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Posted
One of the best examples you can find how peripheral vision higher the sense of speed:

 

Pretty much OT:

That's a great vid and totally cool music. I just found out that the band (Noetics) are gonna play a gig in my hometown by the end of the month, so that's like birthday and x-mas combined. :-)

Posted

Flying 10 feet off the ground is fine for the sense of speed. I think the guy are talking about flying a little higher then that.

i7-4820k @ 3.7, Windows 7 64-bit, 16GB 1866mhz EVGA GTX 970 2GB, 256GB SSD, 500GB WD, TM Warthog, TM Cougar MFD's, Saitek Combat Pedals, TrackIR 5, G15 keyboard, 55" 4K LED

 

Posted
I was wondering how to make it shut up but couldn't figure it out. Thanks. Allthough radar altimeter would be nice to have for this kind of flying. Is there any way to disable the collision warning system but keep the radar altimeter?

There's a button on the UFC that says ALT ALRT - hit it and then... I think you use the up-down keys, and you can set it to 0 feet.

 

Also keep in mind a radar altimeter is useless if you're doing anything except straight-and-level flight.

[sIGPIC][/sIGPIC]

Posted
There's a button on the UFC that says ALT ALRT - hit it and then... I think you use the up-down keys, and you can set it to 0 feet.

 

Also keep in mind a radar altimeter is useless if you're doing anything except straight-and-level flight.

 

I tried this with no luck as it still kept yelling at me. I probably didn't do it right though.

DCS Finland: Suomalainen DCS yhteisö -- Finnish DCS community

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SF Squadron

Posted

Q. Is there a way to increase the field of view without zooming out and getting the tunnel effect..?

 

I did a test flight, zoomed out, at 100ft radar and the sense of speed, without any ground clutter, was immense but the tunnel effect makes it unplayable.

Ryzen 5800X, 32GB RAM, RTX 3060

 

Posted (edited)

Sorry - the only answer is to get more screens/a dome / whatever... and only this will let the "tunnel" pass "physically" by left and right from your view point ...;)

Edited by PeterP

Posted

Games use flat projection which projects points in 3d world to 2d surface and then translates the positions on the surface for screen coordinates. This works well as the display screen is also a flat surface. Problems arise when your in-game FOV is much larger than your real-life FOV (ie. angular size of the display). This can be corrected by using bigger screen, looking it closer or reducing the in-game FOV.

DCS Finland: Suomalainen DCS yhteisö -- Finnish DCS community

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SF Squadron

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