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EDM plugin / edModelViewer


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Wow 3ds max is expensive! $3500.00....if I have to pay that much I wont be learning anything new.

Yes it is. Also need a good Photoshop or similar program. I bought my first Max 1200$ than upgrade to Max 2008 for another 1100$. The PS CS4 was 820$. The PC upgrade was another 900$ and so on...

 

So basically the mod making in general a bit cost related. These things never belong only the learning and knowledge.

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If you are a student, you can get a student license through Autodesk to use and mess around with the software for free, any version. Great way to start learning.


Edited by Blaze

i7 7700K | 32GB RAM | GTX 1080Ti | Rift CV1 | TM Warthog | Win 10

 

"There will always be people with a false sense of entitlement.

You can want it, you can ask for it, but you don't automatically deserve it. "

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Nonsense, a guide is being worked on by luckybob. In the meantime if others could figure it out you can too.

 

Nate

 

QFE, its amazing how much info I have gathered just in the last couple days from google, reading these forums and asking people here (regular and ED Team members).

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Looking forward to seeing those, but as I said, so much info is out there if you look/ask though :)

 

I dont want to get anyones hopes up with instantly becoming a modeling superstar after reading them, but they are just very basic guides designed to walk someone from start to finish in exporting a simple object. It starts with the assumption that you already know how to model and to basic unwrapping.

Nevada map contributer

EDM Modeling tools FAQ:

http://forums.eagle.ru/showpost.php?p=1418067&postcount=1

Seo libh a chairde is chanadh liom. Líonaigí'n oíche le greann is le spórt. Seo sláinte na gcarad atá imithe uainn. Mar cheo an tsléibhe uaine, iad imithe go deo

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I dont want to get anyones hopes up with instantly becoming a modeling superstar after reading them, but they are just very basic guides designed to walk someone from start to finish in exporting a simple object. It starts with the assumption that you already know how to model and to basic unwrapping.

 

I certainly wouldnt expect that this was the place to learn how to model, more about what to do with those models as far as getting them into the game and functioning in DCS World. If you need a "beta tester" on your documents on someone who is just starting, sign me up :)

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He can make all the FREE mods he ever wants.

 

 

I wonder how true that is, if you can even share free your creations with others? Specially considering its going into another commercial product? But I am no lawyer, regardless I am currently working in the student version, if in the future I ever saw an opportunity to make money I would definitely consider the purchase.


Edited by NineLine

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...anyone know how to structure an export module / plugin for Blender?

 

It's been suggested that this would be something ED would have to do themselves (you'd need the EDM model format and that's internal to Eagle Dynamics) :)

 

Would certainly be good to have though - can't really go wrong with a free modeller (as long as it has the capabilities to provide all the features model designers need to develop DCS models, that is) :)

 

Martin...

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Some tricks for model viewer

 

if you use model viewer in your 3d model development

 

file Config/ModelViewer/autoexec.lua will help you in some ways:

 

you can

 

mount textures and liveries package:

 

mount_vfs_liveries_path("Mods/aircrafts/Wunderluft/Liveries")
mount_vfs_texture_path("Mods/aircrafts/Wunderluft/Textures/base_zip_package")

 

automatically load model on start

 

LoadModel("Bazar/World/Shapes/A-10.edm")

 

and set livery

 

LoadLivery("A-10C","184th FS Arkansas ANG, Fort Smith (FS)")

 

and args

 

SetArgument(0,1)
SetArgument(3,1)
SetArgument(5,0.75)

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Yeah, very useful indeed. Set the Mustang to load by default with the gear, flaps can canopy extended. Saves a lot of time as a skinner!

i7 7700K | 32GB RAM | GTX 1080Ti | Rift CV1 | TM Warthog | Win 10

 

"There will always be people with a false sense of entitlement.

You can want it, you can ask for it, but you don't automatically deserve it. "

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No. Just check EULA. You can't publish and distribute your model that created with this version of Max even your mod as free.

 

Looks like I didn't read that close enough. Thanks for the heads up.

[sIGPIC][/sIGPIC]

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Well I guess its not so much the modelling I am asking about as it is once the model is in how do you make it "alive", if it has a gun, you want it to fire etc.. Was wondering if there was info on how to get started on learning to do that?

 

Anyone care to answer this, please? Or point us to the right website, tutorial etc...

ED have been taking my money since 1995. :P

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Anyone care to answer this, please? Or point us to the right website, tutorial etc...

 

Not particularly. ;) Make it "alive?" Start by replacing another object. Start by painstakingly finding every file that relates to the object you're replacing, and try to piece together how those files comprise the object. That's what I'd be doing. Step by step tutorials for everything is a luxury you probably will not have.

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