Bahger Posted November 16, 2011 Posted November 16, 2011 This hasn't been a problem before but since doing a clean install of 1.0.0.9 and patching up, I had to reset my HOTAS axes and I was wondering if there is a setting (deadzone, saturation, curve) that might make full-back throttle a little less aggressive when only low output for taxi is required. I'm constantly standing on the wheelbrakes, it's like driving a runaway tricycle. Thanks!
LostOblivion Posted November 16, 2011 Posted November 16, 2011 You are only supposed to add thrust after turns, then idle throttle until after next turn again. This usually works 90 % of the time. Nice plane on that gun... OS764 P930@4 MBUD3R M6GB G5870 SSDX25 CAntec1200 HTMHW
Sn8ke Posted November 16, 2011 Posted November 16, 2011 She taxi's hot in real life, new pilots are instructed to go easy on the throttle and even easier on the breaks because the nose strut can easily bottom out during braking. Asus Prime Gaming Wifi7 // Intel 14900K @5.5GHz // 64Gb DDR5 6000MHz // 3090 RTX // 4TB Samsung NVME M.2
Bahger Posted November 16, 2011 Author Posted November 16, 2011 Well, good to know that it's realistic. A pain without toe brakes though.
Snoopy Posted November 16, 2011 Posted November 16, 2011 (edited) She taxi's hot in real life, new pilots are instructed to go easy on the throttle and even easier on the breaks because the nose strut can easily bottom out during braking. LOL....tell that to our pilots that most ALWAYS taxi to fast and slam on the breaks when I'm marshalling her into chalks...let alone to EOR. Last month when working EOR we had one jet on our last sortie spare out. When she finally made it to EOR she was taxing the fastest I've ever seen, guess he didn't want to take a deveation for taking off late. Even with me signaling him to slow down he didn't listen (typical, pilots ignore us all the time when marshalling). Nose strut didn't bottom out but she definitly bounced more than normal.... Here is a short video from EOR (the ACFT in question is the farthest away). 9GZv94d8LaI Edited November 16, 2011 by Snoopy v303d Fighter Group Discord | Virtual 303d Fighter Group Website
LcSummers Posted November 16, 2011 Posted November 16, 2011 Hi paulrkiii, like your statements they are very informative.:thumbup:
Snoopy Posted November 16, 2011 Posted November 16, 2011 Nevermind I see your location. Duh. :music_whistling: j/k....at Moody, south EOR v303d Fighter Group Discord | Virtual 303d Fighter Group Website
Eddie Posted November 16, 2011 Posted November 16, 2011 LOL....tell that to our pilots that most ALWAYS taxi to fast and slam on the breaks when I'm marshalling her into chalks...let alone to EOR.... You haven't seen a jet taxiing fast until you've seen a fully combat armed Tornado GR4 flying down the taxiiway towards the EOR with smoke pouring from the main wheels due to a bit of 'excited' braking on landing reulting in a dual brake fire. I could actually see the crew sweating, never seen a jet shut down or aircrew move off the pan as fast. I think the WSO was halfway out of the cockpit before the pilot had even shut down the engines. :D It was made even better when the Italian fire crew decided to spray water all over the fusalage and open cockpit rather than the landing gear. :doh: If only hot brakes were actually modelled, some people with more 'interesting' taxi/landing techniques would get a shock.
Ramstein Posted November 16, 2011 Posted November 16, 2011 (edited) :joystick: While I was on active duty, many years ago, I was on the flight line working, and watched as two A10's ran it each other on the ground.. one ran into the side of the other.. I think I was the only other person to watch it happen... The pilots looks around a few seconds, and decided there was no damage and they took off shortly after the bump and go.. LOL....tell that to our pilots that most ALWAYS taxi to fast and slam on the breaks when I'm marshalling her into chalks...let alone to EOR. Last month when working EOR we had one jet on our last sortie spare out. When she finally made it to EOR she was taxing the fastest I've ever seen, guess he didn't want to take a deveation for taking off late. Even with me signaling him to slow down he didn't listen (typical, pilots ignore us all the time when marshalling). Nose strut didn't bottom out but she definitly bounced more than normal.... Ive' seen thing happen that were more jaw dropping .. btw, I am having problems slowing down my A-10, problems I didn't have in A-10A (FC).. but now in A-10C it seems my brakes are not working half as well... so I am looking to see what I am doing wrong,, weird though as I have been flying the Hog since I first bought FC, back when V1 came out.. is there a resource here that I can use to learn how to brake better with my A-10C ? I need to know to learn how to brake much better when taxing and landing... apparently I seemed to have lost the touch ... Edited November 16, 2011 by Ramstein ASUS Strix Z790-H, i9-13900, WartHog HOTAS and MFG Crosswind G.Skill 64 GB Ram, 2TB SSD EVGA Nvidia RTX 2080-TI (trying to hang on for a bit longer) 55" Sony OLED TV, Oculus VR
Ramstein Posted November 16, 2011 Posted November 16, 2011 nets, cables and hooks were used very often when I was on active duty back in the day with many F-4 Phantoms. Talking about land runways.. runways built for all fighters, all MAC, the C-5 and everything in Nato.. except the B-52.... a 2.5 mile runway is the minimum for that bird.. the F-4 was always calling in hot brakes on landing... can't remember any other aicraft with more brake issues on landings... there were probably many, I just didn't see them.. and it was common to see them taxi up to about 30 to 40 mph... You haven't seen a jet taxiing fast until you've seen a fully combat armed Tornado GR4 flying down the taxiiway towards the EOR with smoke pouring from the main wheels due to a bit of 'excited' braking on landing reulting in a dual brake fire. I could actually see the crew sweating, never seen a jet shut down or aircrew move off the pan as fast. I think the WSO was halfway out of the cockpit before the pilot had even shut down the engines. :D It was made even better when the Italian fire crew decided to spray water all over the fusalage and open cockpit rather than the landing gear. :doh: If only hot brakes were actually modelled, some people with more 'interesting' taxi/landing techniques would get a shock. ASUS Strix Z790-H, i9-13900, WartHog HOTAS and MFG Crosswind G.Skill 64 GB Ram, 2TB SSD EVGA Nvidia RTX 2080-TI (trying to hang on for a bit longer) 55" Sony OLED TV, Oculus VR
Snoopy Posted November 16, 2011 Posted November 16, 2011 If only hot brakes were actually modelled, some people with more 'interesting' taxi/landing techniques would get a shock. Feature request :P v303d Fighter Group Discord | Virtual 303d Fighter Group Website
cichlidfan Posted November 16, 2011 Posted November 16, 2011 I can't swear to it but it seems to me that the brakes are less effective at holding the plane in place as I increase power compared to previous versions. Could be my imagination but... ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
wolfstriked Posted November 16, 2011 Posted November 16, 2011 (edited) Hey folks,finally splurged for A10c and love it so far.Runs pretty good with the genuis:thumbup::thumbup:idea to limit people from using high settings unless their PC is 64bit.So at highest setting I can run right now it is very smooth.Wish most games did this stuff since once you play with graphics at highest then you find that it looks bad when you have to revert all the way back in settings.I wonder if upgrading OS will be worthwhile for me? Ok,back to braking.There is one thing that just throws me though with A10c,though I know many here will say that is how it is in real life.:PWhat I am talking about is how the plane swerves under braking and also does this erratic animation of what I can only describe as shuttering.At first I thought I blew my tires on each landing.:huh:So I turned off anti-skid and its slightly less shuttering but still swerves like crazy.When I am taxiing and keeping jet relatively slow the nose just drops under braking and it feels so real to me.But again any amount of speed and then braking is very erratic and feels off to my brain. Now I understand the swerving when you turn off anti-skid but its not realistic since the ground is dry and I wouldn't be swerving back and forth.I know its silly but it kinda ruins my excitement for A10c.Could be that I have been racing Iracing for awhile now with its exceptional tire model.One thing I must say here though is that the physics of when you are actually swerving down runway is awesome.Just pick up speed and start veering left and right and the jet rolls and slides with a very real feel to it...Nice job on that one!!:D Just feel that the anti-lock brakes and the actual swerving is canned and I can see right thru it. :( Edited November 16, 2011 by wolfstriked "Its easy,place the pipper on target and bombs away." :pilotfly: i7-8700k/GTX 1080ti/VKB-GladiatorPRO/VKB-T-rudder Pedals/Saitek X55 throttle
Snoopy Posted November 16, 2011 Posted November 16, 2011 I can't swear to it but it seems to me that the brakes are less effective at holding the plane in place as I increase power compared to previous versions. Could be my imagination but... One thing I've said since getting the beta was the brakes are not as good as they are in real life. Real operations has pilots hold brakes and run both engines to 90 before takeoff and the brakes hold. Take both engines over 85 in the sim and you start to slowly move forward. v303d Fighter Group Discord | Virtual 303d Fighter Group Website
REL Posted November 16, 2011 Posted November 16, 2011 (edited) + The Wheel Slide sound (WheelSlide.ogg) is not synchronized with the animation IMHO Edited November 16, 2011 by REL
cichlidfan Posted November 16, 2011 Posted November 16, 2011 One thing I've said since getting the beta was the brakes are not as good as they are in real life. Real operations has pilots hold brakes and run both engines to 90 before takeoff and the brakes hold. Take both engines over 85 in the sim and you start to slowly move forward. I have always wondered about that but just got used to it. Now it just seems even more pronounced. ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
Mack Posted November 16, 2011 Posted November 16, 2011 I actually started hitting the brakes harder once I saw how short the AI hogs stop on landing.
genbrien Posted November 17, 2011 Posted November 17, 2011 Same thing with my CL-601. At idle, the TF34s are developing too much power and constant brake must be applied. This is a problem for us on hot summer days, as we land on short runways(as short as 4000') and it happened some times that we fused the tires while taxiing because of the excessive heat of the brakes Do you think that getting 9 women pregnant will get you a baby in 1 month?[sIGPIC][/sIGPIC] Mobo: Asus P8P67 deluxe Monitor: Lg 22'' 1920*1080 CPU: i7 2600k@ 4.8Ghz +Zalman CNPS9900 max Keyboard: Logitech G15 GPU:GTX 980 Strix Mouse: Sidewinder X8 PSU: Corsair TX750w Gaming Devices: Saytek X52, TrackIr5 RAM: Mushkin 2x4gb ddr3 9-9-9-24 @1600mhz Case: 690 SSD: Intel X25m 80gb
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