of flying in the su-33 and whenever i get damaged the hydrolics always seem to go, and therefore you cant extend the landing gear, so its mission over!! :s
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