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Anyone else think the new AFM missiles are broken?


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Posted

Wasn't sure to put this in general discussion or the bugs section, but does anyone else feel the AFM has broken the missiles? I could be wrong, maybe this is how they would behave in real life...

But in FC2 a radar guided missile was almost a kiss of death; if I managed to spoof the first missile the second would almost always get me no matter what I did...

Now in FC3 they bleed energy so fast, dodging them is a walk in the park. Do one simple turn, no chaff required, and the missile will bleed SO MUCH airspeed it can't possibly hope to catch you. Most BVR fights end up with both fighters closing to almost WVR and then firing a radar guided missile so close it has to score a hit... So I guess the effective range has been reduced...? again idk if this is realistic or not.

 

Just to illustrate my point though, last night I was able to create a mission with myself in an F-15c, guns only, against an excellent AI su-27 with a full compliment of missiles. He managed to fire 2 R-27ER's at me, and one.... I forget the name of it, but the russian version of the aim-9 and I was able to almost effortlessly dodge all of the missiles and then kill him with my gun. He still had 3 missiles left so he didn't run out of ammo...

 

So if this is how missiles are in real life, well awesome because I thought they were too hard in FC2 anyway! but somehow I think we're not giving real life BVR missiles enough credit...

Discuss! :smartass:

Posted

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Posted

It's on the bug list, though this does mean it is also pending review by the relevant engineers that hold the data.

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Posted
This has been noted before?

 

Ages ago.

 

Advisable to read/peruse the relevant forums prior to posting new threads. Not that there is anything wrong with duplicates mind you, rather too much than none at all.

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Posted
Ages ago.

 

Advisable to read/peruse the relevant forums prior to posting new threads. Not that there is anything wrong with duplicates mind you, rather too much than none at all.

 

Ages ago? how? when this was only released a few days ago?!

I did do a search I promise! I couldn't find anything on missiles bleeding speed too quick...

Posted

FWIW, which may not be much, missile pK seems about right--against the AI, anyway. Launches from Rmax seldom hit--as should be expected--and missiles launched within Rtr almost always do.

 

What I find interesting, though, is that in the Su-27's pit, the DLZ is identical for the R-27 and R-27ER except for Rmin. Yet the kinematic range of the R-27ER should be about 20km longer. In the F-15's pit, the same seems true for the AIM-120 and AIM-7 even though AIM-120 bests the AIM-7 by about 10km.

 

 

Rich

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Posted

well thats what I'm talking about; if its right then its not a bug! i dont care about making it 'easy' or 'hard' i care about it being realistic!

Posted

The radar missiles in FC2 were almost a kiss of death? Were you playing against the AI or online. Many people found them very easy to evade. I remember firing a ER from about 5 miles away and it didn't even track the target.

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Posted
The radar missiles in FC2 were almost a kiss of death? Were you playing against the AI or online. Many people found them very easy to evade. I remember firing a ER from about 5 miles away and it didn't even track the target.

 

against AI

and what was the aspect when you fired that missile? if you exceed the missile seeker's gimble limits it won't reacquire. Actually its a really effective evasion technique...

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