Greb Posted February 20, 2011 Posted February 20, 2011 Well this is weird. After checking this thread, I looked up at my TV and saw this: MNbWUoUbtC8 Edit: Check out the name of the waypoint :D. That's cool!
ФрогФут Posted February 20, 2011 Posted February 20, 2011 Or three lasers... Shame on me! And that is electrooptics engineer!:doh: What i have is that JSF HMD uses LCD with diode lightning, Apache HMD, Eurofighter HUD, BAe HUD for F-16 and Harrier Gr.7 HUD - all use CRT. "Я ошеломлён, но думаю об этом другими словами", - некий гражданин Ноет котик, ноет кротик, Ноет в небе самолетик, Ноют клумбы и кусты - Ноют все. Поной и ты.
TRoe13 Posted February 20, 2011 Posted February 20, 2011 Yea, and when you move your head to much backward, HUD "picture" become bigger than projection glass, and you cannot see entire projected data. Actually incorrect, if you have your TIR Z axis set to the Zoom in-game, when you move your head back, ALL the projected data on the projection glass STAYS on the projection glass... go ahead n give it a go n see wat happens. My PC: OS: Windows 7 64 bit CPU: Intel Core i7 950 Quad Core @ 3.07 GHz RAM: 12GB Corsair Dominator DDR3 GPU: EVGA GTX 580 Black Ops Edition HOTAS: Thrustmaster Cougar Track IR v4
Eddie Posted February 20, 2011 Posted February 20, 2011 Actually incorrect, if you have your TIR Z axis set to the Zoom in-game, when you move your head back, ALL the projected data on the projection glass STAYS on the projection glass... go ahead n give it a go n see wat happens. No, in this case it's you who is incorrect. Zoom does not move the pilots head, it adjusts the field of view. Try leaning forward to look over and past the throttle or stick etc with TIR Z mapped to zoom. You will find that you cannot.
TRoe13 Posted February 20, 2011 Posted February 20, 2011 Actually I am not incorrect. I have never disputed that it actually "moves the pilots head", nor did I say that you can see past your throttle or stick when having the zoom view mapped to TIR Z. I only said it keeps the HUD working properly, here is a video to demonstrate that I just made. http://www.youtube.com/watch?v=6fC4fpNLq2g My PC: OS: Windows 7 64 bit CPU: Intel Core i7 950 Quad Core @ 3.07 GHz RAM: 12GB Corsair Dominator DDR3 GPU: EVGA GTX 580 Black Ops Edition HOTAS: Thrustmaster Cougar Track IR v4
Stretch Posted February 20, 2011 Posted February 20, 2011 But the HUD *is* working properly with TIR Z set to head movement, NOT zooming. See http://forums.eagle.ru/showpost.php?p=1111286&postcount=53 Tim "Stretch" Morgan 72nd VFW, 617th VFS Other handles: Strikeout (72nd VFW, 15th MEU Realism Unit), RISCfuture (BMS forums) PC and Peripherals: https://pcpartpicker.com/user/RISCfuture/saved/#view=DMp6XL Win10 x64 — BMS — DCS — P3D
Eddie Posted February 20, 2011 Posted February 20, 2011 Yes and that's fine, apart from the fact that as many people have tried to explain, that IS NOT what happens when you've move your eyes closer to (or further away from) a real holographic heads up display. What happens in reality is exactly what happens in the sim with TIR mapped as normal. For the americans out there, a hud operates in a very similar (albeit more complicated) way to a holographic rifle sight such as the EOTech, so go and find one of those if you don't have easy access to a modern fighter aircraft. Now this is not to say there is anything at all wrong with mapping the FOV to your TIR Z axis if that is what you prefer, due to poor eye sight etc. But please stop moaning that the hud isn't working properly when in fact it is. 1
winz Posted February 20, 2011 Posted February 20, 2011 Actually I am not incorrect Yes, you are. There is no way to make the hud bigger irl. Moving your head closer doesn't help (that's how the optics projecting the image are designed). And human eyes lack zoom funtion. The Valley A-10C Version Revanche for FC 3
TRoe13 Posted February 20, 2011 Posted February 20, 2011 So, if I understand you correctly, if a real A-10 pilot pulls his head away from the HUD, everything appears to shrink into the center of the HUD, leaving lots of room all around the outsides of it, and if he moves his head as close as he can to the HUD, then everything gets so big that you can't even read some of the text on it? Because when I have my TIR Z axis mapped to default, that's what happens when I move my head in those directions, and it seems wrong to me.... but oh well, realistic or not, I personally like my TIR Z axis mapped to the zoom view because it keeps my HUD the way I like it, able to be read weather my head is in close, or my head is back sitting on the headrest. Now if they only could combine those two settings, it would be PERFECT for me. My PC: OS: Windows 7 64 bit CPU: Intel Core i7 950 Quad Core @ 3.07 GHz RAM: 12GB Corsair Dominator DDR3 GPU: EVGA GTX 580 Black Ops Edition HOTAS: Thrustmaster Cougar Track IR v4
636_Castle Posted February 20, 2011 Posted February 20, 2011 Go Seahawks! Anyway, it's not the HUD I have a hard time seeing. It's what's behind the HUD. I think it's that "sight distance" issue most simulators suffer from. [sIGPIC][/sIGPIC] How To Fix Your X-52's Rudder!
Stretch Posted February 20, 2011 Posted February 20, 2011 That's 100% correct. Try hitting numpad enter instead of mapping TIR Z-axis to zoom, as others have suggested. Numpad enter will reset the FOV to its default and make the HUD more readable. There's a bug in the game where after entering the cockpit, your FOV zooms out to some ridiculously large amount. Tim "Stretch" Morgan 72nd VFW, 617th VFS Other handles: Strikeout (72nd VFW, 15th MEU Realism Unit), RISCfuture (BMS forums) PC and Peripherals: https://pcpartpicker.com/user/RISCfuture/saved/#view=DMp6XL Win10 x64 — BMS — DCS — P3D
sobek Posted February 21, 2011 Posted February 21, 2011 That's 100% correct. Try hitting numpad enter instead of mapping TIR Z-axis to zoom, as others have suggested. Numpad enter will reset the FOV to its default and make the HUD more readable. There's a bug in the game where after entering the cockpit, your FOV zooms out to some ridiculously large amount. Feature, not bug, AFAIK. Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives!
deephack Posted February 21, 2011 Posted February 21, 2011 I'm quite surprised at the level of confusion here. I think that perhaps too many people have been watching gun cam videos on youtube where the point of view is fixed. Anyone having seen a HUD in real life would realise that the way ED have modelled it is absolutely perfect and the first time bar Black Shark that this has been represented correctly in a desktop simulation. https://www.youtube.com/user/deephack
Milorg Posted February 21, 2011 Posted February 21, 2011 the way ED have modelled it is absolutely perfectX2. And it's probably the most important visual improvement from older sims.
winz Posted February 21, 2011 Posted February 21, 2011 I'm quite surprised at the level of confusion here. I think that perhaps too many people have been watching gun cam videos on youtube where the point of view is fixed. I think it's because noone ever bothered to model this property of HUD displays, and most people haven't seen a hud irl and have no idea about optics, so they kinda assumed that the hud is fixed on the projection glass, and if you move closer it will, naturaly, became 'bigger'. I must admit, I had no idea about this until these threads started poping up. I don't even know if DCS:BS got this thing modeled (shame on me), but I defintely see the benefits. And I love the fact, that I can move around the cockpit, move closer to the hud, and still be able to see all the informations presented on the hud. The Valley A-10C Version Revanche for FC 3
Rusty_M Posted February 21, 2011 Posted February 21, 2011 I'm sure it is modeled in Black Shark. In fact I think it's modeled in FC2, although 6DoF isn't so you can't really tell. I'm sure I remember something about FC2 mentioning that the HUD is focussed to infinity. When I first saw it happening, it confused me, but it struck me as something that was designed to work that way, and I'd just have to get used to it. I think zooming/changing the FOV makes best sense if you find it hard to read. I know some find that unrealistic as you can't change your FOV in real life, but your real life vision isn't subjected to the limitations of a monitor/tv. The world is going mad. Me? I'm doing fine! http://www.twitch.tv/rusty_the_robot https://www.youtube.com/user/RustyRobotGaming
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