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Posted

I now also had the problem, that after the (successful) repair of my A-10 (CADC was broken), soon after takeoff I had Left Hydraulic Failure.

 

Sadly the track is useless as the mission was over 1h long and in the track my plane crashes...

Posted

I have already posted this in the problems thread but I landed heavy (due to limited flight controls) and sheard the nose gear off. I powered down, waited 3mins and sheee-ting (Celebrity Juice.. you got to love it!), I got a nice new shiny planes, no holes or missing panels... just a missing nose gear. "Esc, quit, re-try".

 

Anyone confirm this? Just leave the NWS on above 70knts and twist hit the rudder pedals hard.

~~~ Win7 64bit // i5 2500K @4.2Ghz // ASUS P8P67 Pro ~~~

~~~ H50 Cooler // 12GB 1600 DDR3 // EVGA GTX580 SC ~~~

~~~ TMW // Combat Pedals // TrackIR 4 ~~~

Posted

 

Anyone confirm this? Just leave the NWS on above 70knts and twist hit the rudder pedals hard.

 

Track?

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Posted
Track?

 

 

I dont unfortunately.. will try replicate it.

~~~ Win7 64bit // i5 2500K @4.2Ghz // ASUS P8P67 Pro ~~~

~~~ H50 Cooler // 12GB 1600 DDR3 // EVGA GTX580 SC ~~~

~~~ TMW // Combat Pedals // TrackIR 4 ~~~

Posted

Don't think the hydraulic and oil pressure issues are a bug. You're frying your systems out with hot starts.

 

It should state in your checklists that you must wait until engine ITT gauges read less than 150c before attempting start up. If you hit the ramp and shut down without letting the engines cool a bit, you're temp will shoot up to 600-800 after shutdown. It then takes 14minutes for the engines to cool to a decent temp to restart. If you land and idle for two minutes before shutdown, they only push up to around 400c and it takes less than 5min to cool them to 150c. Also, be aware that I've seen a lot of people use the APU generator on restart with ground power on. That's bad juju. The ground power is primary bus.

 

Here's my turnaround method:

*After landing and taxi, idle engines for 2-3minutes - not a bad time to rearm/refuel

*Ask for ground power

*Make no changes to switches or configs, as they'll stay with ground power

*Shut down engines

*Wait three minutes for repairs to occur

*Wait additional time for engines to cool below 150c on the ITT indicator

*While waiting the 5 to 6 minutes I'll

-Get more scotch

-Do self debrief to figure better tactics against last sortie

-Plug sitNess into TAD

-Find wife for quick slap and tickle

*After temps are good and repairs are complete start up APU (no no touch apu gen)

*Start up engines

*Shut down APU

*Check Stat page on LMFD

*Remove ground power while watching stat page

*Take off

*pwn

  • Like 3

It's a good thing that this is Early Access and we've all volunteered to help test and enhance this work in progress... despite the frustrations inherent in the task with even the simplest of software... otherwise people might not understand that this incredibly complex unfinished module is unfinished. /light-hearted sarcasm

Posted
Don't think the hydraulic and oil pressure issues are a bug. You're frying your systems out with hot starts.

 

It should state in your checklists that you must wait until engine ITT gauges read less than 150c before attempting start up. If you hit the ramp and shut down without letting the engines cool a bit, you're temp will shoot up to 600-800 after shutdown. It then takes 14minutes for the engines to cool to a decent temp to restart. If you land and idle for two minutes before shutdown, they only push up to around 400c and it takes less than 5min to cool them to 150c. Also, be aware that I've seen a lot of people use the APU generator on restart with ground power on. That's bad juju. The ground power is primary bus.

 

Here's my turnaround method:

*After landing and taxi, idle engines for 2-3minutes - not a bad time to rearm/refuel

*Ask for ground power

*Make no changes to switches or configs, as they'll stay with ground power

*Shut down engines

*Wait three minutes for repairs to occur

*Wait additional time for engines to cool below 150c on the ITT indicator

*While waiting the 5 to 6 minutes I'll

-Get more scotch

-Do self debrief to figure better tactics against last sortie

-Plug sitNess into TAD

-Find wife for quick slap and tickle

*After temps are good and repairs are complete start up APU (no no touch apu gen)

*Start up engines

*Shut down APU

*Check Stat page on LMFD

*Remove ground power while watching stat page

*Take off

*pwn

 

"You must spread some reputation around before giving it to StrongHarm again", dammit.

 

Very, very good advice there. The only thing I'd like to add is that you can use the APU to dry motor your engines to speed up the cooling process, will only cut off a minute or two at most but it certainly helps.

 

 

Posted (edited)
Don't think the hydraulic and oil pressure issues are a bug. You're frying your systems out with hot starts.

 

It should state in your checklists that you must wait until engine ITT gauges read less than 150c before attempting start up. If you hit the ramp and shut down without letting the engines cool a bit, you're temp will shoot up to 600-800 after shutdown. It then takes 14minutes for the engines to cool to a decent temp to restart. If you land and idle for two minutes before shutdown, they only push up to around 400c and it takes less than 5min to cool them to 150c. Also, be aware that I've seen a lot of people use the APU generator on restart with ground power on. That's bad juju. The ground power is primary bus.

 

Here's my turnaround method:

*After landing and taxi, idle engines for 2-3minutes - not a bad time to rearm/refuel

*Ask for ground power

*Make no changes to switches or configs, as they'll stay with ground power

*Shut down engines

*Wait three minutes for repairs to occur

*Wait additional time for engines to cool below 150c on the ITT indicator

*While waiting the 5 to 6 minutes I'll

-Get more scotch

-Do self debrief to figure better tactics against last sortie

-Plug sitNess into TAD

-Find wife for quick slap and tickle

*After temps are good and repairs are complete start up APU (no no touch apu gen)

*Start up engines

*Shut down APU

*Check Stat page on LMFD

*Remove ground power while watching stat page

*Take off

*pwn

 

 

You can also start the APU and motor the engine until the temps lower, real world our pilots do that all the time.

 

Also, the sim may allow it but starting the APU or engines with ground power applied to the aircraft is a no no real world.

Edited by Snoopy
Posted

-Find wife for quick slap and tickle

^

:megalol: Obviously this is the best part of DCSW :rotflmao:

Atop the midnight tarmac,

a metal beast awaits.

To be flown below the radar,

to bring the enemy his fate.

 

HAVE A BANDIT DAY !

 

[sIGPIC][/sIGPIC]

"When I'm working on a problem, I never think about beauty. I think only how to solve the problem. But when I have finished, if the solution is not beautiful, I know it is wrong." - R. Buckminster Fuller (1895 - 1983), American Architect, Author, Designer, Inventor, and Futurist

Posted

Cool, thanks Eddie. Didn't know that!

 

Very, very good advice there. The only thing I'd like to add is that you can use the APU to dry motor your engines to speed up the cooling process, will only cut off a minute or two at most but it certainly helps.

It's a good thing that this is Early Access and we've all volunteered to help test and enhance this work in progress... despite the frustrations inherent in the task with even the simplest of software... otherwise people might not understand that this incredibly complex unfinished module is unfinished. /light-hearted sarcasm

Posted
Track?

 

I have attached a track... note this is in single player and I couldn't shear off the nose gear only unfortunately (im sure you will laugh at my attempts bouncing down the runway trying to). I instead settled for crushing nose and main gear and then shutting down for the 3 minutes to let the crew fairies get to work repairing it.

 

End result is the hog is fixed except for the gear so Im still stuck on the runway.

Broken all gear VT.trk

~~~ Win7 64bit // i5 2500K @4.2Ghz // ASUS P8P67 Pro ~~~

~~~ H50 Cooler // 12GB 1600 DDR3 // EVGA GTX580 SC ~~~

~~~ TMW // Combat Pedals // TrackIR 4 ~~~

Posted
....(im sure you will laugh at my attempts bouncing down the runway trying to). I instead settled for crushing nose and main gear and then shutting down for the 3 minutes to let the crew fairies get to work repairing it.....

 

:megalol:

 

As no doubt you would with my attempts to replicate :D

 

I also spent a good while trying to break it off, even taking off and slamming it down from 50m AGL and then attempting to stay on the runway........Not pretty!

 

In any event, ty for the effort. I have managed to replicate crushing the gear too and with your confirmation I will attend to report the issue.

 

Ta :)

Novice or Veteran looking for an alternative MP career?

Click me to commence your Journey of Pillage and Plunder!

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'....And when I get to Heaven, to St Peter I will tell....

One more Soldier reporting Sir, I've served my time in Hell......'

Posted

Palrkiii, can you elaborate on the real life 'quick turn around' method? Is maintaining power to maintain alignment not acceptable?

 

You can also start the APU and motor the engine until the temps lower, real world our pilots do that all the time.

 

Also, the sim may allow it but starting the APU or engines with ground power applied to the aircraft is a no no real world.

It's a good thing that this is Early Access and we've all volunteered to help test and enhance this work in progress... despite the frustrations inherent in the task with even the simplest of software... otherwise people might not understand that this incredibly complex unfinished module is unfinished. /light-hearted sarcasm

Posted (edited)

Couple of interesting items in tonights session- after a repair following Strongharms procedure. I received no hydraulic errors- everything seemed good except:

 

I was not able to bring up the DSMS after an individual DTS reload. Had to Load all to restore it.

 

Gbu 38s would not leave the rail for reasons unknown. Everything was configured properly. DSMS status was RDY, SPI was set, Displayed MR cue. After a couple of no go runs- I quickly switched to a D Mav. and attempted to slave it to that same SPI just to verify that it was set- slewed right to it, tracked and hit with no problem. I have a really long track if you want it- but it might be faster to recreate it on your own..

 

Repair, rearm, refuel, reload tape...

Edited by S77th-konkussion
Posted
Palrkiii, can you elaborate on the real life 'quick turn around' method? Is maintaining power to maintain alignment not acceptable?

 

Sure....

 

If the same pilot is flying again we'll just do hot pits.. In the AOR they will do hotpits then taxi to a rearm area for weapons to do their thing. Our folks that are deployed right now basically have it easy, as long as out jets have ordinance they hit a tanker and stay up. I'm not there so I don't know for sure but we were briefied that the average sortie is around 8 hours in the air with multiple tanker hits.

 

As to quick turns, if we are doing a quick turn they taxi into cholks and shut down like aways, I (crew chiefs) will do the QT IAW the -6WC but once the pilot steps to the ACFT it's launch as normal.

 

In the past when we've had jets on alert if we had to scramble for any reason the crew chiefs on alert duty would go to the jets before the pilots arrive and start up the APU and alignments so when the pilots got there it should be complete (or close to) before engine start.

 

IAW the TO we never put power on ACFT from AGE with the APU or Engines running. It's either run the APU or Engines for power or hook up a Hobart -86).

Posted

Interesting! Thank you.

 

Now don't you wish you could shut the real Hawg down for 3minutes and have it autorepair? :)

 

I and my family thank you for your service and the hard work you do.

It's a good thing that this is Early Access and we've all volunteered to help test and enhance this work in progress... despite the frustrations inherent in the task with even the simplest of software... otherwise people might not understand that this incredibly complex unfinished module is unfinished. /light-hearted sarcasm

Posted

I've verified this method works great. My method is to shut down number one with the APU already running and the motor switch engaged. I let that motor for around a minute while I take care of housekeeping with the crew, then turn motor off and do the same thing to number two. I then start up number one by motoring to 30 rpm before pushing the hump and turning off the motor switch, then the same with number two. Works splendidly! Thanks again Eddie and Paul!

 

"You must spread some reputation around before giving it to StrongHarm again", dammit.

 

Very, very good advice there. The only thing I'd like to add is that you can use the APU to dry motor your engines to speed up the cooling process, will only cut off a minute or two at most but it certainly helps.

It's a good thing that this is Early Access and we've all volunteered to help test and enhance this work in progress... despite the frustrations inherent in the task with even the simplest of software... otherwise people might not understand that this incredibly complex unfinished module is unfinished. /light-hearted sarcasm

Posted

I did some experimenting and couldn't break my hydraulics simply by shutting down, waiting about a minute for the heat soakback and then restarting with temps ~400. But when doing the same after a repair with less temp hydr res fail after a while. I suspect there's something wrong here as hyd res fail doesn't seem to happen in a logical fashion or there's something else under the hood that has been overlooked.

DCS Finland: Suomalainen DCS yhteisö -- Finnish DCS community

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