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Posted

Hello

 

Is there a way to create a trigger zone that can be attached to a movable object like a KC-135 with triggers to ogg files when client/players are specific radii from the tanker.

 

Radius 10 from tanker plays “Forward 10”

Radius 1 from tanker plays “Stabilise“

 

Found an amusing pic regarding refuelling

203654762_AAR27June1923.jpg.ea98f8ede1ec5a82f3d737cac6761813.jpg

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AEF 161 Squadron CO ~~~ My YouTube Channel ~~~ "We struck down evil with the mighty sword of teamwork and the hammer of not bickering." The Shoveller ... Mystery Men

Posted (edited)

This what I have:

Currentlythis.jpg

 

And this is what I want:

 

aadasdasd.jpg

 

 

As the player moves towards the tanker, trigger sounds play - "Forward 20", "Forward 10", "Hold and stabilise position.", "offload complete, disconnecting" etc. etc.... the triggers are "attached" to the tanker/unit.

Edited by redfish

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AEF 161 Squadron CO ~~~ My YouTube Channel ~~~ "We struck down evil with the mighty sword of teamwork and the hammer of not bickering." The Shoveller ... Mystery Men

Posted

Step 1. Place the zone someplace random where the triggering unit wont likely travel to. This is important because the zone doesnt actually move, rather its used as a reference to check the specified radius around the moving vehicle to determine if a condition is true.

 

Make a Unit inside trigger zone condition.

Unit = Unit to check

Zone= which zone to use

Zone Unit = which unit to attach to the zone.

 

Its as simple as that.

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Posted

You can't "attach" a zone to a unit. And it's not really any more complicated than having a trigger 'unit in zone'. All that changes is that you specify two units... which is exactly what you'd have to do to "attach" a zone to a unit, anyway.

Posted

You do realise that as the trigger is circular it will also activate when you initially formate as per SOPs on the texaco's wing prior to falling behind the boom. Also you can't specify exactly where on the unit the centre point is I'm afraid.

 

This is my favourite AAR pick, but then I'm biased. (sorry about quality, scanned, no digital cameras in these good old days)

Tankerduo.jpg

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Posted

Okey, that IS funny. :D

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Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер

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Posted
That's simple?? That seems a tad more complicated than just attaching a zone to a unit.

 

It really is simple. In use with switched conditions and continuous action moving zones offer tremendous sim flexibility - I think its the single most powerful aspect of trigger zones.wink.gif

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Posted
Yes you can.

Care to elaborate? Edit: the description in the GUI manual for the 'unit in moving zone' condition does indeed state that it "attaches" the trigger zone to the unit, so it may just be a matter of semantics.

Posted
Apologies I should have elaborated on it, but yes 'unit in moving zone' is the mechanism to attach the zone to a unit.

Gotcha, but it doesn't technically attach the zone to a unit. For the most part that doesn't matter (since you can't actually see zones in the game), but for example if you explode a smoke marker within a zone that you're using with "unit in moving zone", then the marker will be created at the center of the zone's position in the mission editor, not at the location of the "attached" unit was at the last time the condition was checked.

Posted
It really is simple. In use with switched conditions and continuous action moving zones offer tremendous sim flexibility - I think its the single most powerful aspect of trigger zones.wink.gif

 

I'm terrible at learning from textual explanations. Don't suppose I can get a mission file that demonstrates it to learn properly? :helpsmilie::)

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