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Posted

Occasionally my wingman will make a radio call such as "Contact; Armored Target; Twelve O'clock; Ford One Zero."

 

I have not found in the manual, or in a quick forum search what "Ford One Zero," is. Is it a range? A map designation? I don't have any IPs in the simple mission named "Ford."

 

I thought the call might refer to "me," but my two ship flight is callsign Enfield.

 

Anyone know?

 

Thanks for the help!

Posted
Occasionally my wingman will make a radio call such as "Contact; Armored Target; Twelve O'clock; Ford One Zero."

 

I have not found in the manual, or in a quick forum search what "Ford One Zero," is. Is it a range? A map designation? I don't have any IPs in the simple mission named "Ford."

 

I thought the call might refer to "me," but my two ship flight is callsign Enfield.

 

Anyone know?

 

Thanks for the help!

 

its the range.

 

He says

 

"Contact Armored/Air defense target 12 o'clock for range in nautical miles."

 

Prick is an eagle... :mad:

AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS

 

Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.

Posted

And he says "one zero" because that's just the way how to transmit numbers. You wouldn't say "for ten". This example also shows why: "for ten" could easily be misunderstood as "fourteen". However, that's just for the ten's. You'd say "one hundred", "one thousand" and "one five thousand" <- i.e. for an altitude report.

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Guest Fury_007
Posted

It's amazing how well the wingman can spot targets for 20 miles! I wonder if the sim uses a random chance calculation for the ai seeing targets, or if he just sees all within certain ranges.

Posted
It's amazing how well the wingman can spot targets for 20 miles! I wonder if the sim uses a random chance calculation for the ai seeing targets, or if he just sees all within certain ranges.

 

I know! It drives me nuts! Non-human eyes! And the enemy is just as bad! DCS needs to work on the AI seeing at average human distances.

Posted
It's amazing how well the wingman can spot targets for 20 miles! I wonder if the sim uses a random chance calculation for the ai seeing targets, or if he just sees all within certain ranges.

 

They do that ever since...

 

:doh:

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Asus RTX 2070 super, Samsung 970 EVO Plus M2, Win10 64bit, Acer XZ321QU (WQHD)

TM HOTAS Warthog, SAITEK Rudder Pedals, TIR 5

Posted

As far as I know detection range is dependent on the sensors available. Eyeballs are always available and can detect to a certain range, but only in daylight and in clear weather. If they have NV goggles their detection at night might be improved. If they've got some kind of targeting pod they can detect for longer ranges. If they've got FLIR, radar or similar they can 'see' pretty well at night.

 

It's quite complicated though, because spotting a target at 15-20 miles with the TGP is easy if you know where to be looking for it. It's very hard if you have no idea it's there. And how is a generic AI supposed to know whether or not a particular unit or group is expected in a particular situation? If the AI didn't spot threats and call them out people would be fuming at the useless blind-as-a-bat AI... :D

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