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Posted

I'm currently finishing up a mission. I had some screenshots from in-game that I uploaded and wanted to use in the briefing. They turned out all scrunched up and really horrible. I followed what was stated in the manual about pictures no bigger than 512x512 pixels.

 

I look at the stock missions and the pictures in those briefing are perfect.

 

What real size are you guys using?

Posted

512X512 is best but the sim will scale any image to fit, non 1:1 aspect images will be stretched. 1:1 images larger than 512X512 will look as intended but will result in mission files larger than necessary.

 

 

  • 1 month later...
Posted
512X512 is best but the sim will scale any image to fit, non 1:1 aspect images will be stretched. 1:1 images larger than 512X512 will look as intended but will result in mission files larger than necessary.

 

Apart from a large mission file and therfore the 'time' it takes for it to be downloaded to the client (almost negligeable imho, we are not on 28.8k USR's), is there a main reason to keep the mission file small eddie?

Is there an 'ideal' mission size range?

 

'T'

 

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Posted

We once happened to have a 30MB mission file in our session and it took over 5 minutes to download for clients even though the server and clients had lots of bandwidth to spare.

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Posted
Apart from a large mission file and therfore the 'time' it takes for it to be downloaded to the client (almost negligeable imho, we are not on 28.8k USR's), is there a main reason to keep the mission file small eddie?

Is there an 'ideal' mission size range?

 

'T'

 

No ideal size per se. Just keep things as small as practicable.

 

Raw connection speed isn't the problem, it's upload that matters, and in that sense some people are not much better off than they were 10 years ago. Most aDSL providers in the UK, for example, don't offer much more than 512Kbps up (often more like 256Kbps).

 

Upload times are not much of an issue for always on public dedicated servers, but for player hosts it can be a real problem. If you've got a player host with 9 clients connecting, for example, a 1Mpbs upload becomes ~110Kbps per client. So if the mission file is 5mb or more it will take a while for them to download, in fact not all that much faster than in the days of 56Kbps dial up.

 

If the 5Mb is there for good reason, then fair enough, but if it could be less than half that size were it not for the mission designer being lazy/not thinking about it then it's another story.

 

 

Posted
Most aDSL providers in the UK, for example, don't offer much more than 512Kbps up (often more like 256Kbps).

Seriously! What digital age are you on in Brittain? :P

Posted
Seriously! What digital age are you on in Brittain? :P

 

19th century for the most part. I'm one of the lucky ones with 50Mpbs Down and 5Mbps up.

 

 

Posted
19th century for the most part. I'm one of the lucky ones with 50Mpbs Down and 5Mbps up.

Damn, you scared me a bit ther Eddie ;) Thought you all where on the copper whire still :P

Posted
Thought you all where on the copper whire still :P

 

For most of country, that is the case sadly. Once you leave the cities and head into the countryside things get very poor very quickly.

 

My connection is better than most because I'm in a cable area, even on the same street as me if you go for an aDSL provider rather than cable you'll be lucky to get 20Mbps down.

 

 

Posted
Damn, you scared me a bit ther Eddie ;) Thought you all where on the copper whire still :P

 

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Posted

Communication seems a bit weird in UK, I learned. Especially in rural areas it seems pretty common to have no landline available (Carmathenshire, Summer '08 ). However, no reason for finger pointing, others don't even have beer... ;)

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