Heli Shed Posted March 18, 2012 Posted March 18, 2012 (edited) The 74th vfs 'The Flying Tigers' are pleased to annouce and introduce to the comunity our DPE - Day one. Well,...........16hrs of it any way :smilewink: Available on LYNX - NOW! - Missions being added all the time! Direct IP: 86.10.30.56 Port 10308 (we have problems staying in the main server list after 40-50 minutes - LYNX will be in your History thereafter) 16 Hours of 'Specific' and 'Persistent' Missions for you to choose from. Jump on in and do what Mission you like, when you like. Check out our forums for more information. This...............is 'evolution'! Edited March 18, 2012 by Tyger 1 Come pay us a visit on YouTube - search for HELI SHED
Heli Shed Posted March 18, 2012 Author Posted March 18, 2012 (edited) The DPE - 'DCS Persistent Environment', is a constant period of between 16 and 24 hrs of continual mission evolvement and development, depending on the contribution made by the pilots choices to attempt missions throughout a 16 - 24 hr period. Decide whether to attempt a 'persistent' Mission or one of the 'Specific' Missions that start within every hour. Basic Mission information for every mission is available in the in flight briefing page in both graphical and textualised format, but thorough Mission Info is available at the 74th's Webiste - http://www.74thvirtual.co.uk. Waypoints are not pre-set for missions, so pilots will have to enter 'part' Bullseye information (Bearing and Range) into the CDU Offset page to achieve a 'rough' area location. This can be further finetuned by entering MGRS/UTM Grid data into the Waypoint page of the CDU, especially poingnant when working with JTAC or if the Grid is available as part of the mission briefing. DPE Mission Status' messages, will be displayed every 15 minutes as a means of offering overall 'SA' to those pilots on the server of Missions that have been completed. This may aid in the selection of which missions to attempt. Pre-cursored by the 'Persistent' Mission number (M3 for example) or 'Specific' Mission Timing (S11-12). After going to the 74th's Forums to research mission Information, the pilot see's the following: Let's take a look in the Mission Support Info Thread You can see that inside this thread are documents and videos designed to clarify methods used to navigate the Battlespace bearing in mind that no Navigation is pre-programmed. As well as Docs and Videos, we can see that there is information based upon Mission Support. Let's take a look at the Re-fueling info: In this post we can see all the information that we need to be able to link up with the tanker and drain her dry! Points to note here are the mission time. The Tanker will not be available until 0900 hrs. Let's go back to the main DPE Threads: Now, lets go take a look in the 'Specific Mission Briefs' thread Here we can see the DPE Timeframe split down into hour groups. Currently the DPE is only 16 hours and although we are adding all the time, we are fairly confident that what we have will keep you and us fairly busy for a while. Check back here often as new missions are added all the time. Ok, so, lets go take a look at one of the entries; 0800-0900 hrs, whats going on during this time? Ok, so again, we can see here all the info we need to be able to achieve this mission. When, Where and Why. Let's take a look at another entry. A Very simple mission this one, that involves nothing more than Escorting a C130 to NOVOROSSISYK. Simple........or is it? Let's go back to the Main DPE Threads. and the final thing we'll do here is pop into the 'Persistent Mission Briefs' to see whats inside. This mission is 'Persistent'. It doesn't matter whether you do it at 0930 hrs or 2200 hrs........or does it? Completing it early in the DPE period may help you on other persistent and specific missions. You will need a password to enter LYNX and enjoy the DPE and this can be found on our Teamspeak as the MOTD: Address: 217.146.89.100 Port: 10143 Password: stripeycat You must remain on Teamspeak throughout the Flight. There are specific channels for TARS users. This concludes our introduction to the 74th's DPE. Enjoy. Regards 'T' Edited March 18, 2012 by Tyger Come pay us a visit on YouTube - search for HELI SHED
Grimes Posted March 18, 2012 Posted March 18, 2012 Interesting concept. Wish I beat ya to releasing this sort of thing :D Although I had a slightly different approach in mind. Sadly I can't rep you due to arbitrary forum rules. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
Ells228 Posted March 18, 2012 Posted March 18, 2012 Tyger, thanks for all of your time and effort making the DPE environment. It certainly is a joy to fly in and I'm looking forward to flying members of this great community.
Krueger Posted March 19, 2012 Posted March 19, 2012 Yeah, I'm weighing in in praising this too - it's definitely ramped up the immersion for me - it's a living, breathing, dynamic environment in which your actions have consequences and the battlefield changes around you. Highly ambitious, and definitely a step up in terms of one's skill-set - you really need to have every element of your flying down to survive in the DPE. The teamwork element (of which I'm a huge fan) is a massive factor as well. It's been brilliant for our development as a squad. You could theoretically be online all day, there's so much going on. Do check it out, it's the 'next level' for me. Thanks Tyger - awesome job. [sIGPIC][/sIGPIC]
Speed Posted March 19, 2012 Posted March 19, 2012 You know I am dying with curiosity- how did you do this? Are these are series of missions that have to be monitored by a human with slight edits, that are, however, planned out? Some missions are linked together in a certain load order based off of the results of the previous (using flags)? How is this implemented? Intelligent discourse can only begin with the honest admission of your own fallibility. Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/ Lua scripts and mods: MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616 Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979 Now includes remote server administration tools for kicking, banning, loading missions, etc.
MagnumHB Posted March 19, 2012 Posted March 19, 2012 This looks like a fantastic change of pace from the drudgery of the limited mission rotations currently available. I'll be trying this out ASAP.
Heli Shed Posted March 19, 2012 Author Posted March 19, 2012 (edited) You know I am dying with curiosity- how did you do this? Are these are series of missions that have to be monitored by a human with slight edits, that are, however, planned out? Some missions are linked together in a certain load order based off of the results of the previous (using flags)? How is this implemented? Good question speed, but id be giving too much away! No seriously, most are user flag linked which if done correctly coupled with random units for certain missions, are never completely the same. Plus when you consider that the specific missions (ie time activated) if completed, can have a positive or negative effect on the persistent missions available, for both red and blue. Oh darn! Did i just say 'red' then?:-). There's a little more too it than that, but in essence thats how its done. Jump on and fly it sometime and we'll chat on ts when you are familiar with some of the missions, specific and persistent. I'd love toknow your thoughts and perhaps ideas. Regards 'T' Ps. Sadley. What is not helping the DPE right ow is the instable patch and master server dropout that happens. Theres. Othing worse than flying for 6 hrs to have a random ctd, clientside or serverside and not be able to replicate, especially when server resources are seemingly ample. Hence my recent frustrations about what i have termed as 'quad1', resulting in almost giving in completely. Gimme strength. Edited March 19, 2012 by 159th_Viper Rule 1.3 Come pay us a visit on YouTube - search for HELI SHED
Speed Posted March 19, 2012 Posted March 19, 2012 (edited) Good question speed, but id be giving too much away! No seriously, most are user flag linked which if done correctly coupled with random units for certain missions, are never completely the same. Plus when you consider that the specific missions (ie time activated) if completed, can have a positive or negative effect on the persistent missions available, for both red and blue. Oh darn! Did i just say 'red' then?:-). There's a little more too it than that, but in essence thats how its done. Jump on and fly it sometime and we'll chat on ts when you are familiar with some of the missions, specific and persistent. I'd love toknow your thoughts and perhaps ideas. Regards 'T' Ps. Sadley. What is not helping the DPE right ow is the instable patch and master server dropout that happens. Theres. Othing worse than flying for 6 hrs to have a random ctd, clientside or serverside and not be able to replicate, especially when server resources are seemingly ample. Hence my recent frustrations about what i have termed as 'quad1', resulting in almost giving in completely. Gimme strength. Interesting. I applaud all the work that must have went into that! I'd like to come in and fly sometime, but honestly, these days, I only have enough time to browse the forums in-between doing some task. The time I do get is typically late at night, and I don't feel like doing anything too complex during that period. Hopefully, this should get better over the next week however. It's like three weeks since I last flew (and that was two-player, 1 hour flight)! This crap won't let up for another few days at least. What exactly is it that you are losing on CTD? Don't you know which stage you are on, exactly? Can't you reload the mission? Or are the missions very long, and thus you are loosing like two hours+ of flight? Anyway, CTDs, to me, seem to be based primarily on how much crap you have the AI doing, how much traffic in and out of the server, etc. If you make simple missions with units just sitting around doing nothing, then stability improves. Unfortunately, these are also usually the most boring kinds of missions. Edited March 19, 2012 by 159th_Viper Quote edit Rule 1.3 Intelligent discourse can only begin with the honest admission of your own fallibility. Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/ Lua scripts and mods: MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616 Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979 Now includes remote server administration tools for kicking, banning, loading missions, etc.
Tailgate Posted March 19, 2012 Posted March 19, 2012 Looks amazing. Are there any custom client mods required to fly these or just vanilla 1.1.1.1?
macedk Posted March 19, 2012 Posted March 19, 2012 Tyger is Skynet.... :) OS: Win10 home 64bit*MB: Asus Strix Z270F/ CPU: Intel I7 7700k /Ram:32gb_ddr4 GFX: Nvidia Asus 1080 8Gb Mon: Asus vg2448qe 24" Disk: SSD Stick: TM Warthog #1400/Saitek pro pedals/TIR5/TM MFDs [sIGPIC][/sIGPIC]
Heli Shed Posted March 20, 2012 Author Posted March 20, 2012 Looks amazing. Are there any custom client mods required to fly these or just vanilla 1.1.1.1? Vanilla 1.1.1.1 mate, although if you intend to use TARS ensure you have the latest TS and latest TARS. Regards 'T' 1 Come pay us a visit on YouTube - search for HELI SHED
slowhand Posted March 20, 2012 Posted March 20, 2012 Now that looks like a great time ..thx Tyger:thumbup: [sIGPIC][/sIGPIC] SMOKE'M:smoke: IF YA GOT'M!:gun_rifle: H2o Cooler I7 9700k GA 390x MB Win 10 pro Evga RTX 2070 8Gig DD5 32 Gig Corsair Vengence, 2T SSD. TM.Warthog:joystick: :punk:, CV-1:matrix:,3x23" monitors, Tm MFD's, Saitek pro rudders wrapped up in 2 sheets of plywood:megalol:
MagnumHB Posted March 20, 2012 Posted March 20, 2012 I played a bit of this last night, and overall it looks quite promising. Unfortunately, I was hit by a server ping timeout right as I was really starting to make progress shooting up the base at Kutaisi. If I had one complaint about the mission itself, it's that I spent a lot of time flying out of my way and waiting for the SEAD Hornets to show up (I beat them to the RV by a few minutes), only to have them utterly fail their mission and get shot down.
Heli Shed Posted March 20, 2012 Author Posted March 20, 2012 I played a bit of this last night, and overall it looks quite promising. Unfortunately, I was hit by a server ping timeout right as I was really starting to make progress shooting up the base at Kutaisi. If I had one complaint about the mission itself, it's that I spent a lot of time flying out of my way and waiting for the SEAD Hornets to show up (I beat them to the RV by a few minutes), only to have them utterly fail their mission and get shot down. Hi. Server ping timeout i cant do anything about. Welcome to quad 1! Lynx is on a dedicated 100/10 fibre line. More than big enough. The hornets AI skill is random as is ALL sam defence systems for all specific and persistent missions. This fact alone, in testing, showed the biggest dynamic for how the missions pan out aswell as user flag settings. Had you of not rv'd, the hornets would not have attempted their SEAD task and would have diverted away. Finally magnum, with regards to the time spent getting there, welcome to a true sim! The dpe missions are mot a quick 10 min adrenilin fix, activity in a real battlespace, ie kinetic operations, take a long time to plan, even longer to execute and rarely go exactly according to plan. This, in my professional opinion is reflected accurately in the DPE. Well, as close as i can get it. ;-). Hope you enjoyed your flight. RegarDs 'T' Come pay us a visit on YouTube - search for HELI SHED
MagnumHB Posted March 20, 2012 Posted March 20, 2012 Hi. Server ping timeout i cant do anything about. Welcome to quad 1! Lynx is on a dedicated 100/10 fibre line. More than big enough. Noted. This was more an observation than complaint. I've encountered plenty of timeouts on Lynx before with Op Switchblade, etc. Nothing you can do about it, I know. The hornets AI skill is random as is ALL sam defence systems for all specific and persistent missions. This fact alone, in testing, showed the biggest dynamic for how the missions pan out aswell as user flag settings. Had you of not rv'd, the hornets would not have attempted their SEAD task and would have diverted away.Good to know. Luckily I had switched my loadout to include a few H model Mavs to take care of some of the peskier SAMs in the area. Finally magnum, with regards to the time spent getting there, welcome to a true sim! The dpe missions are mot a quick 10 min adrenilin fix, activity in a real battlespace, ie kinetic operations, take a long time to plan, even longer to execute and rarely go exactly according to plan. This, in my professional opinion is reflected accurately in the DPE. Well, as close as i can get it.Oh, I have no problem with long flight times in general, and I'm certainly aware of things not going to plan. What irked me was the implication in the briefing that RVing with the Hornets would make my life easier, when in fact I could have gone directly there and done exactly what I ended up doing anyway. Now that I'm more aware of the design philosophy behind this mission, I will adjust accordingly. ;-). Hope you enjoyed your flight.Let's just say that you will definitely be seeing plenty of me in the future. This mission is a much needed boost to the current server/map rotations that are out there.
Heli Shed Posted March 20, 2012 Author Posted March 20, 2012 Let's just say that you will definitely be seeing plenty of me in the future. This mission is a much needed boost to the current server/map rotations that are out there. Thanks for your support Magnum. 'T' Come pay us a visit on YouTube - search for HELI SHED
sorcer3r Posted March 20, 2012 Posted March 20, 2012 was a very nice flight this evening. interesting concept with webbrowser as kneeboard and great mission(s). :thumbup: thx for hosting and i hope we can fly it again soon. (would be perfect with Tars. :pilotfly:) [sIGPIC]http://i1293.photobucket.com/albums/b582/sorcerer17/sorcf16-b_zpsycmnwuay.gif[/sIGPIC]
Heli Shed Posted March 21, 2012 Author Posted March 21, 2012 (edited) was a very nice flight this evening. interesting concept with webbrowser as kneeboard and great mission(s). :thumbup: thx for hosting and i hope we can fly it again soon. (would be perfect with Tars. :pilotfly:) Tonight was the first night we flew without TARS in the hope of increasing stability of the MP system.. Conclusion - Waste of time. CTD's during the day, and as you boys from STP saw, a Server Crash. Hell, I've even managed to have the server to crash on an empty map! served from Lynx or members machines. We will be making a strategic move in the very near future. Such a shame. All for the desire of feedback and acknowledgement from ED Dev's as to the latest patch, it's instability and issues and assurance of an end state of a stable RC around the corner. Instead we get promises of EDGE, P-51 and combined arms when the fact is all we want is a stable unflawed product first. We will be following the 104th, 4c, and other vfs's and your own reduced committment to the provision of servers and slots. More to follow, The DPE will continue, but sadley Quad 1 ensures that immersion is destroyed. S! to all 'T' Edited March 21, 2012 by Tyger Come pay us a visit on YouTube - search for HELI SHED
redfish Posted March 22, 2012 Posted March 22, 2012 "Server Ping Timeout." Starting to dread those words gentlemen. Gotta agree with the general sentiment. Had a good session this morning with Axl and Sloth, only to have the server crash with those dreaded words again. Try and get a hotfix out or something. The crash aside gentlemen, this mission is great.:thumbup::thumbup: Red [sIGPIC][/sIGPIC] AEF 161 Squadron CO ~~~ My YouTube Channel ~~~ "We struck down evil with the mighty sword of teamwork and the hammer of not bickering." The Shoveller ... Mystery Men
Recommended Posts