Morkva_55 Posted May 6, 2013 Share Posted May 6, 2013 There is no need in ApacheA Mod anymore, you can fly on default Apache and other heli. I'm find a way to do it couple months ago... Later I will give an detailed instructions how to do it. :music_whistling: Link to comment Share on other sites More sharing options...
Stratos Posted May 6, 2013 Share Posted May 6, 2013 Are you serious or is a joke? I don't understand anything in russian except Davai Davai! Link to comment Share on other sites More sharing options...
Morkva_55 Posted May 6, 2013 Share Posted May 6, 2013 (edited) No, it is not a joke. 1. Put files from AH-64.zip archive to DCS World\Mods\aircrafts DL Link: http://dfiles.ru/files/iq9gt3dz7 LINK FIXED 2.Then put file from Input.rar archive to DCS World\Config\Input\Aircrafts This is important! Input in this folder alter other game settings and enables control of the default/not modded helicopter. 3. After that replace the files in DCS World\Scripts\Database\helicopters from archive helicopters.rar 4. Open ME and set default AH-64A/D on the map as a player/client, load missiom and :pilotfly:! This method is fully online compatible - just set default AH-64A/D as client! So players who don't have this mod will see the heli without any problem. One thing - you may need to replace the files in the bin folder to your own one... Other heli can be set as flyable by the similar way. Сhecked up personally. Edited May 6, 2013 by Morkva_55 Link to comment Share on other sites More sharing options...
Stratos Posted May 6, 2013 Share Posted May 6, 2013 Sorry Morkva, the Apaches appear as player selectable, but once the game start they are regular AI. I don't understand anything in russian except Davai Davai! Link to comment Share on other sites More sharing options...
aussieboy Posted May 6, 2013 Share Posted May 6, 2013 It actually can't work that way, it must be done in a specific manor to operate as a proper player flyable. Stratos, if you're interested I can put together a package to send to you that will allow the AH-1W, Ah-64A and D, UH-60A, and Mi-24V to be fully player flyable, with semi clickable cockpits. My version uses the exterior model as main panel background, I've changed the options files too allowing access to each helo's options dialog in game for setting the trimmer mode or adding custom options if anyone is feeling adventurious. Link to comment Share on other sites More sharing options...
Stratos Posted May 6, 2013 Share Posted May 6, 2013 I will prefer the BS cockpit. i installed the mod available in post #58, can make the Apache work, Hellfires and Hydras work perfectly, the cannon moves from side to side at full speed while shooting making effective fire truly impossible. I don't understand anything in russian except Davai Davai! Link to comment Share on other sites More sharing options...
wasted Posted May 6, 2013 Share Posted May 6, 2013 Do I need to have Ka-50 module installed to get it working? I mean the method that Morkva_55 posted. Thanks. Link to comment Share on other sites More sharing options...
sammy Posted May 6, 2013 Author Share Posted May 6, 2013 Do I need to have Ka-50 module installed to get it working? I mean the method that Morkva_55 posted. Thanks. Using Ka-50 cockpit always requires bs2 module installed Link to comment Share on other sites More sharing options...
Morkva_55 Posted May 7, 2013 Share Posted May 7, 2013 Sorry Morkva, the Apaches appear as player selectable, but once the game start they are regular AI. ...you may need to replace the files in the bin folder of the Mod to your own one from Ka-50 folder. CockpitKa50.dll Ka50.dll ka50_protect.dll ka50_protect.exe Link to comment Share on other sites More sharing options...
trietnguyen Posted May 7, 2013 Share Posted May 7, 2013 AH-64A/D,UH-1H FLYABLEentry.rar Link to comment Share on other sites More sharing options...
Stratos Posted May 7, 2013 Share Posted May 7, 2013 trienguyen can you please post instructions of how to install your mods? I don't understand anything in russian except Davai Davai! Link to comment Share on other sites More sharing options...
aussieboy Posted May 7, 2013 Share Posted May 7, 2013 I have a couple of questions: 1: Can you take off using the above method 2: Do you see the weapon loads in the ME if using ApacheA Link to comment Share on other sites More sharing options...
Stratos Posted May 7, 2013 Share Posted May 7, 2013 Not tried the Take off, but Apache weapons are useable expect for the gun as it swings left to right at very fast speed making impossible to hit anything. I will love a flyable Hind mod that works too. I don't understand anything in russian except Davai Davai! Link to comment Share on other sites More sharing options...
aussieboy Posted May 7, 2013 Share Posted May 7, 2013 From what I've tried neither of the above methods work correctly so I'd like to ask if someone here would like to put their hand up and volunteer to try my version out. Link to comment Share on other sites More sharing options...
aussieboy Posted May 7, 2013 Share Posted May 7, 2013 (edited) here's copy of the AH-64A using my methods for making it flyable. I've also enabled the options dialog and supplied an optional mainpanel_init.lua for anyone wanting to use the AH's own model instead of the Ka50 as a cockpit background. You can take off normally, select load-outs in the ME and there's no double up of the helo in the ME list I don't fly online so I haven't tested it that area but it works fine for SP Readme included in the zip Edited May 27, 2013 by aussieboy 2 Link to comment Share on other sites More sharing options...
Stratos Posted May 7, 2013 Share Posted May 7, 2013 Check your PM aussieboy, Rep to you. I don't understand anything in russian except Davai Davai! Link to comment Share on other sites More sharing options...
trietnguyen Posted May 7, 2013 Share Posted May 7, 2013 (edited) trienguyen can you please post instructions of how to install your mods? backup the origile entry replace entry in mod/ ka-50 by new Attached Files #110 you can fly AH-64A/D Edited May 7, 2013 by trietnguyen Link to comment Share on other sites More sharing options...
Raven434th Posted May 11, 2013 Share Posted May 11, 2013 I have this mod installed...but the cockpit is offset alittle from the model (its alittle too the right and high) I can see part of the apaches front window frame and wiper.anyone know what entries I can adjust to move the pit to a better location...and what they might be? MODUALS OWNED AH-64D APACHE, Ka-50, UH-1H, Mi-8MTV2, Mi-24,Gazelle, FC3, A-10C, A-10CII, Mirage 2000C, F-14 TOMCAT, F/A-18C HORNET, F-16C VIPER, AV-8B/NA, F-15 E, F-4 Phantom, MiG-21Bis, L-39, F-5E, AJS 37 Viggen, MiG-19, F-86, MiG-15Bis, Spitfire IX, Bf-109K, Fw-190D, P-51D, CA, SYRIA, NEVADA, NORMANDY, PERSIAN GULF, MARIANA ISLANDS,SUPER CARRIER, WORLD WAR II ASSETS PACK, HAWK T1 SYSTEM SPECS AMD 7600X 4.7 Ghz CPU , MSI RX 6750 12 gig GPU ,32 gig ram on Win11 64bit. Link to comment Share on other sites More sharing options...
aussieboy Posted May 11, 2013 Share Posted May 11, 2013 Open DCS World\Mods\aircrafts\AH-64A\Cockpit\Scripts\mainpanel_init.lua Scroll down and find cockpit_local_point = {3.188, 0.39, 0.0} and replace with cockpit_local_point = {4.188, 0.40, 0.0} this is only relevant for people using the Ka50 cockpit. Link to comment Share on other sites More sharing options...
Raven434th Posted May 11, 2013 Share Posted May 11, 2013 purrrrFect...thanks MODUALS OWNED AH-64D APACHE, Ka-50, UH-1H, Mi-8MTV2, Mi-24,Gazelle, FC3, A-10C, A-10CII, Mirage 2000C, F-14 TOMCAT, F/A-18C HORNET, F-16C VIPER, AV-8B/NA, F-15 E, F-4 Phantom, MiG-21Bis, L-39, F-5E, AJS 37 Viggen, MiG-19, F-86, MiG-15Bis, Spitfire IX, Bf-109K, Fw-190D, P-51D, CA, SYRIA, NEVADA, NORMANDY, PERSIAN GULF, MARIANA ISLANDS,SUPER CARRIER, WORLD WAR II ASSETS PACK, HAWK T1 SYSTEM SPECS AMD 7600X 4.7 Ghz CPU , MSI RX 6750 12 gig GPU ,32 gig ram on Win11 64bit. Link to comment Share on other sites More sharing options...
Raven434th Posted May 11, 2013 Share Posted May 11, 2013 Anyone able to get burst mode "long" or "medium" to work??? mine crashes the game everytime I pull the trigger MODUALS OWNED AH-64D APACHE, Ka-50, UH-1H, Mi-8MTV2, Mi-24,Gazelle, FC3, A-10C, A-10CII, Mirage 2000C, F-14 TOMCAT, F/A-18C HORNET, F-16C VIPER, AV-8B/NA, F-15 E, F-4 Phantom, MiG-21Bis, L-39, F-5E, AJS 37 Viggen, MiG-19, F-86, MiG-15Bis, Spitfire IX, Bf-109K, Fw-190D, P-51D, CA, SYRIA, NEVADA, NORMANDY, PERSIAN GULF, MARIANA ISLANDS,SUPER CARRIER, WORLD WAR II ASSETS PACK, HAWK T1 SYSTEM SPECS AMD 7600X 4.7 Ghz CPU , MSI RX 6750 12 gig GPU ,32 gig ram on Win11 64bit. Link to comment Share on other sites More sharing options...
aussieboy Posted May 11, 2013 Share Posted May 11, 2013 Open file DCS World\Config\Weapons\aircraft_gun_mounts.lua Find the section gun_mount_templates["M_230"] = { gun = dbtype("wGun", { max_burst_length = 25, rates = {620}, recoil_coeff = 0.7*1.3, }); And replace it with gun_mount_templates["M_230"] = { gun = dbtype("wGun", { max_burst_length = 25, rates = {620,620}, recoil_coeff = 0.7*1.3, }); Link to comment Share on other sites More sharing options...
Raven434th Posted May 11, 2013 Share Posted May 11, 2013 perfect,worked like a charm thanks MODUALS OWNED AH-64D APACHE, Ka-50, UH-1H, Mi-8MTV2, Mi-24,Gazelle, FC3, A-10C, A-10CII, Mirage 2000C, F-14 TOMCAT, F/A-18C HORNET, F-16C VIPER, AV-8B/NA, F-15 E, F-4 Phantom, MiG-21Bis, L-39, F-5E, AJS 37 Viggen, MiG-19, F-86, MiG-15Bis, Spitfire IX, Bf-109K, Fw-190D, P-51D, CA, SYRIA, NEVADA, NORMANDY, PERSIAN GULF, MARIANA ISLANDS,SUPER CARRIER, WORLD WAR II ASSETS PACK, HAWK T1 SYSTEM SPECS AMD 7600X 4.7 Ghz CPU , MSI RX 6750 12 gig GPU ,32 gig ram on Win11 64bit. Link to comment Share on other sites More sharing options...
Raven434th Posted May 11, 2013 Share Posted May 11, 2013 I also noticed that the front gear is twitchy,but if you do a gear up command after startup,it settles down.Is there an entry to stop this...a gear type entry maybe?? MODUALS OWNED AH-64D APACHE, Ka-50, UH-1H, Mi-8MTV2, Mi-24,Gazelle, FC3, A-10C, A-10CII, Mirage 2000C, F-14 TOMCAT, F/A-18C HORNET, F-16C VIPER, AV-8B/NA, F-15 E, F-4 Phantom, MiG-21Bis, L-39, F-5E, AJS 37 Viggen, MiG-19, F-86, MiG-15Bis, Spitfire IX, Bf-109K, Fw-190D, P-51D, CA, SYRIA, NEVADA, NORMANDY, PERSIAN GULF, MARIANA ISLANDS,SUPER CARRIER, WORLD WAR II ASSETS PACK, HAWK T1 SYSTEM SPECS AMD 7600X 4.7 Ghz CPU , MSI RX 6750 12 gig GPU ,32 gig ram on Win11 64bit. Link to comment Share on other sites More sharing options...
aussieboy Posted May 11, 2013 Share Posted May 11, 2013 I've tried heaps of things to fix that but with no joy, at present I'm trying to see if I can utilize the test_gear_state = x; or would that could be main_gear_status=??? Anyway I'll keep looking and see what I can find. Link to comment Share on other sites More sharing options...
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