skouras Posted February 18, 2012 Posted February 18, 2012 hey guys what i have to do to make 1 dot appears when i select guns insted of two:joystick:on startup procedure thanks.. [sIGPIC][/sIGPIC]W10(64bit)Asus Rog Strix Z370-F - i7 8700K - Dark Rock Pro 4 - 16 giga ram Corsair vengeance 3000 - MSI RTX 2070 Super - Asus Rog Phobeus soundcard - Z906 Surround speaker - Track ir5 - HOTAS Warthog
ralfidude Posted February 18, 2012 Posted February 18, 2012 Are you talking about the different gun reticules available for the gun? Because thats HUD as SOI, select guns with master arm, then DMS right to scroll through the different symbology. [sIGPIC]http://i17.photobucket.com/albums/b66/ralfidude/redofullalmost_zpsa942f3fe.gif[/sIGPIC]
Kaiza Posted February 18, 2012 Posted February 18, 2012 Hey skouras- do you understand that the 2 dots show 2 different impact points for the two ammo types (AP and HE) which is very useful? Anyway, you can change to a gun cross with a single dot using DMS right or left with the HUD as SOI. EDIT: ralfi beat me to it. [url=http://www.aef-hq.com.au/aef4/forumdisplay.php?262-Digital-Combat-Simulator][SIGPIC]http://img856.imageshack.us/img856/2500/a10161sqnsignitureedite.png[/SIGPIC][/url]
skouras Posted February 18, 2012 Author Posted February 18, 2012 hey guys thanks alot and yes i know that the 2 dots show 2 different impact points for the two ammo types (AP and HE) [sIGPIC][/sIGPIC]W10(64bit)Asus Rog Strix Z370-F - i7 8700K - Dark Rock Pro 4 - 16 giga ram Corsair vengeance 3000 - MSI RTX 2070 Super - Asus Rog Phobeus soundcard - Z906 Surround speaker - Track ir5 - HOTAS Warthog
Schnarre Aggro Posted February 18, 2012 Posted February 18, 2012 (edited) if u change the ammotype in the ME to HE or TP , you will only have one point in your Pipper ... probably thats the answer u are searching for ? EDIT: it might be possible that if u switch, via the hud menu, to TP or HE, the ccip solution will display only one dot as well ALLTHOUGH u have loaded two types of ammunition.... but that is just a guess , never tried that ... but i think I will try that soon - not that it makes any sense to do so, but to know that it works ;-) Edited February 18, 2012 by Schnarre [Aggro] [sIGPIC][/sIGPIC] There are two types of fighter pilots - those who have, and those who will execute a magnificent break turn towards a bug on the canopy . . . . http://www.youtube.com/user/schnarrsonvomdach http://www.twitch.tv/schnarre https://www.facebook.com/pages/Schnarre-Schnarrson/876084505743788?fref=ts
skouras Posted February 18, 2012 Author Posted February 18, 2012 ;1402724']if u change the ammotype in the ME to HE or TP , you will only have one point in your Pipper ... probably thats the answer u are searching for ? EDIT: it might be possible that if u switch, via the hud menu, to TP or HE, the ccip solution will display only one dot as well ALLTHOUGH u have loaded two types of ammunition.... but that is just a guess , never tried that ... but i think I will try that soon - not that it makes any sense to do so, but to know that it works ;-) thanks mate thats what i'm looking for:thumbup: [sIGPIC][/sIGPIC]W10(64bit)Asus Rog Strix Z370-F - i7 8700K - Dark Rock Pro 4 - 16 giga ram Corsair vengeance 3000 - MSI RTX 2070 Super - Asus Rog Phobeus soundcard - Z906 Surround speaker - Track ir5 - HOTAS Warthog
Gun Jam Posted February 18, 2012 Posted February 18, 2012 which one falls shorter the HE or the AP? -Gun
Eddie Posted February 18, 2012 Posted February 18, 2012 If you only want a single pipper, just switch to the CCIP gun cross with DMS left/right when the HUD is SOI in guns master mode. which one falls shorter the HE or the AP? -Gun HE.
Gun Jam Posted February 18, 2012 Posted February 18, 2012 That reminds me of a question I had...why isnt there a choice for AP only..It appears that if you want AP you have to run CM. Thanks -Gun
Eddie Posted February 18, 2012 Posted February 18, 2012 Because API isn't loaded on its own in reality.
OutOnTheOP Posted February 18, 2012 Posted February 18, 2012 I would presume the logic is that while you may fly in an environment with no hard targets that require AP, you will NEVER find yourself flying in an environment that does not require HE. (*edit* of course, I'm talking real-life here. There's plenty of missions in DCS where the only targets are tanks and IFVs... but that's not particularly realistic) That, and it's only, what, one out of every 6 rounds? The 17% increase in anti-armor performance by running all AP instead of CM wouldn't be worth the 99% loss in anti-soft-target performance by losing those HE rounds.
BladeLWS Posted February 19, 2012 Posted February 19, 2012 I would also think it's easier to see HE impacts then AP on stuff, especially from range/at night.
RobC Posted February 19, 2012 Posted February 19, 2012 (edited) I would presume the logic is that while you may fly in an environment with no hard targets that require AP, you will NEVER find yourself flying in an environment that does not require HE. (*edit* of course, I'm talking real-life here. There's plenty of missions in DCS where the only targets are tanks and IFVs... but that's not particularly realistic) That, and it's only, what, one out of every 6 rounds? The 17% increase in anti-armor performance by running all AP instead of CM wouldn't be worth the 99% loss in anti-soft-target performance by losing those HE rounds. 4 rounds of API followed by 1 round of HE if I remember correctly. e: And I'm also one of those weirdos who prefers the smaller gun cross to the reticle most of the time. I find the larger one to be too distracting and big when all I really want to know is where my api is going to land and how far away I am. Double E: Also in case its not clear to you, if you follow the suggestion that was posted about changing your setting to HE when you actually have CM loaded, the single pipper that is displayed is going to be for your HE rounds, which only accounts for 20% of your fire. I guess you could just aim a little short with it and try to eyeball, but its not really the best solution. At any rate I like to open up on a MBT when I'm close enough that the pippers are merged (.7-.5 nm) if I'm using the reticle ;) Edited February 19, 2012 by RobC
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