PeterP Posted August 22, 2012 Posted August 22, 2012 (edited) mastiff - please recheck with some track that shows the flicker with 1.2.2 on version 1.2.1 This is strange. I changed no setting that is related to the appearance of the sun from 1.2.1 to 1.2.2 . I only reduced the water-reflection. So you must have had the flicker even with 1.2.1 - but never used a FOV settings that triggered it. Edited August 22, 2012 by PeterP
PeterP Posted August 24, 2012 Posted August 24, 2012 Answering a PM/Email : Nice Vid Not like the normal sun at all. where is the mod? http://forums.eagle.ru/showthread.php?p=1526362#post1526362 or http://files.digitalcombatsimulator.com/en/214328/
HiJack Posted August 25, 2012 Posted August 25, 2012 It seams there is no difference, all folders produced the same results. I have recorded a video off each test but find no point in publish it as the flickering is the same. Any other ideas? :) Test results: ----------- Result using sun flicker test 1 folder 2 and individual test with folders from sun flicker test 2-2. Folder 2: No visual flickering. Folder 3: No visual flickering. Folder 4: Clear and visual flickering. ----------- Result using sun flicker test 1 folder 3 and individual test with folders from sun flicker test 2-2. Folder 2: No visual flickering. Folder 3: No visual flickering. Folder 4: Clear and visual flickering. ----------- Result using sun flicker test 1 folder 4 and individual test with folders from sun flicker test 2-2. Folder 2: No visual flickering. Folder 3: No visual flickering. Folder 4: Clear and visual flickering. ----------- Result using sun flicker test 1 folder 5 and individual test with folders from sun flicker test 2-2. Folder 2: No visual flickering. Folder 3: No visual flickering. Folder 4: Clear and visual flickering. ----------- Result using sun flicker test 1 folder 6 and individual test with folders from sun flicker test 2-2. Folder 2: No visual flickering. Folder 3: No visual flickering. Folder 4: Clear and visual flickering. (HJ)
PeterP Posted August 25, 2012 Posted August 25, 2012 (edited) Any other ideas? :) No, that's it! I did merged 1/6 and 2-2/3 and adjusted the HDR setting. And here is a preview: HiJack, Mastiff and all that have similar problems - please test the last time and when I get a OK from you I will add the attached version to the mod. Edited August 25, 2012 by PeterP
71st_Mastiff Posted August 25, 2012 Posted August 25, 2012 I find the flickering is caused, because of the point of view changes I have made. I pushed my view closer to the hud by 10 so instead of 120, I set it at 115 for KA50, and SU25T 110. I move my slider view and I can get the flickering to stop so it looks as though it's dependent on the size and view of the resolution? :joystick: "any failure you meet, is never a defeat; merely a set up for a greater come back", W Forbes. "Success is not final, failure is not fatal, it is the courage to continue that counts", "He who never changes his mind, never changes anything," Winston Churchill. MSI z690 MPG DDR4 || i9-14900k|| ddr4-64gb PC3200 |zotac RTX 5080|Game max 1300w|Win11| |turtle beach elite pro 5.1|| ViRpiL,T50cm2||MFG Crosswinds|| VT50CM-plus rotor Throttle || Z10 RGB EVGA Keyboard/ G502LogiMouse || PiMax Crystal VR || 32 Asus||
HiJack Posted August 25, 2012 Posted August 25, 2012 Mastiff: If you have the saitek X52 you should test using the keyboard only when testing the flickering! The X52 is a flickering story of it self :( Thanks to Peter, I'll test asap. (HJ)
HiJack Posted August 25, 2012 Posted August 25, 2012 HiJack, Mastiff and all that have similar problems - please test the last time and when I get a OK from you I will add the attached version to the mod. Can you check the suppiled file because it includes quite a few more files!
PeterP Posted August 25, 2012 Posted August 25, 2012 Nothing wrong with it - its a "complete"alternate version to 1.2.2
HiJack Posted August 25, 2012 Posted August 25, 2012 The floder "PostMotionEffect" includes several more folders and files than the ones used during testing and any of the other mod versions. Can you please explain?
PeterP Posted August 25, 2012 Posted August 25, 2012 (edited) Can you please explain?sorry -No -I'm too lazy now- such things just happen sometimes... please reload the file. No, that's it! I did merged 1/6 and 2-2/3 and adjusted the HDR setting. And here is a preview: HiJack, Mastiff and all that have similar problems - please test the last time and when I get a OK from you I will add the attached version to the mod. Attached Files alternate version when flickering.rar (257.1 KB, 4 views) Edited August 26, 2012 by PeterP
HiJack Posted August 26, 2012 Posted August 26, 2012 The alternate version works fine. Thanks PeterP (HJ)
PeterP Posted August 27, 2012 Posted August 27, 2012 New version is up. >>> http://forums.eagle.ru/showthread.ph...62#post1526362 change log 1.2.2 to 1.2.3: +alternate version when flickering 1
E61-v1T1 Posted August 27, 2012 Posted August 27, 2012 Thanks!! :thumbup: Hoping a fix to this! :renske: [sIGPIC][/sIGPIC] Hotas TM Warthog | Saitek Pro Flight Rudder | Oculus Rift | MSI Z97 Gaming 3| i5-4690K oc 4.5Ghz | 16Gb ddr3 | GTX 1080 Ti | W10 64Bits
71st_Mastiff Posted August 27, 2012 Posted August 27, 2012 I guess your all reped out states I cant rep you anymore. :thumbup: "any failure you meet, is never a defeat; merely a set up for a greater come back", W Forbes. "Success is not final, failure is not fatal, it is the courage to continue that counts", "He who never changes his mind, never changes anything," Winston Churchill. MSI z690 MPG DDR4 || i9-14900k|| ddr4-64gb PC3200 |zotac RTX 5080|Game max 1300w|Win11| |turtle beach elite pro 5.1|| ViRpiL,T50cm2||MFG Crosswinds|| VT50CM-plus rotor Throttle || Z10 RGB EVGA Keyboard/ G502LogiMouse || PiMax Crystal VR || 32 Asus||
E61-v1T1 Posted August 28, 2012 Posted August 28, 2012 Hi; I think I found a bug. Doing some tests (Only in MP) it became clear, was caused by the file "lake.fx" hosted in the directory:\Bazar\shaders\terrain. For example, a small lake that should be near the base of Sukhumi, the images show the difference: lake.fx Default lake.fx Modified in Realistic Sun Pack v1.2.3 Greetings [sIGPIC][/sIGPIC] Hotas TM Warthog | Saitek Pro Flight Rudder | Oculus Rift | MSI Z97 Gaming 3| i5-4690K oc 4.5Ghz | 16Gb ddr3 | GTX 1080 Ti | W10 64Bits
Weltensegler Posted August 29, 2012 Posted August 29, 2012 (edited) Looks swampy...which you would rather expect with the hotter unrealistic sun :-p Probably related to the reduced amount of reflection...if caused by the mod at all bc if so wouldn't it also affect the coast? Edited August 29, 2012 by Weltensegler 4790K@4,6Ghz | EVGA Z97 Classified | 32GB @ 2400Mhz | Titan X hydro copper| SSD 850 PRO ____________________________________ Moments in DCS: --> https://www.youtube.com/user/weltensegLA --> WELD's cockpit: --> http://forums.eagle.ru/showthread.php?t=92274
E61-v1T1 Posted August 29, 2012 Posted August 29, 2012 (edited) Looks swampy...which you would rather expect with the hotter unrealistic sun :-p +1 :megalol: Exacly, The Ultraviolets Rays from the ancient apocalyptic Sun remain there!! Obviously is the lake.fx file modified, I have the sun Realistic Mod working with the default lake.fx without problems .. bc if so wouldn't it also affect the coast? Nop, the coast seems fine... I suppose lake.fx only affect lakes Greetings Edited August 29, 2012 by E61-v1T1 [sIGPIC][/sIGPIC] Hotas TM Warthog | Saitek Pro Flight Rudder | Oculus Rift | MSI Z97 Gaming 3| i5-4690K oc 4.5Ghz | 16Gb ddr3 | GTX 1080 Ti | W10 64Bits
Weltensegler Posted August 29, 2012 Posted August 29, 2012 makes sense...that the ocean is not controlled by the lake.fx :) my bad I could imagine you have hotter reflections on the lakes than on the ocean now though...just guessing 4790K@4,6Ghz | EVGA Z97 Classified | 32GB @ 2400Mhz | Titan X hydro copper| SSD 850 PRO ____________________________________ Moments in DCS: --> https://www.youtube.com/user/weltensegLA --> WELD's cockpit: --> http://forums.eagle.ru/showthread.php?t=92274
Mustang Posted August 29, 2012 Author Posted August 29, 2012 (edited) +1 :megalol: Exacly, The Ultraviolets Rays from the ancient apocalyptic Sun remain there!! Obviously is the lake.fx file modified, I have the sun Realistic Mod working with the default lake.fx without problems .. Nop, the coast seems fine... I suppose lake.fx only affect lakes Greetings Open the lake.fx with Notepad++ and look for line 244 DepthBias = 0.1000000e-005; delete that line and save - reason behind this problem is the file PeterP is using is most likely outdated, that line was the cause of these disappearing lakes so i removed it later on (mentioned here a few weeks ago http://forums.eagle.ru/showpost.php?p=1525721&postcount=15 ) Edited August 29, 2012 by Mustang
E61-v1T1 Posted August 29, 2012 Posted August 29, 2012 Thanks Mustang!! I used your link to install the fix "z-fighting jetwash effect" as well :thumbup: Greetings [sIGPIC][/sIGPIC] Hotas TM Warthog | Saitek Pro Flight Rudder | Oculus Rift | MSI Z97 Gaming 3| i5-4690K oc 4.5Ghz | 16Gb ddr3 | GTX 1080 Ti | W10 64Bits
Weltensegler Posted August 29, 2012 Posted August 29, 2012 :thumbup: Thanks! 4790K@4,6Ghz | EVGA Z97 Classified | 32GB @ 2400Mhz | Titan X hydro copper| SSD 850 PRO ____________________________________ Moments in DCS: --> https://www.youtube.com/user/weltensegLA --> WELD's cockpit: --> http://forums.eagle.ru/showthread.php?t=92274
PeterP Posted August 29, 2012 Posted August 29, 2012 Open the lake.fx with Notepad++ and look for line 244 DepthBias = 0.1000000e-005; delete that line and save - reason behind this problem is the file PeterP is using is most likely outdated, that line was the cause of these disappearing lakes so i removed it later on (mentioned here a few weeks ago http://forums.eagle.ru/showpost.php?p=1525721&postcount=15 ) Hi mustang, Lets compose together a version that includes all your shader fixes - so no one has to fear to brake something if he didn't installed one of your fixes after the sun mod or vice versa. I will add Overcast fix v3 z-fighting fixes Are there more things you would like to see in it?
Mustang Posted August 29, 2012 Author Posted August 29, 2012 Hi mustang, Lets compose together a version that includes all your shader fixes - so no one has to fear to brake something if he didn't installed one of your fixes after the sun mod or vice versa. I will add Overcast fix v3 z-fighting fixes Are there more things you would like to see in it? Those should be all you need :)
Necroscope Posted August 29, 2012 Posted August 29, 2012 PeterP, Mustang, thank you guys! Всех убью, один останусь!
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