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Posted

So what ever happened to being able to fly and train over Nevada? I'm obviously out of the loop. Also a question about LGBs and the SPI; So what I'm getting is that you cannot in any way, shape, or form drop an LGB, or any other bomb in CCRP mode if there is not an SPI/waypoint on the target? Is this correct? If so, I don't understand why you can't just pick a random target somewhere and drop a LGB on it.

Posted

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Posted

Seems kinda normal to me that you need a SPI to drop anything in CCRP mode. If not, how could the computer possibly calculate the release point?

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Posted
Also a question about LGBs and the SPI; So what I'm getting is that you cannot in any way, shape, or form drop an LGB, or any other bomb in CCRP mode if there is not an SPI/waypoint on the target? Is this correct? If so, I don't understand why you can't just pick a random target somewhere and drop a LGB on it.

 

 

http://forums.eagle.ru/showthread.php?t=75876

 

You need the SPI set on the Target for a LGB such as the GBU10/12 so that the laser from the pod is trained on the target location.

 

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Posted
I don't understand why you can't just pick a random target somewhere and drop a LGB on it.

 

How else would you pick a target than set it as SPI? The a/c needs to know where you want the bomb to land in order to give you a CCRP solution, the source of the solution in the A-10 is the SPI.

 

And you can pick any "random target" and drop a bomb on it, you just need to set the "random target" as SPI using one of the available SPI generators.

 

 

Posted
Seems kinda normal to me that you need a SPI to drop anything in CCRP mode. If not, how could the computer possibly calculate the release point?

 

Yeah I understand where you're coming from, but it seems counter productive in a way. I don't know if Hog pilots have to do this for real, but why can't you just paint a target with the laser and drop a bomb(within a specific distance from the target of course) and have it fly to it's target?

Posted
How else would you pick a target than set it as SPI? The a/c needs to know where you want the bomb to land in order to give you a CCRP solution, the source of the solution in the A-10 is the SPI.

 

And you can pick any "random target" and drop a bomb on it, you just need to set the "random target" as SPI using one of the available SPI generators.

 

Ah, okay. Then this is what I need to figure out how to do.

Posted
why can't you just paint a target with the laser and drop a bomb(within a specific distance from the target of course) and have it fly to it's target?

You can, think CCIP.

Not the greatest way to drop a LGB though. Good luck trying to guess where your release envelope is while flying straight and level. I think you may be overestimating how difficult it is to set a SPI. Generally, if you have a sensor pointing at your target, TGP or TAD or TDC, it's a simple matter of pressing TMS up long.

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Posted

Might be some ambiguity at play here. Spudman, you said "SPI/waypoint" and it's not clear (to me) if you meant one or the other or if you considered them to be the same (and they are not necessarily so).

 

CCRP requires there to be an SPI (sensor point of interest) defined as a point in space where one of your sensors is looking. That could be designated by slewing any of your sensors (TGP, HUD, MAV, and TAD--if there is a mark or way point on the target) over a desired target and using the HOTAS to designate that point as SPI. So, you can just pick a "random" target somewhere and drop an LGB on it. That target just has to be an SPI. It does not necessarily have to be over a way point, steer point, or mark point unless the TAD is your SOI.

 

Hopefully that made some sense :)

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Posted

You can drop LGBs any way you want anywhere you want. If the bomb happens to see a laser spot with correct code it will steer towards it but otherwise it will fly ballistic trajectory. Creating a SPI over the target and dropping the LGB with CCRP mode just makes it very easy to drop the bomb so that it finds the laser spot. I have succesfully dropped LGBs on buddy lased targets using CCIP.

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Posted
Might be some ambiguity at play here. Spudman, you said "SPI/waypoint" and it's not clear (to me) if you meant one or the other or if you considered them to be the same (and they are not necessarily so).

 

CCRP requires there to be an SPI (sensor point of interest) defined as a point in space where one of your sensors is looking. That could be designated by slewing any of your sensors (TGP, HUD, MAV, and TAD--if there is a mark or way point on the target) over a desired target and using the HOTAS to designate that point as SPI. So, you can just pick a "random" target somewhere and drop an LGB on it. That target just has to be an SPI. It does not necessarily have to be over a way point, steer point, or mark point unless the TAD is your SOI.

 

Hopefully that made some sense :)

 

Alright, but I've found so far that I've never been able to drop on a target unless I can see the 'azimuth steering line', which usually only appears where there is a turning point, or a waypoint.

Posted
Alright, but I've found so far that I've never been able to drop on a target unless I can see the 'azimuth steering line', which usually only appears where there is a turning point, or a waypoint.

 

That is due to the fact that the default SPI is your current Steerpoint. To get the ASL when running in on a target, be sure to designate the target as SPI, alternatively drop a dumb-bomb via CCIP.

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Posted

So, to continue with Viper's line of thinking.....Once you make your desired target set as a SPI, then the ballistic computer will show you an adjusted azimuth steering line to your newly created SPI.

 

You can see which sensor is your current SPI designating sensor by looking in your HUD, at the data block in the bottom left corner of the HUD.

 

In that data block, at the bottom, there will be a STP if your SPI is currently set as the default at a steerpoint. If you are using your Targeting Pod to designate your target as a SPI, there will be a TGP in the bottom line of the left data block. Likewise for the TAD, or the HUD.

 

You can also look at your TAD for the wedding cake symbol. This wedding cake symbol shows where your current SPI is located. It is a 3 tiered cake. A 2 tiered cake indicates a SPI from your wingman.

 

Also, if you are using your Targeting Pod (TGP) to acquire your target, you will see a small diamond symbol in your HUD showing where your TGP is looking. Once you set a TGP target as your SPI, the diamond symbol in the HUD will have a "tail" or short oblique line coming off it to show that it is the current SPI.

 

Hope this helps.

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