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Posted

I would like to create a mission wherein the flight has to bomb a particular building in a populated area. Well, maybe not populated since this is a war zone... Anyway, the idea could be that friendly ground forces have established that the enemy was holed up in said building and are requesting A10s to come and blow it up. The building may be laser-designated or WP marked...

 

What I'm wondering is how to determine the building's destruction? I know about the "infantry-on-a-bridge" trick, but I want a more solid target, the idea being a direct hit required for a "kill." With the infantry trick, a near-hit may be enough to kill the infantry but not damage the building, but the "building" still counts as destroyed since the soldiers are wiped out ---- I do not want this effect, thus I am looking for a different method.

 

One idea is to part a T-80 on the roof but then that would be a dead giveaway.... :music_whistling:

- Ice

Posted

I'm not sure that persistent objects in the terrain are identifiable as targets by AI in the sim. In my experience -- I'd be happy to stand corrected -- you're better of selecting a user-placed object as the target. The inability to strike bridges -- without the workaround you mention -- is the most obvious deficiency of this system.

Posted

I would place a user-selected object but in this case I wanted the target to be an ordinary-looking city building, indestinguishable from surrounding buildings if not marked or lased.

- Ice

Posted (edited)

I created a script back in Beta 4 that could detect when you destroyed a map object. I haven't updated it for release yet. The main issue with the script is that it causes the game to minimize (for the host/single player only), if run in full screen mode, when the mission is first started.

 

If you are interested, I can make a release version. If there's a lot of buildings you want to detect destroyed, it can be a pain to use (it will take a while to figure out what the IDs are of all the buildings) but for just a couple buildings, it's pretty easy.

Edited by Speed

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Posted

Wanted: A flat invisible square that reacts on bomb drops and is a “unit” that can be placed on bridges and buildings.

 

(HJ)

 

PS! Tanks and trucks must be able to drive over it!

Posted

Invisible targets in Arma/ofp. Would a setpos command do it? or does that not work in DCS If it did then you could setpos so only top of bunker showed above the building:)

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Posted

Are tanks placed on the roof-top? I once did a test with beta1 or 2, where I put a UAZ into a building to let blue infantry fire at it with their rifles. That worked pretty well.

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Posted

Here is my way:

I placed an UAZ in front of the building - the JTAC is set to guided bombs - in the building i placed the structure "Container white" (it is small and you won´t see it) - the JTAC make buddy-lasing at the UAZ (like in the movie "Clear and Present Danger") - you only have to fly in and to release your GBU - trigger "Unit dead" with a message to the container - and you got an easy way to destroy buildings.

  • Like 1
Posted (edited)
how about a soldier on top of the building?

He will just run when he sees the incoming bomb :smilewink:

 

Seriusly i think that will work fine with buildings. Bridges with more than two bridge elements will be a problem if the middle element is taken out. Placing trucks and tanks on the bridge is not an option IMO because they block the bridge for other traffick.

Edited by HiJack
Posted
I created a script back in Beta 4 that could detect when you destroyed a map object. I haven't updated it for release yet. The main issue with the script is that it causes the game to minimize (for the host/single player only), if run in full screen mode, when the mission is first started.

 

If you are interested, I can make a release version. If there's a lot of buildings you want to detect destroyed, it can be a pain to use (it will take a while to figure out what the IDs are of all the buildings) but for just a couple buildings, it's pretty easy.

 

 

Speed - I would like to see the base code as I am trying to learn Lua and scripting. I would also like to learn how to ID the map object ID, e.g a certain bridge or runway.

 

TIA

 

:pilotfly: :book: :joystick:

----------------

AKA_Clutter

 

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