Ratfink Posted March 8, 2012 Posted March 8, 2012 Is it me, or is the helo in BS2 harder to control than in BS1? The trim seems whacky too. Need to keep stick forward to maintain hover right after takeoff CORSAIR 5000D AIRFLOW Mid Tower | AMD RYZEN 7 9800X3D | G.Skill Trident Z5 Neo EXPO RGB 64GB (2x32GB) DDR5 PC5-48000C30 6000MHz | ASUS ROG X870E-E GAMING WIFI | Gigabyte RTX5080 Gaming OC 16GB | 4TB Lexar NM790 M.2 PCIe 4.0 | Seasonic Prime TX-1000 1000W 80 Plus Titanium Modular Power Supply | Lian Li Galahad II Trinity AIO 360mm | Meta Quest Pro | TM HOTAS Warthog | Saitek Combat Rudder Pedals | Win 11 Home | Asus PG348Q 34" 3440x1440 Monitor | Bose Companion 3 2.1 Sound
Nate--IRL-- Posted March 9, 2012 Posted March 9, 2012 It is exactly the same as BS1, I promise - also, check that your joystick curves match what you had in BS1. Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading
Ratfink Posted March 9, 2012 Author Posted March 9, 2012 It is exactly the same as BS1, I promise - also, check that your joystick curves match what you had in BS1. Could be that I'm just out of practice then :doh: CORSAIR 5000D AIRFLOW Mid Tower | AMD RYZEN 7 9800X3D | G.Skill Trident Z5 Neo EXPO RGB 64GB (2x32GB) DDR5 PC5-48000C30 6000MHz | ASUS ROG X870E-E GAMING WIFI | Gigabyte RTX5080 Gaming OC 16GB | 4TB Lexar NM790 M.2 PCIe 4.0 | Seasonic Prime TX-1000 1000W 80 Plus Titanium Modular Power Supply | Lian Li Galahad II Trinity AIO 360mm | Meta Quest Pro | TM HOTAS Warthog | Saitek Combat Rudder Pedals | Win 11 Home | Asus PG348Q 34" 3440x1440 Monitor | Bose Companion 3 2.1 Sound
chromium Posted March 9, 2012 Posted March 9, 2012 check the "trimmer mode" in the options, maybe that will solve the feeling issue :). Author of DSMC, mod to enable scenario persistency and save updated miz file Stable version & site: https://dsmcfordcs.wordpress.com/ Openbeta: https://github.com/Chromium18/DSMC The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously.
EtherealN Posted March 9, 2012 Posted March 9, 2012 Need to keep stick forward to maintain hover right after takeoff Completely normal, and same in both. Ground trim, which is what you start with, is set to keep the helicopter in one spot on the ground, but since the rotor mast is tilted forward, as soon as you get airborn this will not be the correct trim to keep you in a hover. Fz32u7dzkk4 [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester
EagleEye Posted March 9, 2012 Posted March 9, 2012 It´s curious that many people (including me) flown BS1 and come with this question after trying BS2, isn`t it? Could that be because of the matter of habit? @Ratfink: Do u use a different Joystick with BS2 than with BS1? Deutsche DCS-Flughandbücher SYSSpecs: i7-4790K @4GHz|GA-Z97X-SLI|16GB RAM|ASUS GTX1070|Win10 64bit|TrackIR5|TM Warthog/Saitek Pro Pedals
chromium Posted March 9, 2012 Posted March 9, 2012 There are plenty of difference in the "world" around the Kamov, such as dynamic wheather or addiotional visual reference, like the clutter (really helpful in NOE flight). I don't know if something changed in the flight dynamics, but I rely on NateIRL as a tester-team member. Author of DSMC, mod to enable scenario persistency and save updated miz file Stable version & site: https://dsmcfordcs.wordpress.com/ Openbeta: https://github.com/Chromium18/DSMC The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously.
Bushmanni Posted March 9, 2012 Posted March 9, 2012 Cyclic responds faster and produces stronger initial acceleration in BS2 which can result in either easier or harder controllability depending on quality of joystick used. With good joystick you can fly more precisely and respond quicker to the helicopter but with bad one it's just even more twitchier to control. DCS Finland: Suomalainen DCS yhteisö -- Finnish DCS community -------------------------------------------------- SF Squadron
chromium Posted March 9, 2012 Posted March 9, 2012 Cyclic responds faster and produces stronger initial acceleration in BS2 which can result in either easier or harder controllability depending on quality of joystick used. With good joystick you can fly more precisely and respond quicker to the helicopter but with bad one it's just even more twitchier to control. This seems to be interesting! But where I can find references (or tests) about it? Author of DSMC, mod to enable scenario persistency and save updated miz file Stable version & site: https://dsmcfordcs.wordpress.com/ Openbeta: https://github.com/Chromium18/DSMC The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously.
Toxe Posted March 9, 2012 Posted March 9, 2012 It´s curious that many people (including me) flown BS1 and come with this question after trying BS2, isn`t it? Maybe because for most people BS2 has a slightly lower frame rate, which might give a less smooth and different feel of flight. Although personally I feel they are exactly the same.
Bushmanni Posted March 10, 2012 Posted March 10, 2012 This seems to be interesting! But where I can find references (or tests) about it? http://forums.eagle.ru/showthread.php?t=81188 DCS Finland: Suomalainen DCS yhteisö -- Finnish DCS community -------------------------------------------------- SF Squadron
Speed Posted March 10, 2012 Posted March 10, 2012 (edited) I certainly feel that it was harder to control the helo in BS 2 than in BS 1. But considering the effects of observer bias (in the months leading up to BS 2, I didn't fly BS 1 much at all, and we all were looking for changes in the flight model), I don't really think I can trust my feelings. But it does feel like cyclic control is twitchier in BS 2, even if I don't trust my feelings on this, I can't shake the feeling. Additional factors that could lead to my feeling this are the fact I'm using a different joystick, and more importantly, my AWFUL frame rate in Black Shark 2. Yea, I get less than half the frame rate in Black Shark 2 than I got in Black Shark 1. Depending on how busy the mission is, I will get a frame rate of 7-20. In the average mission, I'm sitting at around 9 or 10 frames a second. It's a major factor pushing me away from flying more BS2, needless to say. I get about 2X the frame rate in A-10- yea, still not great, but flyable. I do notice, however, when I get low the ground in A-10, and I am facing or near a lot of units, I get the same frame rates that I do in Black Shark. So it's not a Black Shark specific problem, it's just that my computer is a little dated and needs to be updated (I've done the research on computer upgrades (and thanks to some folks on the forum here for helping out), now I just need to purchase the items on my shopping list :)), and/or it has a problem with the current iteration of the simulation engine. Edited March 10, 2012 by Speed Intelligent discourse can only begin with the honest admission of your own fallibility. Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/ Lua scripts and mods: MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616 Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979 Now includes remote server administration tools for kicking, banning, loading missions, etc.
159th_Viper Posted March 10, 2012 Posted March 10, 2012 It's been said before: It's only a placebo effect. Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......'
yallu Posted March 10, 2012 Posted March 10, 2012 Cyclic responds faster and produces stronger initial acceleration in BS2 which can result in either easier or harder controllability depending on quality of joystick used. With good joystick you can fly more precisely and respond quicker to the helicopter but with bad one it's just even more twitchier to control. Could be... I have both versions installed. If I fly exactly the same mission exactly same settings (only minutes apart) I find BS1 far more easier to fly. I mean big difference. And my Logitech 3D Extreme is not in a good shape anymore...
XarBat Posted March 13, 2012 Posted March 13, 2012 It is different: the chopper is twitcher, and the engine and rotor rpms drop a lot more when you push up on the collective quickly, it also seems to take more effort to get into a Vortex Ring State (unless you push up on the collective quickly). It does not seem more difficult, just different. I get better framerates in BS2 than in A-10C, although both are well below the constant 60fps at all times that I desire; so I can turn on VSync and not have any TrackIR lag.
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