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Posted

No that is not a normal function.

 

Could you post a track of it?

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Posted (edited)

Ok I watched it, you active paused while your A-10 was in negative G (ie you were pushing your nose down). Don't do that. that will kill your engines after 10 seconds, like the real A-10.

 

EDIT:- as a side note to anybody who submits a track, give me a time, i don't appreciate sitting through 20 minutes waiting to see what the problem is.

 

Nate

Edited by Nate--IRL--
Posted
So, you're saying we should not hit AP until the plane has stabilized. You don't mean just nose down.

 

No.

 

You can be doing the Hokey-Pokey and still hit active-pause........Just ensure that the Accelerometer is not below 0.

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Posted
No.

 

You can be doing the Hokey-Pokey and still hit active-pause........Just ensure that the Accelerometer is not below 0.

 

 

“Captain, the engines cannae take much more of this!” Scotty to Capt'n Kirk who was shoving the nose of the enterprise over while active pausing and starving the engines of anti-matter er fuel.

Lobo's DCS A-10C Normal Checklist & Quick Reference Handbook current version 8D available here:

http://www.digitalcombatsimulator.com/en/files/172905/

Posted
No.

 

You can be doing the Hokey-Pokey and still hit active-pause........Just ensure that the Accelerometer is not below 0.

 

Ok, I got it. But while we're talking about G-effects, is it working correctly in this sim? Because I have those effects enabled under options and have taken enough negative Gs to blow my eyeballs outta my skull and smash against the canopy without any indication of "Red-out". In fact, I've never seen red-out indication and "Black-out" only happens once in a blue moon even though I've pulled up sharply enough in a 400 kts dive to lose complete control of the aircraft with no "black-out" tunnel effect.

Posted
"Black-out" only happens once in a blue moon even though I've pulled up sharply enough in a 400 kts dive to lose complete control of the aircraft with no "black-out" tunnel effect.

 

You have to distinguish between instantaneous g and continuous. The human body is able to withstand a surprising amount of instantaneous g without adverse effects. You need to keep those g going for a while, which is not exactly what the A-10 is good at. If you pull it into a stall, g forces are going to go down rapidly. You need to stay on the tone and not go past, while converting potential energy into speed to be able to keep the g force up.

 

Try an inverse immelmann out of a dive without yanking the stick, keep inside the max performance tone and you will see the black out happen.

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Posted
Ok, I got it. But while we're talking about G-effects, is it working correctly in this sim? Because I have those effects enabled under options and have taken enough negative Gs to blow my eyeballs outta my skull and smash against the canopy without any indication of "Red-out". In fact, I've never seen red-out indication and "Black-out" only happens once in a blue moon even though I've pulled up sharply enough in a 400 kts dive to lose complete control of the aircraft with no "black-out" tunnel effect.

 

There is as always room for improvement and one is hesitant to proclaim that the SIM is dead-on; That said, the tolerance zones are roughly negative 3 to positive 9 sustained before anything is prone to rupture catastrophically.

 

Question is then how did you manage to get the Hawg to a sustained neg 3/pos 9? If you have a track that would be good - as said, always room for improvement :)

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Posted
There is as always room for improvement and one is hesitant to proclaim that the SIM is dead-on; That said, the tolerance zones are roughly negative 3 to positive 9 sustained before anything is prone to rupture catastrophically.

 

Question is then how did you manage to get the Hawg to a sustained neg 3/pos 9? If you have a track that would be good - as said, always room for improvement :)

 

 

How long is "sustained"?

Posted
How long is "sustained"?

 

Usually longer than you are going to have energy in the A-10. As i said, instantaneous g don't do diddly squat to black you out. There has to be enough time for the brain cells to run out of their oxygen supply.

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Posted
How long is "sustained"?

 

Depends on the subject: Anything from 5 seconds to 20 seconds to a couple of minutes. As Sobek said, useless to attempt to replicate any type of G-LOC, Grey-Out, Tunnel-Vision or Red-Out in the A-10C - It's just too slow.

 

Out of interest into human endurance, herewith early NASA test report:

 

19980223621_1998381731.pdf

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Posted

Well, I did manage a spiralling negative G turn and held it for about a minute at starting altitude of 20k and the G-meter showed about -3 the whole time. However, I thought G-effects were cumulative. Not once, did I get a hint of grey, black, or red out UNTIL I passed -3.0 G on the meter then It was complete and not gradual. I also managed an engine cutoff in the process. IIRC, Falcon 4 modelled both Black and Red outs, but perhaps they weren't modelled correctly. And of course you were flying much faster, so I suppose you would notice them that much quicker.

Posted
Usually longer than you are going to have energy in the A-10. As i said, instantaneous g don't do diddly squat to black you out. There has to be enough time for the brain cells to run out of their oxygen supply.

 

But with negative Gs the blood would be forced to your brain and hence the oxygen. So, I don't see your brain cells running out of it. Unless your breathing could not keep pace and the O2/CO2 exchange was interrupted.

Posted
Depends on the subject: Anything from 5 seconds to 20 seconds to a couple of minutes. As Sobek said, useless to attempt to replicate any type of G-LOC, Grey-Out, Tunnel-Vision or Red-Out in the A-10C - It's just too slow.

 

Out of interest into human endurance, herewith early NASA test report:

 

[ATTACH]57775[/ATTACH]

 

Then why the G-EFFECTS tab in the Options page?

Posted
Well, I did manage a spiralling negative G turn and held it for about a minute at starting altitude of 20k and the G-meter showed about -3 the whole time. However, I thought G-effects were cumulative. Not once, did I get a hint of grey, black, or red out UNTIL I passed -3.0 G on the meter then It was complete and not gradual. I also managed an engine cutoff in the process. IIRC, Falcon 4 modelled both Black and Red outs, but perhaps they weren't modelled correctly. And of course you were flying much faster, so I suppose you would notice them that much quicker.

 

Let me jump in here as an old Falcon 4 vet.

G-LOC was always and open debate, 10 - 20 page forum arguments about it (and falcon 4 forums were bloody man, these forums are just full of nice guys :D )

If you remember F4Patch had several options for G-LOC, because different groups just could not come to a solid conclusion about what is realistic.

 

Hell even if you ask 10 real pilot about it they will tel you 10 different things.

Why ? Because this is biology and not engineering. In engineering everything have limits and exact values. In nature those limits are much varying.

 

It all depends on the person. Someone will get a blackout from a 5 - 6 sec 4-5 G. Someone won't get it from a 30 sec 9 G turn.

 

It depends.

 

The other thing is that F-16 is a supersonic fighter jet. The A-10 is a pig... literally. The A-10's cruise speed is the F-16's landing speed :DD

 

But both of them have anti-g suits.

 

I can imagine how hard the pilot have to work to get a mild vision loss in the A-10.

 

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Posted (edited)
But with negative Gs the blood would be forced to your brain and hence the oxygen. So, I don't see your brain cells running out of it. Unless your breathing could not keep pace and the O2/CO2 exchange was interrupted.

 

At negative Gs you get a "red out" not a black out.. too much blood will get into your brain, and the small blood vessels will burst in your eye, and you vision will go red from the blood. Red out is much more dangerous than a black out, because it can cause permanent eye damage or even stroke.

 

Edit: even harder to get it in the A-10, because before the redout could occur, the A-10's engines will shut down because of lack of fuel supply, in this case the engineering lose to nature, A-10 is not a fighter. (fighter jets are designed to be able to sustain negative G longer, but not forever. You may be surprised but most jets can't fly upside down for too long.)

 

From wiki:

"A redout occurs when the body experiences a negative g-force sufficient to cause a blood flow from the lower parts of the body to the head. It is the inverse effect of a greyout or brownout, where blood flows away from the head to the lower parts of the body. Redouts are potentially dangerous and can cause retinal damage and hemorrhagic stroke."

Edited by Balu0

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Posted (edited)
In campaign mode, when I use active pause, the engines will cut off and I can't restart them causing me to eject. Is this supposed to happen?

Sorry -didn't read all the posts(but it looks that the discussion is getting more complicated than the subject itself...) ....but want to give a clear and simple answer-:

It's not "Active Pause" what's killing your engine - Its the state you been while activating this.

First you have to know that when you hit "Active Pause"it doesn't freeze everything around you - "Active Pause" only freezes your current physical state - means : you cant move - but all parameters inside the aircraft follow the rules of the game-physics.

Like:

You can still be hit by a missile - or enemies can detect you and all liquids inside your aircraft are still fluid...

So - if you are in a dive and have -g. and hit "active pause" the engines will still run as usual but ,because you can't change the velocity -because your airframe is simulating still it's last state, - your engines will run out of fuel because the A10 has no equipment to feed the engines more than 10 seconds in a negative G state...

...hope that answers the question...

(;) better late than never...)

 

 

so with other words: when you turn on "active pause" you turn into a strange static balloon with unusable enormous engines... ...but they still run.

Edited by PeterP

Posted
Then why the G-EFFECTS tab in the Options page?

 

Because sometimes Bad things happen to Good people..........:music_whistling:

 

Over-G:

 

 

b3e2ff70.png

 

 

Recovery:

 

 

5e7ebf29.png

 

 

One Pi$$ed-Off Crew Chief:

 

 

06d45303.png

 

 

OVER-G.trk

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