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Posted

ok, is it possible to make new 3d models for FARPs ?

 

i guess that it is similar to making a new airbase.

 

i would love to see luckybob here and give some input if possible.

 

where are the files for the farps located, or what needs to be edited?

 

this is a project which would really interest me to work on.

 

thanks for your interest, and maybe for some help

 

cheers

 

borchi_2b

Posted (edited)
but in my opinion, just adding some new textures is not all that needs to be done. there is way more that needs to be done, cause this is nothing close to a real farp. it looks crappy, sorry to say that, but there is alot missing

 

It was originally going to left as it was in BS1, but yes there probably is room for more improvement. However there are pics of a real Russian FARP on the forums somewhere - they are pretty sparse.

 

Edit 2:-

9vi49h.jpg

 

Nate

Edited by Nate--IRL--
Posted
i think the problem is that the current farp model doesn't blend into the surrounding terrain very well.
Indeed, it looks too artificial and permanent. I like the FARP in Nate's picture, seems more natural. FARPS are built ad hoc so ...
Posted (edited)

Maybe the FARP should be implement as a template. If we had individual static objects for the landing pad (which the AI could also use) then we could create a FARP as a template and everything would be aligned to the slope. Alignment with slope already works for regular units (not for the current FARP object though). The template feature allows individual objects to be moved after creating a template instance, so it would allow for easisly customizing the FARP ...

 

By the way, some roads in DCS are still not aligned with slopes causing some weird visuals ... (just a detail)

Edited by ALDEGA
Posted

boom, should have sent me a pm pointing me here earlier. I messed around with the farp for a while a month ago. It seems the landing positions are hardcoded which created a problem. Im not sure what answers your looking for but ask me questions and ill try to answer

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Seo libh a chairde is chanadh liom. Líonaigí'n oíche le greann is le spórt. Seo sláinte na gcarad atá imithe uainn. Mar cheo an tsléibhe uaine, iad imithe go deo

Posted

it might work better for the farp to be reduced to individual landing pad models and then combined with command post buildings, watchtowers and accoutrements as a farp template.

Posted

well luckybob i did not know that you messed around with the farp allready, but i will write you as far my system is set up for making things for dcs :-)

 

right now i am only set up with max 2012 :-) so the plugins will not work .

 

but how to make a basic farp as description would maybe allready help :-)

if you have such decription, well maybe you can pm that to me ?

Posted
... and RELEASE it. :music_whistling:

+1!

 

 

 

PS: I already written somewhere my thoughts and there is another thread about this (don't ask me where... :S).

 

I agree to make far "single TLOF", even with terrain mount. Maybe, it could work this way: single FARPs will be served by service units if they are less than 100-200 meters from all the needed vechicles/structures. This may help mission builder to create custom FARP in concealed and hidden areas... and obviously custom FARPs layouts (example: 6-8 single FARP positions for 1 service set).

 

What do you think about it?

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Author of DSMC, mod to enable scenario persistency and save updated miz file

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The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously.

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