Jump to content

IFF with SEAD


Recommended Posts

Hey guys (and gals?)

 

Is there any way to tell friend from foe when doing SEAD missions with the SU25T? I think I've racked up too many team kills by not knowing the position of friendlies quite a few times to the disappointment of both myself and my fellow team mates

 

So far the only way I seem to be able to tell the difference is when the RWR goes red in the middle....is this a correct way of determining enemy SAMs?

 

Any hints would be greatly appreciated.


Edited by Mohamengina
Link to comment
Share on other sites

Well, if your using the Phantasmagoria pod in combination whit the KH-25MPU and/or KH-58U then its easy.

Anything showing up as a diamond on the HUD is enemy.

 

Though, if you are using optical weapons like the KH-25ML for example its becomes a bit more difficult

 

Lets say you fly on RED side vs USA on blue

in that case you have to make sure the equipment your locking up is US equipment. (avenger/vulcan/stinger manpad etc)

 

Though, if your on Russia VS Georgia you have a problem, they both use the same equipment.

So two things to determine Friend or Foe by optical means,

Look if there firing at you or your buddies

Look in which direction there facing.

If there facing you and/or tracking you, there enemy.

 

If your seeing there rear and there not tracking you likely there friendly.

 

hope this helps, reading the briefing also helps though.

[sIGPIC][/sIGPIC]

The keeper of all mathematical knowledge and the oracle of flight modeling.:)
Link to comment
Share on other sites

There's your problem. Although in some cases the mission is poorly briefed and you can't know where the enemy is, you shouldn't be firing if you can't IFF.

 

by not knowing the position of friendlies

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Link to comment
Share on other sites

Can't rely on that I'm afraid.

 

 

Been on a server with 20 people 2 days ago, and I have an escort of a P51D and a Su25T SEAD for my A10, and all of a sudden I get a spike of about 20 TORs in front of me...

 

Now, I'm Russian (RED) so my confidence is high that they are friendly, they did not lock me, but sure enough, I pass through the first 15 TORs and all is well, then the next patch of TORs just within a few miles of a friendly airbase starts to shoot at me, at no point did I get a RWR of a hard lock. Another fantastic example is giving Russians Patriot Missile sites for defense... O_o wut?

 

 

Mission designers are doing this to us on most missions in a lot of servers, so to be honest blame them, im no good at making maps so i cannot be too stingy about it. It would be ok if they would at least give them the X position on the TAD or some kind of useful information on the briefing but it all becomes messy when you have moving units of mixed equipment between two different factions with no way of identifying if that is a friend or foe.

 

It's a huge issue for mission designers and a lot of players are complaining about this in game. Stick the right equipment to the right side and at least give us good enough intel to know when enemies move in or friendlies move out if you are going to move and mix equipment up with different factions.

 

It's bad map design, so if you are one of those people... stop it! Punk! I can't sleep at night not knowing whether a TOR is friendly or not anymore regardless what side I'm on... :(


Edited by ralfidude
Link to comment
Share on other sites

Can't rely on that I'm afraid.

 

 

Been on a server with 20 people 2 days ago, and I have an escort of a P51D and a Su25T SEAD for my A10, and all of a sudden I get a spike of about 20 TORs in front of me...

 

Now, I'm Russian (RED) so my confidence is high that they are friendly, they did not lock me, but sure enough, I pass through the first 15 TORs and all is well, then the next patch of TORs just within a few miles of a friendly airbase starts to shoot at me, at no point did I get a RWR of a hard lock. Another fantastic example is giving Russians Patriot Missile sites for defense... O_o wut?

 

 

Mission designers are doing this to us on most missions in a lot of servers, so to be honest blame them, im no good at making maps so i cannot be too stingy about it. It would be ok if they would at least give them the X position on the TAD or some kind of useful information on the briefing but it all becomes messy when you have moving units of mixed equipment between two different factions with no way of identifying if that is a friend or foe.

 

It's a huge issue for mission designers and a lot of players are complaining about this in game. Stick the right equipment to the right side and at least give us good enough intel to know when enemies move in or friendlies move out if you are going to move and mix equipment up with different factions.

 

It's bad map design, so if you are one of those people... stop it! Punk! I can't sleep at night not knowing whether a TOR is friendly or not anymore regardless what side I'm on... :(

 

Its funny I was in that server the other day when you were on the opposing team. The only confusing thing about that mission is that battle lines were reversed. I.e. blue ground vehicles were closer to the red home plate and vice versa. The mission was basically a race to see which side could finish its objectives first. The TOR's you were referring to were a bunch hiding just outside your homeplate as an anti base rape measure. I must say these have worked quite effectively in the past (I saw an SU25 get shot trying to be sneaky).

 

As you where on the blue team, your objectives were composed of Russian vehicles and hence each armour group may have had a TOR defending it, these are well away from the anti base rape sams. Rather than just saying this 'mission makes no sense' try reading the briefing or jumping into the 104th's ts to ask some questions as I did, they were all very helpful btw.

 

Actually I think op moonshine is a fantastic template for red vs blue scenario's when fc3 comes out.

Link to comment
Share on other sites

Hey guys (and gals?)

 

Is there any way to tell friend from foe when doing SEAD missions with the SU25T? I think I've racked up too many team kills by not knowing the position of friendlies quite a few times to the disappointment of both myself and my fellow team mates

 

So far the only way I seem to be able to tell the difference is when the RWR goes red in the middle....is this a correct way of determining enemy SAMs?

 

Any hints would be greatly appreciated.

Having read through the thread thusfar, I'd say, mission design concepts aside, when in doubt, don't fire unless fired upon. That would be the ROE in a problematic situation where similar equipment is being used by both sides and you can't be positive about the enemy postions. You just have to be ready to go either defensive or offensive in an instant and never assume you're safe.

 

 

Rich

YouTube Channel: https://www.youtube.com/channel/UCU1...CR6IZ7crfdZxDg

 

_____

Win 10 Pro x64, ASUS Z97 Pro MoBo, Intel i7-4790K, EVGA GTX 970 4GB, HyperX Savage 32GB, Samsung 850 EVO 250 GB SSD, 2x Seagate Hybrid Drive 2TB Raid 0.

Link to comment
Share on other sites

going into combat with no IFF system is just silly.

 

You fixed the OAT gauge, now make a rudementary IFF system that works. Don' tcare if it is reasiltic or not. Don't care if the real one is classified or not. The sim knows if it is a friend or foe and it should be able to tell us that useful info.

 

thank you.

Link to comment
Share on other sites

Some maps have fog of war enabled. You can see your own units but cannot see the opfor unless you are close. Check your servers map. I don't consider it cheating, just good SA.

 

Considering you can't get on the radio and ask "is this one of ours" i agree :D

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...