Jump to content

Recommended Posts

Posted

ED will have to pry the Module from my cold dead hands to get me to stop working in it... lol.

 

Anyway:

We've been trucking along, hitting walls, asking for help here, sometimes we get it, sometimes we don't.

 

It's no big deal, only thing it really impacts is Dev Time . (and my grey hair count, j/k, lol)

 

If we believe we wont get an answer in a timely manner we'll move to something else and leave what we have to come back to when we either get an answer or figure it out on our own.

 

There's plenty of both scenerios going on.

 

 

 

Wow,

 

I understand several things now : Why my custom cockpit+model had to be changed each time a new patch went out.

 

As I take it, the only way to release a FREE mod is to use an ED's existing cockpit ?

 

Instead of discouraging me, it makes me want to reach/build a team and ask for a 3rd party developper license. I guess the 3rd party developper license price is under NDA too. Could we just have an idea of it ? Just to give me hope or let me know I'd better stop everything now ?

 

I Sure hope not, as of right now, members of the team are hard at work on cockpit systems and switchology. once our 3d pit is in a usable state those systems will be migrated over from the test pit to the new one.

 

 

In regards to 3rd Party license/Dev....

I sure hope we dont have to "Pay" for it.

 

We had a Plan to get together a presentation and video of our Project once we have all aspects covered (3d External Model, Fully Animated, and Cockpit), Hopefully that will be enough for ED to allow us to sign an NDA.

 

 

 

As you can see, since our secret project was announced publicly, The progress we've made in Just 3 weeks time since the team was formed.

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9)

3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs

Posted

Beczl know how difficult it is to create a nice mod for the comunity. I took DCS: W it is beta version, so I was disappointed.Im happy if DCS:W progressing. There are many capable people and I think we can still create a lot of nice modules for DCS.

Posted

Sorry Skate, I always forget to mention I speak from an helicopter mod point of view.

 

I can witness it's completely hard and not as supported as planes at this moment.

 

Maybe Ed will release some basic fm and cockpit apis for helicopter ?

I guess the current api for planes doesn't suit helicopters, the ones I did just crashed the game.

 

I'm waiting for this moment or something that could unlock this situation.

Posted
Hey Pat01, I think that you can configure your lua as a "fixed wing aircraft" and not as a helo, but in your EFM code, as long as you define the forces/moments like a helo with the following:

 

Fuselage forces/moments

Main rotor forces/moments

Tail rotor forces/moments

 

And assign your axis to controls pedal, collective, cyclic as opposed to to fixed wing flight controls, you should be able to have a helo working in there.

 

Now determining those forces and moments are drastically difference than fixed wing. Here is a NASA UH-60A math model simulation report that would describe how to get there:

 

http://rotorcraft.arc.nasa.gov/tutorial/reports.html

 

The EFM is generic enough that you define exactly how those forces and moments work so the EFM could care less whether you are modeling a helo or fixed wing aircraft.

 

CptSmiley, your attention is appreciated.

I already had some maths litterature about helicopter models, I'll have a deep look into your link.

 

Having to configure the Gazelle as a plane is a pity, but I guess it's the only way for a non-3rd party developper at this time. I'll have a try and let you know.

 

Thanks for all.

Posted

Guys, you need to remember this is a big step change from FC modding and overlaying existing aircraft which was relatively easy.

 

You are talking about fully featured fully customisable aircrafts and flight models.

 

I can't say much as I'm under an NDA as you also know but a big change happened a couple of weeks to be able to protect ED and 3rd party dev's work.

 

Also a lot of things are still being developed by ED, some on 3rd party dev and your suggestions.

No one is saying features won't be opened up to the community to develop but be patient and let the dev teams and ED tackle problems and solve issues to make it easier for you in the future.

 

There are things we cannot tell you right now, that is the business of developing.

We will help where we can of course but when me ways of doing things are brought in we all have to learn new ways to do things.

 

An SDK has not been developed yet so you can just plug into it. Please be patient.

Chris

Posted

and Cappochino.

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9)

3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs

  • 4 weeks later...
Posted
No, but the flight model API has it in the ed_fm_set_atmosphere function. I just send this back to my cockpit code.

 

Thanks, the FM API will be my next step.

  • 7 months later...
Posted
All dispatch_action() that belong the gears, flaps, control surfaces no longer work. We'll have a new method but unfortunately I can't share it due I'm under NDA. I just want to inform you about that situation so you don't waste time to try to find a solution. Should Alex give you an official info about that.

 

Sorry to bump this, but it's somewhat dated and I haven't seen a resolution posted anywhere yet. Did this ever get resolved?

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...