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Posted

With these settings, I was able to AAR full tanks twice in a row with no disconnects. I have more precise control over the Hawg and I don't over extend my flight surfaces when hard maneuvering.

 

Options > Controls > Axis

 

I use the same settings for both X and Y axees. You may have to tweak these numbers to your personal taste.

axisTune.jpg

It's a good thing that this is Early Access and we've all volunteered to help test and enhance this work in progress... despite the frustrations inherent in the task with even the simplest of software... otherwise people might not understand that this incredibly complex unfinished module is unfinished. /light-hearted sarcasm

Posted

Thanks, StrongHarm - I did something similar but left the Y Saturation at 100%. Helps not just with AA refueling but in nearly all aspects of flight. Precise manouvers are much more stable but you retain full command authority over the control surfaces when you need it if you crank all the way over.

  • Like 1

Zenra

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Posted

See the attached JPG for mine (I use the same setting for all axes). Works much better than a linear curve IMHO :)

BS_controls.JPG.c8c101fb57f2ff12fc08668a3a6ee8a4.JPG

The DCS Mi-8MTV2. The best aviational BBW experience you could ever dream of.

Posted (edited)

I remember reading an advice from someone involved with ED when FC was released that axis should be linear for most realistic handling. Is this still true for DCSW? I'm considering tweaking myself as my x52 is getting a little old, and has become a bit unweildy... (It kinda wants to stay in it current position and jerks a little when moved, almost as it gets "stuck")

Edited by Inseckt
typo

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Posted

Mine are little bit "weaker" (80 sat., 40 curvature), but yes, axis tune is a very good feature especially on refueling where very small and constant inputs are required. And even with lower saturation, AOA warnings still occur, so there's no worry about losing performance.

 

When you get the hang of it, try lowering the curvature.

 

These things are very important. Communicating with the game is really well done. All the available costumization of axes, buttons and modifiers provide tons of options for any kind of hardware and player.

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Posted
I remember reading an advice from someone involved with ED when FC was released that axis should be linear for most realistic handling. Is this still true for DCSW? I'm considering tweaking myself as my x52 is getting a little old, and has become a bit unweildy... (It kinda wants to stay in it current position and jerks a little when moved, almost as it gets "stuck")

 

IIRC this specifically applied only to the SU-25T because of the AFM.

Posted (edited)

Get some contact cleaner from Radio Shack. It's a hydrochlorofloromethane that dissipates after you spray it in the contacts or pots in the stick, which gets the crap out of them. Unplug it and spray the hell out of the inside of it. Make sure you let it dry for about 15min before plugging it back in.

 

EDIT: btw.. be careful of spraying the contact cleaner on the outside plastic too much.. it can pit it.

 

I remember reading an advice from someone involved with ED when FC was released that axis should be linear for most realistic handling. Is this still true for DCSW? I'm considering tweaking myself as my x52 is getting a little old, and has become a bit unweildy... (It kinda wants to stay in it current position and jerks a little when moved, almost as it gets "stuck")
Edited by StrongHarm
  • Like 1

It's a good thing that this is Early Access and we've all volunteered to help test and enhance this work in progress... despite the frustrations inherent in the task with even the simplest of software... otherwise people might not understand that this incredibly complex unfinished module is unfinished. /light-hearted sarcasm

Posted

Linear axis control mapping might indeed be the most “realistic” but we are not flying the “real” jet (no matter how real it feels at times). I thoroughly love my new TM Warthog HOTAS but in the real A-10 the stick in on the end of a, well, stick, that has a considerably longer lever arm and therefore throw in all directions than the TM stick. I value realism above most things in sims, which I why I think DCS sims are the best thing going now, but I have no problem tweaking the joystick sensitivity to make up for the physical differences between my desk and the real A-10C cockpit.

Zenra

Intel i7 930 2.8GHz; ATI HD5850 1GB; 1TB Serial ATA-II; 12GB DDR3-1333; 24 x DL DVD+/-RW Drive; 800W PSU; Win7-64; TM Warthog HOTAS

Posted

I said exactly the same thing last night in the 25th to a couple of the guys. I only drop the saturation on the pitch though as I dont have an issue with 100% sat on roll. You definitely need curve on both.

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Posted

yup Harm, I finally tweaked mine to where I want it after some crappy handling of the Y axis. I kept the saturation at full but put the curve up around 60.

 

I use the X65 and have found it kinda needs this much curve to make the stick act correctly for pulling out after a gun run and just to fine tune flying to what i consider correct stick inputs.

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Posted

I'm using saturation 100 and curve 13 on X and Y axis with my X52 Pro. I tried your suggested settings Strongharm but it's too sluggish for my taste. I think I'll up the curve on the Y axis though to limit the AOA warnings.

"There are only 10 types of people in the world — those who understand binary, and those who don't."

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Posted

I think one aspect of really enjoying the Hawg is surrendering to the fact that it's not a Falcon. After gaining an appreciation for 'what the bird wants', I rarely hear an AOA warning anymore, but this doesn't hinder my effectiveness.

 

When flying the Hawg, take advantage of the huge flight surfaces.. use those rudders! Also, low and slow is an asset, learn to use it to your advantage.

 

Ride the wave. Don't fight it.. you'll never win.

It's a good thing that this is Early Access and we've all volunteered to help test and enhance this work in progress... despite the frustrations inherent in the task with even the simplest of software... otherwise people might not understand that this incredibly complex unfinished module is unfinished. /light-hearted sarcasm

Posted
I think one aspect of really enjoying the Hawg is surrendering to the fact that it's not a Falcon. After gaining an appreciation for 'what the bird wants', I rarely hear an AOA warning anymore, but this doesn't hinder my effectiveness.

 

When flying the Hawg, take advantage of the huge flight surfaces.. use those rudders! Also, low and slow is an asset, learn to use it to your advantage.

 

Ride the wave. Don't fight it.. you'll never win.

 

 

Yes how true. Use the force. May the force be with you. Dance with the bird you came to the dance floor with. :joystick:

[sIGPIC][/sIGPIC]

Posted

You must first select the axis you'd like to tune.

It's a good thing that this is Early Access and we've all volunteered to help test and enhance this work in progress... despite the frustrations inherent in the task with even the simplest of software... otherwise people might not understand that this incredibly complex unfinished module is unfinished. /light-hearted sarcasm

Posted (edited)

Yeppers.....I agree some tuning is very helpful and adjustments may differ depending on taste, and even more so with different joysticks, but most will benefit from adjusting these settings. It allows much better control when making minor adjustments, such as gun attacks, landing and especially refueling. When you need to move control surfaces to the extreme, you just do not need that fine of a control, and a firm pull on the stick will do the job when you do need that fast manuver. I even used similar settings with Falcon (although, it had to be done through the Cougar Control Panel). To put it simply...you will not find yourself over correcting near as often, experimenting is highly suggested! :joystick:

 

I also found it beneficial to tone down the rudder axis too. :thumbup:

Edited by Soundman
addendum

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Posted (edited)
Don't you miss having the ability to do full controller deflections by lowering your saturation though? You can't really complain about flight modeling if your controller stops several inches short of where it really should...

 

(Sorry for the back to back post).....:doh:

 

I have wondered the same thing and was always hesitant to use much, if any saturation. Like you say, could using saturation lead to the inablility of moving control surfaces to their maximum ranges ? :huh: Or perhaps a better question may be.....How much saturation can be used without losing the full range of control surfaces?

Edited by Soundman
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Posted

Have curvature on stick(18) and rudder.

 

Did a new install and forgot about axistune...found out after first aa-refuel atempt ;)

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Posted

Using the X-65F myself, my setting is the same as PlainSight (saturation of 80 and curvature of 40) except that I also have a deadzone of 10. Same settings for both the x and y axis of the joystick.

 

And like what Soundman has stated I also find it beneficial to adjust the curve for the rudder pedal. It becomes easier to align with the runway when taking off and after touchdown when landing among other things.

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