BaD CrC Posted April 25, 2014 Posted April 25, 2014 Indeed. Looking only at the confirmed bugs on Erforce list, and the DCS version they appeared, it is enough to totally freak out and loose hope for 1.2.8: - Black Shark on any deck drifting proportionally to the speed of the boat. - Active since 1.2.1 - HUD not repairable (and Doppler Nav) - Active 1.2.0 - CALC / RAIM (Abris Airport Codes) Malfunction - Active v1.2.0 - Incorrect Km / Mile conversion- Active BS1!! - Kh-25ML behavior - Active v 1.2.7 HUD not repairable 8 patches ago!!! Chopper falling into the sea from moving boats 7 patches ago!!! https://www.blacksharkden.com http://discord.gg/blacksharkden
Dr_Arrow Posted April 25, 2014 Posted April 25, 2014 New bunch of lines in the FMOption.lua, regarding the Autopilot called - recoil compensation parameters: (russian translated) Hope that at the end we will have back a working "Hold Collective Brake for change altitude" without fight against the 20% autority. I am also hoping for the collective brake fix and also KH-25ML fix.
Flagrum Posted April 25, 2014 Posted April 25, 2014 I am also hoping for the collective brake fix and also KH-25ML fix. What is wrong witht the collective brake? Or do you mean the dampening effect that is applied to changes of the collective when ALT HOLD is active?
tietze Posted April 25, 2014 Posted April 25, 2014 - Incorrect Km / Mile conversion That one seems to be fixed, no need to lose hope yet! ;-) Please fix the KA-50 bugs :-) Black Shark: Controller profile & setup, TrackIR profile, pit. Warthog HOTAS: Lubing the stick and extending the stick. Posts on howto customize switches in DCS & . Must-have mods for DCS World and KA-50 (mostly JSGME). Casual couch pilot, watching capped.tv...
Erforce Posted May 3, 2014 Author Posted May 3, 2014 Well, frankly when i've read the patch note, i've laughed, don't know why :smilewink: updated OP it a little bit anyway. Enjoy ! (i'm sure many orange/grey line need to be updated too, but i am not able to play atm) TASK / ROLES acronyms guide Black Shark A.I. datalink guide illustrated (v1.2.4 Available on Wiki) DCS World Codex 1.1 : full units list (Speed/Weapons/Armor thickness/Threat zone/Weapon damage...) (Oct 2013) BlackShark 2 1.2.x Bug and glitches thread (v1.2.7)
flanker0ne Posted May 6, 2014 Posted May 6, 2014 (edited) Water's objects reflection (like mountain ecc) flickering due to NAV-MAP page up in the ABRIS solved, at least for me, can you guys confirm that? Edited May 6, 2014 by flanker0ne SCOPRI DI PIU': https://www.amvi.it/joinus.php DISCORD COMBINEDOPS The Battle Planning Tool
Havner Posted May 6, 2014 Posted May 6, 2014 With lots of messages message log on the upper left side of the screen gets bugged. It doesn't disappear by itself anymore and is not displaying new messages. Might be DCS world, not Ka-50 specific, but I only fly in Ka-50 for now. [sIGPIC][/sIGPIC]
Dr_Arrow Posted May 6, 2014 Posted May 6, 2014 Water's objects reflection (like mountain ecc) flickering due to NAV-MAP page up in the ABRIS solved, at least for me, can you guys confirm that? I can confirm, seems to work OK now :)
SAM77 Posted June 26, 2014 Posted June 26, 2014 Radio switch doesn't work for me. Talking to tower is still possible when the switch is set to ground crew. Spoiler Intel i7 14700F | 64GB G.Skill Trident Z5 RGB | MSI RTX 4060 Gaming X 8G | WD Black SN770 2TB | Sound Blaster Audigy RX | MSI B760 Tomahawk WIFI | Thrustmaster T.16000M FCS Flight Pack | TrackIR 5 | Windows 11 Home |
Havner Posted June 26, 2014 Posted June 26, 2014 BS2 1.2.x bugs and glitches thread (not CTD/BSOD) Radio switch doesn't work for me. Talking to tower is still possible when the switch is set to ground crew. Looks like you have 'simple communications' turned in options. [sIGPIC][/sIGPIC]
ShuRugal Posted June 26, 2014 Posted June 26, 2014 With lots of messages message log on the upper left side of the screen gets bugged. It doesn't disappear by itself anymore and is not displaying new messages. Might be DCS world, not Ka-50 specific, but I only fly in Ka-50 for now. this is a World issue. Hoping EDGE comes with a fix...
Havner Posted June 26, 2014 Posted June 26, 2014 this is a World issue. Hoping EDGE comes with a fix... So do I. [sIGPIC][/sIGPIC]
SAM77 Posted June 27, 2014 Posted June 27, 2014 Looks like you have 'simple communications' turned in options. Easy communication is not enabled I just had a look at my options. Spoiler Intel i7 14700F | 64GB G.Skill Trident Z5 RGB | MSI RTX 4060 Gaming X 8G | WD Black SN770 2TB | Sound Blaster Audigy RX | MSI B760 Tomahawk WIFI | Thrustmaster T.16000M FCS Flight Pack | TrackIR 5 | Windows 11 Home |
Home Fries Posted July 16, 2014 Posted July 16, 2014 Minor bug with the SAI cage knob: When using the key command for pull with the SAI caged and locked (i.e. cold start) and then using the key comand for turning the knob counterclockwise (unlocking the SAI), once you release the knob it stays out. In other words, the command is a toggle rather than a pull, and since it started "out" (in the locked position) it toggles "out" to caged when released. Workaround is to right click the knob with the mouse, but this is an inconvenience when it can otherwise be mapped to HOTAS/MFDs. -Home Fries My DCS Files and Skins My DCS TARGET Profile for Cougar or Warthog and MFDs F-14B LANTIRN Guide
BaD CrC Posted September 26, 2014 Posted September 26, 2014 Erforce, this is a beautiful day today. You can edit and remove... The HUD BUG! RIP HUD BUG! Born 1.2.0, died 1.2.10 update2. An 11 patches old bug!!! 1 https://www.blacksharkden.com http://discord.gg/blacksharkden
Erforce Posted September 30, 2014 Author Posted September 30, 2014 What a beautiful line of patch note ;-) I will update this post with last reports as soon as i can, right now i'm working like a fool and my joystick is well buried in the basement. TASK / ROLES acronyms guide Black Shark A.I. datalink guide illustrated (v1.2.4 Available on Wiki) DCS World Codex 1.1 : full units list (Speed/Weapons/Armor thickness/Threat zone/Weapon damage...) (Oct 2013) BlackShark 2 1.2.x Bug and glitches thread (v1.2.7)
BaD CrC Posted December 4, 2014 Posted December 4, 2014 Did you guys noticed a recoil effect when pressing trigger even when no round is fired? https://www.blacksharkden.com http://discord.gg/blacksharkden
Flagrum Posted December 4, 2014 Posted December 4, 2014 Did you guys noticed a recoil effect when pressing trigger even when no round is fired? Nope. Only when trying to fire empty S-8 pods the helo pitches up. That was discussed in some other thread, I believe. Some, me included, believe that this might be a "feature": some sort of automatic compensation for the effects when firing rockets that is even present when the pods are empty. But the gun? No, the helo is stable as a rock when pressing the trigger when there is no ammo and no rounds are actually fired.
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