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Posted (edited)

Is there any way to slow down the speed at which I adjust the Engine RPM (other than using the mouse to click and drag it)? I've tried going into the user control fig lua file and adjusting the value there but whatever value I put in doesn't seem to change the speed of the RPM handle in the sim. The reason I'd like to do this is because I do not have an axis to put the RPM handle on and I keep over shooting the value once in the air (not by much 50 to 100 RPMs) but I'd like to be able to hit it dead on :) Thx.

Edited by Azazel

My Rig: EVGA GTX 1070 x 2 | EVGA x58 SLI classified | i7 X 990 CPU | 24 GB RAM | Windows 10 Home 64 bit| Track IR Pro | CH Fighter Stick | CH Throttle | CH Pro Pedals |

 

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Posted
maybe its better to have prop lever on your lever instead of throttle. I have nice two saitek -3 axis- throttle quads, I think its much betterw solution than HOTAS for P-51

Definitely not. You want throttle on a axis full stop. On my WH I have the LH throttle as RPM and the RH throttle as throttle.

 

OT: Sorry, but I wouldn't even know where to look.. I would highly recommend getting your throttle and rpm control on an axis though.. Somehow...

Posted

In the lua code there is an area where it defines how much pressing the function changes the value, it doesn't seem to change it though. Tried modifying the keyboard lua file and the lua file for my stick config without any luck. I like my setup over all, putting prop pitch on an axis would be ideal but I'm not in the market for new controllers on this particular issue.

My Rig: EVGA GTX 1070 x 2 | EVGA x58 SLI classified | i7 X 990 CPU | 24 GB RAM | Windows 10 Home 64 bit| Track IR Pro | CH Fighter Stick | CH Throttle | CH Pro Pedals |

 

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Posted

Azazel, I seem to remember somewhere on these forums you mentioning you had/have a CH Products FS and PT? If so, there's a "throttle wheel" aka axis to the left of the FS you can assign. If using a single controller .map, assign the axis as a slider (either 0 or 1) in Control Manager, and there you have it. Done.

:joystick:

Posted
Azazel, I seem to remember somewhere on these forums you mentioning you had/have a CH Products FS and PT? If so, there's a "throttle wheel" aka axis to the left of the FS you can assign. If using a single controller .map, assign the axis as a slider (either 0 or 1) in Control Manager, and there you have it. Done.

 

Yeah, I'm using that wheel for elevator trim currently. Well, maybe when they get the trim tabs working on everything I'll be able to free up the wheel for Engine RPM or it looks like there are plenty of throttle quadrants out there. I may be due one. :D Thanks anyways.

My Rig: EVGA GTX 1070 x 2 | EVGA x58 SLI classified | i7 X 990 CPU | 24 GB RAM | Windows 10 Home 64 bit| Track IR Pro | CH Fighter Stick | CH Throttle | CH Pro Pedals |

 

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Posted (edited)

I have X52Pro and I think, that its throttle quadrant is pretty useful for Pony.

Z axis - throttle

slider - RPM

forward hat - K-14 wingspan and distance

upper rotary - rudder trim

lower rotary - wheel brake

scrollwheel - mixture up/down

 

...and Stick:

POV1 - Zoom +/- and kneeboard pages +/-

POV2 - Aileron/Elevator trim

T1/T2 - flaps up/down

T3 - gear up/down

"A" button - boresight/gyrosight/both

 

and a lot of buttons still free

Edited by Suchacz
Posted
Mixture?

 

Why would you want mixture on an axis? There is only one setting utilized in-flight, ie Run, unless you have an emergency and have to toggle to Full Rich.

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Posted
Well, there is lever in real aircraft for reason, no matter there are only few preset positions.

 

 

Yes, I understand that. I meant to infer that, if your choice of axis are limited, it would be a good one to ignore as it is not really necessary for it to be on an axis.

 

Everybody should get a CH Throttle Quadrant - cannot live without mine these days :D

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Posted

Seems to be PgUp and PgDn on my keyboard, not sure if i set it to that. Anyway thats fine. couple of short taps easily reduced the RPMs to whatever you want. Bobs your uncle.

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Posted

I still think its possible to slow down the rate at which a key is pressed (I'm pretty sure it can be done through the CH control manager but I've never tried programming scripts for that software). This would also help with trim for those of us who have that on a hat. If any of you testers can find out if the how to change the rate of key presses through the input lua file, I would really appreciate it. Thanks.

My Rig: EVGA GTX 1070 x 2 | EVGA x58 SLI classified | i7 X 990 CPU | 24 GB RAM | Windows 10 Home 64 bit| Track IR Pro | CH Fighter Stick | CH Throttle | CH Pro Pedals |

 

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Posted
I still think its possible to slow down the rate at which a key is pressed (I'm pretty sure it can be done through the CH control manager but I've never tried programming scripts for that software). This would also help with trim for those of us who have that on a hat. If any of you testers can find out if the how to change the rate of key presses through the input lua file, I would really appreciate it. Thanks.

 

I've put it on two buttons on my throttle. Press and hold one button for forward and other for back. It works just fine.

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Posted
I've put it on two buttons on my throttle. Press and hold one button for forward and other for back. It works just fine.

 

Maybe I wasn't being descriptive enough. I have done the same as you (I also have the page up and page down keys on my HOTAS). I'm well aware it works. All I have been asking is if it is possible to slow down the rate at which the Engine RPM Handle changes its position (seems a little fast to me: just my opinion).

My Rig: EVGA GTX 1070 x 2 | EVGA x58 SLI classified | i7 X 990 CPU | 24 GB RAM | Windows 10 Home 64 bit| Track IR Pro | CH Fighter Stick | CH Throttle | CH Pro Pedals |

 

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Posted
Maybe I wasn't being descriptive enough. I have done the same as you (I also have the page up and page down keys on my HOTAS). I'm well aware it works. All I have been asking is if it is possible to slow down the rate at which the Engine RPM Handle changes its position (seems a little fast to me: just my opinion).

 

:doh: Sorry, now I understand.

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