Jump to content

Recommended Posts

Posted
Not quite the new coastal water refraction effects are still present.

 

Nate

 

That is a nice detail. :)

Win10 x64 | SSDs | i5 2500K @ 4.4 GHz | 16 GB RAM | GTX 970 | TM Warthog HOTAS | Saitek pedals | TIR5

  • Replies 155
  • Created
  • Last Reply

Top Posters In This Topic

Posted (edited)

I am getting great performance with the new update but still getting about 5-10sec of freeze-stutter-loading at the start of a mission. Game is installed on SSD.

Edited by Quirkitized
  • 4 weeks later...
Posted
I just installed 1.2.1 and I straight away used my own High.lua where I have 20km view distance for cities and bit more high res ground textures compared to default High.lua in sim and really... the sim is still running good for me.. same setting as what I had before to tress and bushes etc.. and honestly I can't tell any diference beween FPS I had in 1.2.0 with my tweaks and this one... I don't know what the fuss is about?

 

That is the answer really, having just tweaked my own high.lua file, I see that 1.21 has just about tripled most of the view distances / full detail rendering distances.

 

I see it this way, ED are doing this so that in A10 / P51, etc, you have a detailed world at high altitudes, you see all the districts/towns, etc for visual references. Unfortunately, when you are in the black shark flying at low altitude, those districts/towns are being rendered at higher detail and for a longer distance, hence the frame rate drop.

 

Rocket and Bomb explosions effects have probably also been doubled or tripled, whilst it looks good, it turns the game into a slow slide show. Just play Battle mission in Black shark to see this effect at its worse, when the grads MRL (Multiple Rocket Launcher) lets loose and the rockets impact (30 down to 5-8 fps).

 

It is also informative to turn on the in game FPS counter, by tapping R-Ctrl Pause twice and take notice of the objects displayed and/or rendered in the scene. At 300-600 units, Fps is pretty good, but as you look around Battle, it can go to 1200/1400 units, and in the Grad MRL rocket launches it will go to 2800-3000+ units to render, this makes DCS FPS really chug down to single digit figures.

 

I too, now have DCSW 1.21 running about the same as BS1/2 Frame rates at a better looking visuals.

 

Except from high.lua

 

distance =

{

distance10x10 = 20000.0; -- org 1.21=60000, 1.20=30000

distanceLevel0 = 15000.0; -- org 1.21=38000, 1.20=18000

uniqueSceneFarDistance = 10000.0; -- org 1.21=10000

smokesSceneFarDistance = 10000.0; -- org 1.21=10000

minimalSquareOnScreen = 50; -- org 50

minimalSquareOnScreenFull = 100; -- org 100

 

mapLodDistance0 = 2000; -- org 2000

mapLodDistance1 = 4000; -- org 4000

mapLodDistance2 = 6000; -- org 6000

mapLodDistance3 = 8000; -- org 8000

smallShitDimention = 400; -- org 400

}

 

distanceBlend =

{

townNearDistance = 100.0; -- org 1.21=20000, 1.20=10000

townFarDistance = 15000.0; -- org 1.21=60000, 1.20=25000

fieldNearDistance = 100.0; -- org 1.21=10000

fieldFarDistance = 15000.0; -- org 1.21=60000, 1.20=13000

waterNearDistance = 100.0; -- org 1.21=6000

waterFarDistance = 15000.0; -- org 1.21=12000

townLightNearDistance = 100.0; -- org 1.21=9000, 1.20=9000

townLightFarDistance = 15000.0; -- org 1.21=60000, 1.20=10000

subforest = {100, 5000}; -- org 1.21=8000,13000

beach = {100, 5000}; -- org 1.21=8000,13000

road = {100, 5000}; -- org 1.21=8000,13000

}

 

district =

{

maxDistrictsAround = 100000; -- org 100000

 

farDistance = 20000.0; -- org 1.21=20000, bs2=10000 Show all districts up to this range

farFullRenderDistance = 2000.0; -- org 1.21=15000, bs2=6000 Render Full detail upto this range

nearFullRenderDistance = 1000.0; -- org 1.21=500, bs2=800 Render Full detail from this range

nearDistance = 1000.0; -- org 1.21=250 bs2=560 Render Districts from this range

 

I am no expert, so it may cause some slight issues (things poping out of thing air), but at least I can play the game, hopefully this may help some others.

 

Running i7 3770k 4.3ghz, 8gb, ati 5850 1gb

 

Cheers, ALL

Asus p877v-pro, Intel I7 3770k 4.2ghz, 32gb Ripjaw X ram, Nvidia RTX-2070 Super, Samsung 32" TV, Saitek x52 pro Joystick and Combat rudder pedals, TrackIR 5, Win8.1 x64 with SSD and SSHD protected by (Avast AV).

 

DCS Tech Support.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...