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How much does it cost to fund a new DCS aircraft?


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Posted

What is a ballpark figure for funding a new DCS aircraft?

 

Another WW2 aircraft or one for which lots of source material could be found.

 

Does anyone know what it would cost to assemble a team of people who could make a mod which could be included in DCS?

 

I'm thinking more of a contribution from a few people with the money, but have you guys heard of kickstarter.com? What do you think of funding new DCS aircraft that way?

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Posted

This much:

 

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Posted

If ED or TFC would need your financial support, they would add the "donation" option on the official website or forums...

‎"Eagle Dynamics" - simulating human madness since 1991

 

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Posted

Or going the USAF way, saying "hey, I'm sitting on all the data for this aircraft - please model it for me! What kind of discount do I get if you can release a 'light' version to the public?"

 

Financing it is the easy part. Sitting through all the griping from people who would rather have seen the Flying Flea modelled without contracting spontaneous combustion - that's the challenge! :D

Posted

For an established development house I would guess 3/4 to 1 million dollars. If you are talking about a newly formed group then double that.

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Posted
I think he means a 3rd party Aircraft development.

 

Nate

 

I'm thinking more of a contribution from a few people with the money, but have you guys heard of kickstarter.com? What do you think of funding new DCS aircraft that way?
a little confusing, no?

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Posted
a little confusing, no?

 

 

Sorry, I meant both. How much do you think it costs ED, and how much would it cost to make a 3rd party mod that approaches DCS quality?

 

The first part out of idle curiosity and the second part because it would be awesome if the community could fund mods in an organised way... voting for aircraft and volunteering money.

 

Now don't get me wrong, I'm happy with the way things are... just a few recent developments have got me thinking - the crowd sourcing phenomenon and the fact that you can charge for mods now.

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Posted

when a single person can basically shame the dcs development team with a product of equal quality in a fraction of the time(beczel), you wonder if they're not overpaying someone.

 

it really is quite simple if you have the tools and the understanding of how to use it. which is why user content would just explode once they explain how everything works.

Posted

I believe this is the beczl being refered to.

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Posted
when a single person can basically shame the dcs development team with a product of equal quality in a fraction of the time(beczel), you wonder if they're not overpaying someone.

 

Not sure if you are aware, but beczl is an official ED modder. Not to downplay any of his efforts, but there are things he can do and things he can't do. Comparing his work to a fully developed module from ED simply underpinns the fact that you don't really have a grasp of what you are implying. ;)

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Posted
it really is quite simple if you have the tools and the understanding of how to use it. which is why user content would just explode once they explain how everything works.

And that's why you see tons of high quality, high fidelity addons for MSFS, all beeing produced by individuals and sold for only a fraction of the price you have to pay for a DCS product. [/irony]

Posted
Not sure if you are aware, but beczl is an official ED modder. Not to downplay any of his efforts, but there are things he can do and things he can't do. Comparing his work to a fully developed module from ED simply underpinns the fact that you don't really have a grasp of what you are implying. ;)

 

 

Ok, now I've understood that its not really a funding problem, its a lack of know how and access to know how.

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Posted
If you are serious arjuna it might be worth sending a private message to Jim Mack or wags asking about 3rd party support for such a project. Outline your intent and highlight your concerns.

 

Nate

 

 

 

I'm not sure Mr Mack or Wags could help. Their resources will be tied up in the upcoming projects, and they would probably just tell me they are happy with the pace of arrival of new aircraft.

 

 

I'm asking the community what it would take for us to develop mods (let’s call them mods before we call them anything else) in an organised way.

 

 

Let’s step back to FC2. How much would it cost to hire people to build a model, texture it... and implement it in the game? Surely we aren't talking about millions of pounds here... we are talking about a sum of money the community can easily raise.

 

 

Aren't we?

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Posted
I'm not sure Mr Mack or Wags could help. Their resources will be tied up in the upcoming projects, and they would probably just tell me they are happy with the pace of arrival of new aircraft.

 

 

I meant a closer relationship with ED with regard to information support for your development. You cited lack of information and access to information as a problem, it needn't be. There are many Official Modders - they enjoy direct access to the relevant dev and have a private forum in order to discuss such projects with them and other Modders.

 

Of course it is probably too early for you to approach ED - for now most of the information for implementation is contained in the Wiki. If this progress further for you could consider closer contact with ED.

 

Nate

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