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Over wing/LERX vapor


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Well I'm back, I spend about 2 hours searching and proving, and I found the following:

 

As "HungaroJET" says, the vapour vortex has a .cmd file, one for each side (left and right) and only for the next aircraft F15 F16 F18 MIG29K SU27 SU33 AND SU25 (for the rest maybe uses some of those models), and also exist a file call SRYW-POTOK.TGA (that is the texture for this models)

 

Ok.... as I thought, I found all this files "sleeping" into folder FC2....\bazar\world\shapes including the SRYW-POTOK.TGA file wich is in FC2....\bazar\temptextures.

 

I make the next test:

- On FLANKER 2.5 delete the vapour .cmd files corresponding to the su-27, make a flight on su-27 and when I pull high g's the vapour didn't appear... So the good news of that is that the vapour doesn't belong to the 3d model of each aircraft...

- Next to that, on the installation of FC2, I make a back up of all su-33 .cmd files, and take the old su33 model from FLANKER 2.5 and paste on this folder (I had to paste either the su33 textures on \temptextures).

I start a mission of su-33 in FC2, and the model works so... I start to pull high G's to the "old model" , but the vapor never appear...

Then I conclude that the old model of the aircraft has no conection with the vapor.

The vapor is not working but because is dissabled in some file.

I found the next files that conteins lines that make mention to all this files:

Shapes.bin (fc2...\bazar)

Oldmodels.lua (fc2...\blackshark\data\scripts)

and also are listed on effects.dll (fc2...\bin...)

 

So the only way is that to ED helps!!!

 

I let some screenshot from the test:

 

img115v.jpg

 

img118.jpg

 

img115v.jpg

 

img116t.jpg

 

zcxadebits.png

 

gdfgdt.png

 

fgfxj.png

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Rough Su-33 texture and model. Interesting find though!

It's 9 years old. :D

i7 7700K | 32GB RAM | GTX 1080Ti | Rift CV1 | TM Warthog | Win 10

 

"There will always be people with a false sense of entitlement.

You can want it, you can ask for it, but you don't automatically deserve it. "

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Isn't any answer from ED yet'???? :(

Intel i5 11700F + H80 | 4x4GB 3200mhz RAM | AORUS ELITE B560M | Samsung 850 PRO SSD 256gb| KINGSTON SA400 480GB SSD | WD 500GB | Gigabyte GTX 1070 8GB | Antec 1200 PSU | Thrustmaster Warthog HOTAS and homemade panels and rudder pedals | 24" Samsung T24C550 @60Hz 2ms | Opentrack 3 led clip

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I highly doubt they care about this issue TBH...

i7 7700K | 32GB RAM | GTX 1080Ti | Rift CV1 | TM Warthog | Win 10

 

"There will always be people with a false sense of entitlement.

You can want it, you can ask for it, but you don't automatically deserve it. "

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May be someone who knows how to read/edit .dll files can help us...

I think is a error inside the effects.dll file

Intel i5 11700F + H80 | 4x4GB 3200mhz RAM | AORUS ELITE B560M | Samsung 850 PRO SSD 256gb| KINGSTON SA400 480GB SSD | WD 500GB | Gigabyte GTX 1070 8GB | Antec 1200 PSU | Thrustmaster Warthog HOTAS and homemade panels and rudder pedals | 24" Samsung T24C550 @60Hz 2ms | Opentrack 3 led clip

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There is no way to bring Flanker wing vapor into modern FC2.

 

But then, why they make new .cmd files? As HungaroJet says, he open the .cmd files with lock on viewer and show us that this efects have been improved... so why to improve something that the game wouldn't show?

 

I'm simply asking...

 

Tez: do you know someone else that may be remember how this files are "activated" in the sim?

 

thanks

Intel i5 11700F + H80 | 4x4GB 3200mhz RAM | AORUS ELITE B560M | Samsung 850 PRO SSD 256gb| KINGSTON SA400 480GB SSD | WD 500GB | Gigabyte GTX 1070 8GB | Antec 1200 PSU | Thrustmaster Warthog HOTAS and homemade panels and rudder pedals | 24" Samsung T24C550 @60Hz 2ms | Opentrack 3 led clip

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I just have to get over it....:cry:

hahaha

Intel i5 11700F + H80 | 4x4GB 3200mhz RAM | AORUS ELITE B560M | Samsung 850 PRO SSD 256gb| KINGSTON SA400 480GB SSD | WD 500GB | Gigabyte GTX 1070 8GB | Antec 1200 PSU | Thrustmaster Warthog HOTAS and homemade panels and rudder pedals | 24" Samsung T24C550 @60Hz 2ms | Opentrack 3 led clip

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