cubanace Posted January 24, 2017 Posted January 24, 2017 Great guide and information,Thank you Alex.:thumbup: SU-57 Discord https://discord.gg/kVUEak6b66
kadda Posted May 30, 2017 Posted May 30, 2017 this is the same package of Wunderluft that i posted before , but now 3d models included : L-39 for external shape , and P-51D cockpit as cockpit shape , without textures as it will be to big for sample http://files.mail.ru/1U99DD may be it s too late, but can i have a working link for this example ? With respect _________________ Kadda _________________ My works TL-39 (NewGen) project (Ру)/(EN)
buzzard55 Posted August 2, 2017 Posted August 2, 2017 I know this is an older thread but I need assistance with adding a few things to a mod I have.
IAF_Phantom Posted October 13, 2017 Posted October 13, 2017 does any one know how to get a new plane mod to be recognized with Id (and not UKN) by the RADAR or RWR? IAF.101_Phantom, 101 squadron XO, Preflight Community Manager [sIGPIC][/sIGPIC] watch your six, i'm behind you ----- Mods: IAF_Weapons: Python 3 and 4 https://www.digitalcombatsimulator.com/en/files/2835842/
Cougar133 Posted January 6, 2021 Posted January 6, 2021 (edited) hi All is it possible to add sounds in cockpit depending on values ? for example , i have a good sound telling me "too fast" . is it possible to activate this sound i create , when i reach a speed value ? how to do it ? in specific lua file ? Edited January 6, 2021 by Cougar133 [sIGPIC][/sIGPIC] https://www.facebook.com/RSDvirtuel/ Ryzen 7950X / Z670E - 32Gb DDR5 6000CAS36 - 4070TI - ReverbG2 - Hotas Cougar FSSBR1
fang16 Posted June 11, 2021 Posted June 11, 2021 How prevalent is this guide now? In relation to DCS 2.7 now that it is out? Is there a newer guide available? 1
Scifer Posted August 21, 2021 Posted August 21, 2021 Is it possible to make a mod to insert beacons on maps? How do you do that?
J-1775 Posted October 30, 2021 Posted October 30, 2021 On 6/11/2021 at 8:57 PM, fang16 said: How prevalent is this guide now? In relation to DCS 2.7 now that it is out? Is there a newer guide available? Asking me exactly the same questions. The fact that >4 months after there's no answer here, makes me doubt, the thread seems to be dead... @fang16, if you listen: can you point me to some useful and up-to-date sources wrt EDM and texturing?
razo+r Posted October 30, 2021 Posted October 30, 2021 (edited) On 8/21/2021 at 4:04 PM, Scifer said: Is it possible to make a mod to insert beacons on maps? How do you do that? Check the existing mods for how to do that. 14 minutes ago, J-1775 said: Asking me exactly the same questions. The fact that >4 months after there's no answer here, makes me doubt, the thread seems to be dead... @fang16, if you listen: can you point me to some useful and up-to-date sources wrt EDM and texturing? It should be for the most part still be applicable. More up to date sources are around too though most are scattered around and not always complete. And what up to date sources do you want for EDM and texturing? The beginners guide covers most of that and is still to some extend viable. Edited October 30, 2021 by razo+r
Airmage Posted February 23, 2022 Posted February 23, 2022 Hi. I'm trying to put weapons and make them work on the latest UH60L mod, since the maker announced that weapons won't happen with this mod. I've come as far as mounting the guns on the pylons and seems that i declared them(i guess), but i can't get them to shoot. The mod did not have a weapons folder, only fuel tanks declared in the main object lua file. I also set the controls for master, gun fire and weapon release in options, but they dont do anything. I'm guessing the mod has no idea about working weapons. It does not have a cockpit weapons panel. Can someone help me make them work?
JahnR Posted March 7, 2022 Posted March 7, 2022 I'm making a massive mod, so I might start bombarding this topic with questions. Almost finished but needs a few icings on the cake so to speak. First one is simple: I have a custom plane mod that I'm insanely proud of, but there is one thing that ruins it. Ejection seat! I can only find numbered references to different seats, but no reference to simply disabling it. Should I just name it "0" in "ejection_seat_name" in the lua, or do I need to make a new line where I state "has_ejection_seat = false" or something? Later on, I'm gonna start asking about animations and sdef's. I'll be eternally grateful for any help at all, since this mod project has turned my day to day life and routines into a mess. Been sleeping less than between 10-20 hours a week for the past two months since I started this project.
J-1775 Posted March 7, 2022 Posted March 7, 2022 As propably every mod creator I can make up a very good picture of your situation, JahnR. However, as others have already noted this thread currently seems quite dead. Apart from my recent question I see more open and unanswered questions. Hope the best for you. If you find a better thread for newbie mod creators, please come back and 'spread the word' here.
Fresh Posted January 11, 2024 Posted January 11, 2024 Does anyone know how to find out the current QNH when in game, so that I can set the altimeter Kollsman window to it in a mod at post_init phase?
TeTeT Posted April 14, 2024 Posted April 14, 2024 Hi, I would like to create a Shilka with reduced accuracy and effectiveness, for training. Can I base this "Shilka Reduced Accuracy" unit on the actual DCS one, and how? I've used set_recursive_metatable for, I assume, deep copying other tables from the base game, foremost for weaponry. But it's unclear to me how to get the Shilka table name and if I can just do: GT = {}; set_recursive_metatable(GT, GT_t.<SOME PATH TO THE SHILKA>); Any help appreciated! Cheers, TeTeT
ivan-ivanov-1902 Posted June 12, 2024 Posted June 12, 2024 How to make the sight turn on the equipment, what are the parameters?
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