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Posted (edited)

A new feature added. You can add your name on the plane just below the canopy as shown in screen shot, there will be 10 slots and two texture templates, 5 names on each. I'll be giving texture files as UV maps. And yes they will depend on second digit on plane as below

 

1 = name 1...........0 = name10

ScreenShot_070.thumb.jpg.8c485ca373d370f122095cb036e2c5bb.jpg

Edited by combatace
  • Like 1
Posted

Been looking forward to someone doing the 33 for a very long time.

i7-4820k @ 3.7, Windows 7 64-bit, 16GB 1866mhz EVGA GTX 970 2GB, 256GB SSD, 500GB WD, TM Warthog, TM Cougar MFD's, Saitek Combat Pedals, TrackIR 5, G15 keyboard, 55" 4K LED

 

Posted (edited)

Alright, couldnt quite find the post, but found a little info, or key word to maybe get you going. Heres the link:

 

http://forums.eagle.ru/showthread.php?p=560009&highlight=billboard#post560009

 

Its a billboard function, if I remember correctly it should be set to z axis.

 

EDIT: added some pics to help you along

 

 

01.jpg

02.jpg

 

AS to what exactly the setting should be on these I am not sure. But can be pretty certain billboard should be selected.

Edited by OldCrow
Posted

Billboard rotates on a single axis, you must use sprite for it to always face the camera.

i7 7700K | 32GB RAM | GTX 1080Ti | Rift CV1 | TM Warthog | Win 10

 

"There will always be people with a false sense of entitlement.

You can want it, you can ask for it, but you don't automatically deserve it. "

Posted

sprite.jpg

 

With this plane, you see the face you want always toward the camera is facing the "x-axis", so in LomUtils choose "Calculate S, T, SxT", "Sprite", "Axis", and select the axis you want facing the camera (in this case "x").

 

Should work then. :)

  • Like 2

i7 7700K | 32GB RAM | GTX 1080Ti | Rift CV1 | TM Warthog | Win 10

 

"There will always be people with a false sense of entitlement.

You can want it, you can ask for it, but you don't automatically deserve it. "

Posted
sprite.jpg

 

With this plane, you see the face you want always toward the camera is facing the "x-axis", so in LomUtils choose "Calculate S, T, SxT", "Sprite", "Axis", and select the axis you want facing the camera (in this case "x").

 

Should work then. :)

 

Thanks Blaze:). You are my hero. I don't know why but my camera faced negative axis and I rotated the pivot to 180 degrees.

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