lobo Posted December 2, 2012 Posted December 2, 2012 Wondering if anyone has more accurate info on the drag index for external stores on the A-10C... The values below are mainly from the A-10a manual. I've had to guess at some of these ie the AN-AAQ-28 Litening pod which I assigned the same drag index as an AGM-65. Anyone have more accurate info they can share? Drag Index Chart External Store (each) Drag Index 600 Gallon fuel tank 0.86 AN-AAQ-28 0.35 ALQ-131 0.75 LAU-68 (full) 0.27 LAU-68 (empty) 0.79 LAU-117 0.58 LAU-88 0.61 TER-9 0.61 Mk-82 0.20 Mk-82 0.25 Mk-82 AIR 0.26 Mk-84 0.50 CBU-87 1.17 CBU-97 1.17 LUU-2 0.45 GBU-10 0.71 GBU-12 0.51 GBU-38 0.20 GBU-31 0.50 CBU-103 1.17 CBU-105 1.17 AGM-65 0.35 AIM-9 (dual) 0.40 Lobo's DCS A-10C Normal Checklist & Quick Reference Handbook current version 8D available here: http://www.digitalcombatsimulator.com/en/files/172905/
Sierra99 Posted December 3, 2012 Posted December 3, 2012 Unless the weapon is dramatically changed, the drag index should be the same...or am I missing something? [sIGPIC][/sIGPIC] Primary Computer ASUS Z390-P, i7-9700K CPU @ 5.0Ghz, 32GB Patriot Viper Steel DDR4 @ 3200Mhz, ZOTAC GeForce 1070 Ti AMP Extreme, Samsung 970 EVO M.2 NVMe drives (1Tb & 500 Gb), Windows 10 Professional, Thrustmaster Warthog HOTAS, Thrustmaster Warthog Stick, Thrustmaster Cougar Throttle, Cougar MFDs x3, Saitek Combat Rudder Pedals and TrackIR 5. -={TAC}=-DCS Server Gigabyte GA-Z68XP-UD3, i7-3770K CPU @ 3.90GHz, 32GB G.SKILL Ripjaws DDR3 @ 1600Mhz, ZOTAC GeForce® GTX 970.
Eddie Posted December 3, 2012 Posted December 3, 2012 I'll make corrections to what you've posted and fill in the gaps later on after work. A lot of the numbers you have are incorrect.
Marklar Posted December 3, 2012 Posted December 3, 2012 Wondering if anyone has more accurate info on the drag index for external stores on the A-10C Sorry for noob question, but what you need this information for? Is it somehow useful in our simulated world? i9 13900K; RTX 4090, 64GB RAM. Reverb G2; VPC MongoosT-50CM3, VPC WarBRD Base with VPC Constellation ALPHA stick, MFG Crosswind V3
Eddie Posted December 3, 2012 Posted December 3, 2012 It is just as useful in DCS as it is in the real world. If you want to actually calculate your optimum cruise altitude you'll need to know your drag index, likewise if you want to work out your combat radius and/or work out bingo/joker fuel levels. The list goes on. Basically weight and drag are the two main things you need to know in order to work out performance data. It's also a factor in deciding what weapon load to take on any given mission in the first place.
Marklar Posted December 3, 2012 Posted December 3, 2012 I agree, if we are talking about long distance missions. i9 13900K; RTX 4090, 64GB RAM. Reverb G2; VPC MongoosT-50CM3, VPC WarBRD Base with VPC Constellation ALPHA stick, MFG Crosswind V3
Eddie Posted December 3, 2012 Posted December 3, 2012 It applies equally to all flights, irrespective of distance. However distance will have an impact on your selected cruise altitude in the case of a short transit to the contact point.
Marklar Posted December 3, 2012 Posted December 3, 2012 OK, lets take a campaign mission for example. I've done only 10 missions so far. Every time I take 6x AGM65D, 2x GBU10, 2x AIM-9, TGP and 85% of fuel. In such configuration I am able to reach the target, destroy it, find and destroy extra targets market by JTAC, RTB and still have plenty of fuel on board. Why should I bother about optimum cruise altitude, combat radius and/or bingo/joker fuel levels? Don't take me wrong. I am not saying all these drag/performance calculations are useless, just want to understand how and when virtual pilots use it in DCS world. i9 13900K; RTX 4090, 64GB RAM. Reverb G2; VPC MongoosT-50CM3, VPC WarBRD Base with VPC Constellation ALPHA stick, MFG Crosswind V3
Eddie Posted December 3, 2012 Posted December 3, 2012 Well that's because the campaign missions, and many community made missions have an insanely short flight time from homeplate to the target. Because I suspect many people would get bored having to fly for 15-20 (at least) mins to the target area. Any mission made in a realistic manner, with the associated flight profile, especially where you need to maintain a station time would be very different. And if you were to fly CAS missions where station times are in play then in flight refuelling would come into play as well. As an example, looking at my flying (all in MP) my shortest flight are usually in the 1.5-2 hour range. And some are 4 or more hours. And yes, that's without rearming. If it's a multi sortie flight with one of more rearming stops, it can be even longer. But obviously many people don't have time/can't be bothered flying in such a way, so the campaigns/missions included with the sim are very short to cater for the bulk of the player base.
PhoenixBvo Posted December 3, 2012 Posted December 3, 2012 You'll find the procedure for range using drag index in section 4 of the T.O. 1A-10A-1-1 (the dash one) included in this pdf: A-10A Flight Manual. It starts on page 479 of that pdf. Thanks for uploading Eddie :) [sIGPIC][/sIGPIC] CPU i7 4970k @ 4.7 GHz RAM 16GB G.Skill TridentX 1600 ATX ASUS Z97-PRO DSU Samsung 850 PRO 256GB SSD for Win10, Plextor M6e 128GB SSD for DCS exclusively, RAID-1 HDDs GFX Aorus GTX 1080 Ti 11GB Xtreme Edition, ASUS ROG Swift PG279Q, 27" with G-Sync, Oculus Rift CV1 HID TM HOTAS Warthog + 10 cm extension, MFG Crosswind pedals, TrackIR 5, Obutto oZone My TM Warthog Profile + Chart, F-15C EM Diagram Generator
Eddie Posted December 3, 2012 Posted December 3, 2012 As for the OP. Drag Index values for the A-10C below. BRU-42 TER: 0.74 LAU-117: 0.20 LAU-88: 0.50 DRA+2 LAU-105: 0.23 LAU-131/68: 0.80 SUU-25: 0.98 LITENING ATP: 1.17 MK-82/GBU-38: 0.14 MK-82AIR: 0.38 MK-84/GBU-31: 0.40 BDU-33: 0.02 CBU-87/97/103/105: 1.17 GBU-12: 0.51 GBU-10: 1.46 AIM-9M: 0.40 AGM-65: 0.82 ALQ-131(Deep): 1.18 MXU-648: 0.75 600 Gal Drop Tank: 1.45
Marklar Posted December 3, 2012 Posted December 3, 2012 As I thought, long missions only :). i9 13900K; RTX 4090, 64GB RAM. Reverb G2; VPC MongoosT-50CM3, VPC WarBRD Base with VPC Constellation ALPHA stick, MFG Crosswind V3
PhoenixBvo Posted December 3, 2012 Posted December 3, 2012 (edited) As for the OP. Drag Index values for the A-10C below. Thanks for posting! But could you explain the differences with the A-10A manual for the same items? I mean, I know you have access to the correct info, but I don't really understand: e.g. the GBU-12 has drag index 0.51 in both tables whereas the GBU-10 has 1.46 in your list and 0.71 in the A-10A manual... Edited December 3, 2012 by PhoenixBvo [sIGPIC][/sIGPIC] CPU i7 4970k @ 4.7 GHz RAM 16GB G.Skill TridentX 1600 ATX ASUS Z97-PRO DSU Samsung 850 PRO 256GB SSD for Win10, Plextor M6e 128GB SSD for DCS exclusively, RAID-1 HDDs GFX Aorus GTX 1080 Ti 11GB Xtreme Edition, ASUS ROG Swift PG279Q, 27" with G-Sync, Oculus Rift CV1 HID TM HOTAS Warthog + 10 cm extension, MFG Crosswind pedals, TrackIR 5, Obutto oZone My TM Warthog Profile + Chart, F-15C EM Diagram Generator
EtherealN Posted December 3, 2012 Posted December 3, 2012 As I thought, long missions only :). To be precise, realistic missions only. :) [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester
Speedbrake Posted December 3, 2012 Posted December 3, 2012 Drag Index is a number calcualted at the (coef. of lift) CL=0.3 and a Mach of M0.8. It is adjusted by a some what standard set of curves for other CLs and Machs. It is a very good approximation of how and what the added drag of the store is on the aircraft. HOWEVER, there is also another term that needs to be taken into consideration, interferrence drag. This is the added drag due to the store(s) loaded on the adjacient store station.
Eddie Posted December 3, 2012 Posted December 3, 2012 Thanks for posting! But could you explain the differences with the A-10A manual for the same items? I mean, I know you have access to the correct info, but I don't really understand: e.g. the GBU-12 has drag index 0.51 in both tables whereas the GBU-10 has 1.46 in your list and 0.71 in the A-10A manual... The A-10A manual you have is almost certainly from the 1980s, data such as this is updated quite often.
lobo Posted December 3, 2012 Author Posted December 3, 2012 Thanks for the info Gentlemen! Much appreciated. Cheers! Lobo's DCS A-10C Normal Checklist & Quick Reference Handbook current version 8D available here: http://www.digitalcombatsimulator.com/en/files/172905/
lobo Posted December 3, 2012 Author Posted December 3, 2012 (edited) Sorry for noob question, but what you need this information for? Is it somehow useful in our simulated world? Looking to do more realistic mission planning. Specifically fuel and bingo fuel calculations. :book: With regards to Bingo, is it correct to say that bingo = climb (after combat) + cruise to base + reserve? Looking at the sample inflight data log in the 10A-1 manual (diagram A9-1)... in the example given in this diagram you would add 605 (climb) + 928 (cruise) + 2000 (reserve) for a bingo fuel of 3533 lbs? Is this correct? Thanks Edited December 3, 2012 by lobo** Lobo's DCS A-10C Normal Checklist & Quick Reference Handbook current version 8D available here: http://www.digitalcombatsimulator.com/en/files/172905/
Eddie Posted December 3, 2012 Posted December 3, 2012 in the example given in this diagram you would add 605 (climb) + 928 (cruise) + 2000 (reserve) for a bingo fuel of 3533 lbs? Is this correct? Thanks Yep.
lobo Posted December 3, 2012 Author Posted December 3, 2012 Yep. Thanks Eddie. :thumbup: Lobo's DCS A-10C Normal Checklist & Quick Reference Handbook current version 8D available here: http://www.digitalcombatsimulator.com/en/files/172905/
GripenNG Posted December 4, 2012 Posted December 4, 2012 It is just as useful in DCS as it is in the real world. If you want to actually calculate your optimum cruise altitude you'll need to know your drag index, likewise if you want to work out your combat radius and/or work out bingo/joker fuel levels. The list goes on. Basically weight and drag are the two main things you need to know in order to work out performance data. It's also a factor in deciding what weapon load to take on any given mission in the first place. Hey Eddie, you have any availible diagrams for calculation of optimum cruise altitude? If not, how do I calculate it myself? [sIGPIC][/sIGPIC] Snooze-81st-vFS
Eddie Posted December 4, 2012 Posted December 4, 2012 Grab a copy of the A-10A -1, all the info for calculating such things is in there and still valid for the A-10C.
PhoenixBvo Posted December 5, 2012 Posted December 5, 2012 Hey Eddie, you have any availible diagrams for calculation of optimum cruise altitude? If not, how do I calculate it myself? http://forums.eagle.ru/showpost.php?p=1621017&postcount=10 [sIGPIC][/sIGPIC] CPU i7 4970k @ 4.7 GHz RAM 16GB G.Skill TridentX 1600 ATX ASUS Z97-PRO DSU Samsung 850 PRO 256GB SSD for Win10, Plextor M6e 128GB SSD for DCS exclusively, RAID-1 HDDs GFX Aorus GTX 1080 Ti 11GB Xtreme Edition, ASUS ROG Swift PG279Q, 27" with G-Sync, Oculus Rift CV1 HID TM HOTAS Warthog + 10 cm extension, MFG Crosswind pedals, TrackIR 5, Obutto oZone My TM Warthog Profile + Chart, F-15C EM Diagram Generator
alfredo_laredo Posted May 14, 2014 Posted May 14, 2014 Grab a copy of the A-10A -1, all the info for calculating such things is in there and still valid for the A-10C. Ok.. all charts on question have a max of drag index of 8.00 having 3 Mavericks on each wing add to almost 8.00. And with a few bombs its very easy to get numbers up to 10-15 range. Does that mean that any load above 8.0 its unrealistic? A.K.A. Timon -117th- in game
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