Nickhawk Posted July 24, 2011 Posted July 24, 2011 (edited) http://www.digitalcombatsimulator.com/en/downloads/patches/dcs-wh_patch_1.1.0.9_en/ ok... thx... but if i click on the left side on patches this patch dont appear, but thx for the direkt link :thumbup: Edited July 24, 2011 by Nickhawk [sIGPIC]http://forums.eagle.ru/signaturepics/sigpic62339_2.gif[/sIGPIC] AMD Phenom II x4 965 | Gainward GTX 570 Phantom 1280MB | 8GB DDR3-RAM | Win7 64bit | TM Warthog | CH Pro Pedals
SmokeyTheLung Posted July 25, 2011 Posted July 25, 2011 (edited) ok... thx... but if i click on the left side on patches this patch dont appear, but thx for the direkt link :thumbup: Just wanted to show some appreciation for the new mission editor features. Having the MGRS visible is great. But being able to select it as the coordinates visible when you place a unit is even better! Add the ability to delay jets, a couple of mortors and you've got yourself a truly great patch! :) Thanks for the continued support! I look forward to spending more money on your products Not 100% sure why my post has a quote from Nickhawk...oops Edited July 25, 2011 by SmokeyTheLung System specifications: Computer, joystick, DCS world, Beer
WindWpn Posted July 25, 2011 Posted July 25, 2011 (edited) Yes, excellent work on the new patch! I definitely notice a smoother performance and things just look better. Though, one area where I now see something amiss is the TAD display. Basically, when panning inside the TAD, the image appears to go gray/flicker. I notice this for all object seen in the TAD including trees, buildings, targets, etc... I have tried BHOT/WHOT views as well and see the same flickering/object loss in the view. Zoom seems to bring objects back, but then they get lost again unless I change zoom. Its kind of a random effect, that I can deal with, but have to constantly adjust the TAD display by using zoom and pan to maintain a correct picture. I am running a GTX 295 and my in game settings are as follows: Textures: high Scenes: high Civ Traffic: low Water: med Vis Range: high Heat Blur: off Shadows: Med Res: 1900/1200 Asp: 16:10 Monitor: 1 Screen Res Cockpit: 1024 every frame MSAA: 8x HDR: Normal Vsnych: on Full Screen: on Cockpit Shadows: on TSSAA: on Mirrors:off Clutter/Bushes: 60m Trees: 7655m Will keep playing around with settings, but if someone has seen this in the TAD, please reply with workable settings, or perhaps move this into the Tech Discussion section. thx! Wind PS: also like the new loading photo and version number marker! Edited July 25, 2011 by WindWeapon The Rig: i5 7700k OC 4.6ghz, 16 GB RAM, GTX 1080ti, Windows 10 [sIGPIC][/sIGPIC]
Snoopy Posted July 25, 2011 Posted July 25, 2011 Yes, excellent work on the new patch! I definitely notice a smoother performance and things just look better. Though, one area where I now see something amiss is the TAD display. Basically, when panning view viewing the TAD, the image appears to go gray/flicker. I notice this for all object seen in the TAD including trees, buildings, targets, etc... I have tried BHOT/WHOT views as well and see the same flickering/object loss in the view. I am running a GTX 295 and my in game settings are as follows: Textures: high Scenes: high Civ Traffic: low Water: med Do you mean TGP display? BHOT/WHOT doesn't have anything to do with the TAD. v303d Fighter Group Discord | Virtual 303d Fighter Group Website
Napa Posted July 25, 2011 Posted July 25, 2011 (edited) Yes, excellent work on the new patch! I definitely notice a smoother performance and things just look better. Though, one area where I now see something amiss is the TAD display. Basically, when panning view viewing the TAD, the image appears to go gray/flicker. I notice this for all object seen in the TAD including trees, buildings, targets, etc... I have tried BHOT/WHOT views as well and see the same flickering/object loss in the view. I am running a GTX 295 and my in game settings are as follows: Textures: high Scenes: high Civ Traffic: low Water: med Thats a common bug with the SLI mode on GTX295. Try using the "512 every frame" resolution in the settings. hopefully the SLI issue gets resolved soon. Edited July 25, 2011 by Innerloop Intel i7 12700k / Corsair H150i Elite Capellix / Asus TUF Z690 Wifi D4 / Corsair Dominator 32GB 3200Mhz / Corsair HW1000W / 1x Samsung SSD 970 Evo Plus 500Gb + 1 Corsair MP600 1TB / ASUS ROG Strix RTX 3080 OC V2 / Fractal Design Meshify 2 / HOTAS Warthog / TFRP Rudder / TrackIR 5 / Dell U2515h 25" Monitor 1440p
WindWpn Posted July 25, 2011 Posted July 25, 2011 Yes, correct, TGP not TAD! :) OK, will try 512 to see if that works. The Rig: i5 7700k OC 4.6ghz, 16 GB RAM, GTX 1080ti, Windows 10 [sIGPIC][/sIGPIC]
Napa Posted July 25, 2011 Posted July 25, 2011 Yes, correct, TGP not TAD! :) OK, will try 512 to see if that works. 512 every frame ;) Intel i7 12700k / Corsair H150i Elite Capellix / Asus TUF Z690 Wifi D4 / Corsair Dominator 32GB 3200Mhz / Corsair HW1000W / 1x Samsung SSD 970 Evo Plus 500Gb + 1 Corsair MP600 1TB / ASUS ROG Strix RTX 3080 OC V2 / Fractal Design Meshify 2 / HOTAS Warthog / TFRP Rudder / TrackIR 5 / Dell U2515h 25" Monitor 1440p
WindWpn Posted July 25, 2011 Posted July 25, 2011 Sweet, 512 looks better! thx! The Rig: i5 7700k OC 4.6ghz, 16 GB RAM, GTX 1080ti, Windows 10 [sIGPIC][/sIGPIC]
robmypro Posted July 25, 2011 Posted July 25, 2011 I just want to say I will be buying whatever you guys produce, because your commitment to excellence is unsurpassed in the industry. It's really refreshing. Great job guys.
mr.president Posted July 25, 2011 Posted July 25, 2011 What i noticed is that i have no more flares/can not be used !!! Even when i should have the display shows none and the CMS does nothing when an i`m attacked by IR missiles. I just wanted to ask if anyone has the same problem And thanks for the patch i just love the Ground Safety Override switch ^^ 2 Gaming Pc´s Desktop: win7 64bit i5 2100@3,6GHz 8gb kingston gainward gtx 460 glh Laptop: Asus G21Gserie win7 64bit T9600 6gb gtx260M maximum settings on both systems Now WITH Joystic:joystick: i dont play KEYBOARD anymore :D "Empty your mind. Be formless, shapeless, like water. Now, you put water into a cup - it becomes the cup. Putting it into a tea-pot - it becomes the teapot. Look, water can flow but it can also crash. Be water, my friend." Bruce Lee
EtherealN Posted July 25, 2011 Posted July 25, 2011 A track? Is your CMS knob turned to Man, Semi or Auto? [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester
mr.president Posted July 25, 2011 Posted July 25, 2011 (edited) A track? Is your CMS knob turned to Man, Semi or Auto? Ok i found the problem if you turn it to auto right after the mission start it will fire off all flares instantly even without a threat EDIT: trackFlares .trk Edited July 25, 2011 by mr.president 2 Gaming Pc´s Desktop: win7 64bit i5 2100@3,6GHz 8gb kingston gainward gtx 460 glh Laptop: Asus G21Gserie win7 64bit T9600 6gb gtx260M maximum settings on both systems Now WITH Joystic:joystick: i dont play KEYBOARD anymore :D "Empty your mind. Be formless, shapeless, like water. Now, you put water into a cup - it becomes the cup. Putting it into a tea-pot - it becomes the teapot. Look, water can flow but it can also crash. Be water, my friend." Bruce Lee
WildBillKelsoe Posted July 25, 2011 Posted July 25, 2011 Grazie mille ED. Bona Fortuna AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.
fzfq3m Posted July 26, 2011 Posted July 26, 2011 No - see the following post for a workaround/solution: http://forums.eagle.ru/showpost.php?p=1254794&postcount=46 That was an error with the build of the patch. Fix: http://forums.eagle.ru/showpost.php?p=1254948&postcount=21 Edit: The Scotsman must be on speed again. :) Thanks to both of you... I did change the game to English... it just looked odd in spanish :D Compuer Specs Intel Core i7 920 D0 @2.6Ghz Asus P6T7 WS rev2 6GB Corsair Dominator GT CMG6GX3M3A2000C8 2xHP 300GB 10K SAS RAID 1 Corsair AX1200 Nvidia Geforce GTX 580 3GB Water Cooling Specs: Koolance CPU-360 Koolance ASP6T7WS 2xSwiftech MCP655 with EK D5 Dual Top 1xBlack Ice GT S 360 XFlow 1xPhobya Xtreme 400 Tubing:Tygon 2001 1/2" 2xBitfenix Spectre Pro 230mm Swiftech MCres Rev1
Speacy Posted July 26, 2011 Posted July 26, 2011 Great patch - Good Work :thumbup: [sIGPIC]http://355th.fr/public/style_images/Speacy.png[/sIGPIC]
EtherealN Posted July 27, 2011 Posted July 27, 2011 Thanks ED for the work. But, my game turned into german, although I am using english win7, plus the german has REALLY A LOT OF MISTAKES, most of the text is cut off, sometimes I don't even know where to click at like that. That is really ugly, sry, and disturbing and frustrating. (I know the workaround, but WHY??) http://forums.eagle.ru/showpost.php?p=1254261&postcount=10 communications with ground crew is not working in multiplayer, no rearm possible, ground power turns on but not off, atc still not working correctly. Track? As far as I've seen on MP communications, rearm etcetera works just fine. throttle and rudder axis seem to be conflicting, means when I engage throttle my rudder turns (fixed that by remapping both) You mean through the autodetections? Yes, there is zero difference to the OS for what is a stick and what is a rudder. Both just report X Y Z and that's it. Thus it is very difficult for the system to know who is what automatically unless it's something like the TM Warthog where ED was given access to the thing while both were in development and could write special detection routines for it. I am getting server ping time outs every 15min, and NO it is neither my connection nor the server, afterwards I cannot see ANY server for about 3 min And NO that problem description does NOT mean that you can be sure it's not your connection. Indeed, judging by the description, I'd say it really does look like it's your connection. If able, get a trial license of PingPlotter Pro and pingplot, and you might see some interesting thing. My own connection has been doing similar things due to congestion since one of the towers is down. Players are reporting stutters and freezes, that did not happen in 08 patch Players have always been reporting those things, and many of them have reported that their issues were fixed or at least improved with 1.1.0.9. Players are reporting that all their flares get dumped if they turn on countermeasures. As far as I can see it's one person that reports this. One person is not "players" since the latter is a pluralis. ;) I'll try it out though. I mean, guys, pls, why does Multiplayer have allways to be more buggy then single player??? Because it's multiplayer? Look at "multiplayer" closely and I'm sure you can understand that things are more complext when there's two to 64 of something than it is when there's just one... Fairly simple, no? IMHO ED should encourage their customers to play multiplayer as much as possible, since the real depth of the game and flying sims can only (imho) be discovered through that! ED is in the business of supplying a product, not telling people what to do. I'm sorry if you find that most people aren't MP-fanatics (like I am), but that's just simple fact. How large a portion of chess players go play at tournaments and conventions? You'll find most who buy a chess board like to play in the comfort and calm of their home a little now and then. Same for computer games. ED still values MP highly of course, but don't overestimate it. IMHO Multiplayer is the constitutive part of the whole Lock On/ DCS community, the guys who are modding, answering the questions here, those who try to push it further and promote your games as much as it is possible, because you deserve it and because this community is so great. Even if it might be only 5% of your customers. Maybe you think about it from that perspective. I don't have the data, but my personal suspicion is that you are talking more about something like 0.5% of the customers, not 5%. Possibly even less. And while I don't have the actual data to support that, I'd just say that if the 5% figure was right there's not a snowball's chance in hell that they'd stay in business because that would make the total sales figure waaaaay too tiny to cover even a patch let alone developing the product in the first place. :P [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester
thaisocom Posted July 27, 2011 Posted July 27, 2011 Nice job ED, Thanks! [sIGPIC][/sIGPIC] CM HAF-X | Corsair HX1000i | ASUS P8P67Pro | Intel Core i7 2600 @ 4.0GHz | Corsair CWCH70 | G.Skill 8GB DDR3 1600MHz | ASUS GeForce GTX 970 4GB | Plextor M5Pro 256GB | WD Caviar Black 1TB * 2 RAID 0 | WD Caviar Green 2TB | Windows 10 Professional X64 | TM HOTAS Warthog | Saitek Pro Flight Rudder Pedal
VMFA117_Poko Posted July 27, 2011 Posted July 27, 2011 Thank you ED. Amazing patch. Only last thing that really gets my goat is AI. But MP online flights are the most immersive as they can be. You're a legend guys.
mr.president Posted July 28, 2011 Posted July 28, 2011 (edited) CMS I have made a track which shows the problem. Whenever you turn the switch to semi or auto and turn the jtsn switch on it disperse all flares. After trying some things (see track) i noticed that if you change the program in manual mode (with jtsn to off) and after manually releasing some flare you can then turn the jtsn on and it won´t sent the flares out. Now the mode switch can be changed back to auto. But if you come across a threat (ir) the CMS just disperse one flare and that´s it. I also saw that the Alphanumeric Display Window shows the FLARE number blinking which indicates the disperse but there is none. best regards Mr.PresidentFlare new try.trk Edited July 28, 2011 by mr.president 2 Gaming Pc´s Desktop: win7 64bit i5 2100@3,6GHz 8gb kingston gainward gtx 460 glh Laptop: Asus G21Gserie win7 64bit T9600 6gb gtx260M maximum settings on both systems Now WITH Joystic:joystick: i dont play KEYBOARD anymore :D "Empty your mind. Be formless, shapeless, like water. Now, you put water into a cup - it becomes the cup. Putting it into a tea-pot - it becomes the teapot. Look, water can flow but it can also crash. Be water, my friend." Bruce Lee
EtherealN Posted July 28, 2011 Posted July 28, 2011 Why are you setting your jettison switch? ;) You are aware that that switch is for when you specifically want to lose the flares, not use them? You initiate a program through CMS forward, stop it with CMS aft. Don't touch that jet switch. [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester
EtherealN Posted July 28, 2011 Posted July 28, 2011 I took control at start of your flight and illustrated thusly: 1st dispense: Jett off, Program C selected, CMS forward - it starts following the C program. 2nd dispense: Jett on, Program C selected, CMS forward - it starts dumping the flares as fast as it can. Because I told it to do so through having the Jett switch armed. ;) I then halt it with CMS aft before it went through all of them and turn Jett off again. 3rd dispense: Jett off, Program C selected, CMS forward - normal function according to the C program again. The "problem" was that you told the jet to jettison the flares. This is wrong the same way it's wrong to press the big red "External Stores Jettison" button when you plan to launch one of them. :)Flares.trk [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester
OutOnTheOP Posted July 28, 2011 Posted July 28, 2011 Sounds to me like the bug, if any, is that the jettison switch is NOT dumping the flares when toggled on in manual mode. The whole reason the JTSN switch exists is so if you have to land damaged, you're not carrying a bunch of pyrophoric (self-igniting in the presence of oxygen) super-hot-burning magnesium cartridges ready to light up all the fuel you have on board. It's SUPPOSED to kick out all the flares. *edit; sniped!
EtherealN Posted July 28, 2011 Posted July 28, 2011 Sounds to me like the bug, if any, is that the jettison switch is NOT dumping the flares when toggled on in manual mode. I double-checked this, and jettison works just as intended in MAN mode as well. [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester
mr.president Posted July 28, 2011 Posted July 28, 2011 (edited) I took control at start of your flight and illustrated thusly: 1st dispense: Jett off, Program C selected, CMS forward - it starts following the C program. 2nd dispense: Jett on, Program C selected, CMS forward - it starts dumping the flares as fast as it can. Because I told it to do so through having the Jett switch armed. ;) I then halt it with CMS aft before it went through all of them and turn Jett off again. 3rd dispense: Jett off, Program C selected, CMS forward - normal function according to the C program again. The "problem" was that you told the jet to jettison the flares. This is wrong the same way it's wrong to press the big red "External Stores Jettison" button when you plan to launch one of them. :) a ok sorry i just thought it was wrong because with the V.1.0.0.8 it wasn´t like this ^^ btw: how stupid of me and thanks for the reply Edited July 28, 2011 by mr.president 2 Gaming Pc´s Desktop: win7 64bit i5 2100@3,6GHz 8gb kingston gainward gtx 460 glh Laptop: Asus G21Gserie win7 64bit T9600 6gb gtx260M maximum settings on both systems Now WITH Joystic:joystick: i dont play KEYBOARD anymore :D "Empty your mind. Be formless, shapeless, like water. Now, you put water into a cup - it becomes the cup. Putting it into a tea-pot - it becomes the teapot. Look, water can flow but it can also crash. Be water, my friend." Bruce Lee
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