BuzzU Posted July 21, 2005 Posted July 21, 2005 Not to give you a hard time, but PF's FM's are um... ;) You don't like the latest FM? Buzz
Prophet_169th Posted July 21, 2005 Posted July 21, 2005 I love how the plane shakes when it starts to enter a stall. You get that with the Su25T @ highspeed, but never seen it during stall.
Pilotasso Posted July 21, 2005 Posted July 21, 2005 Rough idea of what's happening: The devs are working on it. I can only speak in generalities, but there is an ECM issue (which a lot of you are probably familiar with), network code review, a crash bug was located and worked on, and a bunch of other things. if the devs want to give you details, they will do so, but I think they're a little too busy right. That pretty much covers the biggest issues I got. I get sometimes hard boots when joining a server with lots of AI vehicles, fighters or even civilian cars and buses. I already know, if the loading times take too long, I will have a forced reset. Might have to do with texture loading and memory access. Because I have been also getting memory errors when exiting the game after like half an hour of play. Another thing is that some people, like me, complain about memory leaks while others do not. The other day there was a guy at UBI who had this problem, but whn he swiched Joystick (and its programing utility) his problem vanished. Very odd. Also I have noticed online that planes going warp bazerk has decreased but at the same time "micro" jerkiness had increased. you can see it by watching their speed on radar or by the lead dot indicator, or when we form up, the others player planes seem to be on fever and shake. .
jason_peters Posted July 21, 2005 Posted July 21, 2005 Please fix the dxrenderer.dll pop-up issues --------- System: i7-8700k @ 4.9GHz; Nvidia RTX 2080ti; 32GB (2 x 16) DDR4 @ 3333Mz Ram; ASUS ROG Strix z370-E; SSD Drive; Oculus Rift-S; Thrustmaster HOTAS Warthog
Witchking Posted July 21, 2005 Posted July 21, 2005 can they fix the issue in which when u zoom in with ctrl + * , the buildings and trees become transparent? WHISPR | Intel I7 5930K | Nvidia GTX980 4GB GDDR5 | 16GB DDR4 | Intel 730 series 512GB SSD | Thrustmaster WARTHOG | CH Pro Pedals | TrackIR4 pro | |A-10C|BS2 |CA|P-51 MUSTANG|UH-1H HUEY|MI-8 MTV2 |FC3|F5E|M2000C|AJS-37|FW190|BF 109K|Mig21|A-10:SSC,EWC|L-39|NEVADA|
diveplane Posted July 21, 2005 Posted July 21, 2005 may reconvert me back if they fix the sims frame rates, maybe add a frame rate slider in options , and more graphic options ...something ......=on the fps team plz https://www.youtube.com/user/diveplane11 DCS Audio Modding.
BOPrey Posted July 21, 2005 Posted July 21, 2005 can they fix the issue in which when u zoom in with ctrl + * , the buildings and trees become transparent? I don't think so. Zooming in only reduces the rendering field of view, not moving to virtual camera closer. As far as DirectX is concerned, those buildings and trees are still far far away, and ED wants far away objects transparent. I too love to have an option to turn this off.
VMFA-Blaze Posted July 22, 2005 Posted July 22, 2005 I don't think so. Zooming in only reduces the rendering field of view, not moving to virtual camera closer. As far as DirectX is concerned, those buildings and trees are still far far away, and ED wants far away objects transparent. I too love to have an option to turn this off. Wasn't there a recent post from the developers describeing a new direction for tree rendering..... Trees will have a more three dimentional effect so it looks like they're working on this and there will eventually be a fix for this issue..... ~S~ Blaze intel Cor i7-6700K ASUS ROG MAX VIII Extreme G.Skill TridentZ Series 32 GB Samsung 850 Pro 1TB SATA II ASUS GTX 1080/DIRECTX 12 Windows 10 PRO Thrustmaster Warthog Oculus Rift VR
BullsEye Posted July 22, 2005 Posted July 22, 2005 Wasn't there a recent post from the developers describeing a new direction for tree rendering..... Blaze yes in the 1.2 not in this patch. :icon_frow
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