monkie Posted June 28, 2013 Share Posted June 28, 2013 Aussie I don't see a download link for the flyable AI helicopters from your 5/15 post? Sure would like to try the CH-47. Thanks. Sager Laptop, i7-6700k 4.00GHz, 16GB RAM, GTX 980M, 1920x1080, TIR 5, Windows 10 Link to comment Share on other sites More sharing options...
aussieboy Posted June 28, 2013 Share Posted June 28, 2013 You must be a mind reader monkie. ;) I've received a few PM's over the last few days requesting them to be uploaded again so I've spent the last 4 hours getting them ready. I had to do them all again to remove all the extra bits I had in my personal versions. Do you guy's want the standard UH-60A, or the UH-60A-ER? You can't have both unfortunately, the difference is that the ER takes weapon loads and looks really darn cool with mini-guns.:D I posted a pic of the ER model in the screenshot forum, not sure if many here have even seen it before. http://forums.eagle.ru/showthread.php?t=108988 I'll will upload them again very soon just waiting for a PM from another member so I can send them to him first for testing. Link to comment Share on other sites More sharing options...
Exeagle Posted June 28, 2013 Share Posted June 28, 2013 (edited) i would love to use this online i know there a f16 etc mod that work's online is there a way to like merge the weapon.lua or whatever it's called nd instead of over writing it just adding the stuff needed for the Apache maybe that would work online cause you're not deleting anything you're just adding the weapon's i suppose for some reason my dcs wont run when i install the mod. but ill work that out latter cheer's also did i download the latest version ? or is there another one you need upload ? also there a missing step witch i think causeing me problems 2. Step 2: 2.1 Copy 2 folders inside STEP2 into DCSW intall directory, overwrite Edited June 28, 2013 by Exeagle Link to comment Share on other sites More sharing options...
monkie Posted June 28, 2013 Share Posted June 28, 2013 Thanks for the update Aussieboy, and as far as the UH-60 I'd prefer a slick but either would be fine with me. Thanks again. Sager Laptop, i7-6700k 4.00GHz, 16GB RAM, GTX 980M, 1920x1080, TIR 5, Windows 10 Link to comment Share on other sites More sharing options...
aussieboy Posted June 28, 2013 Share Posted June 28, 2013 Check your email monkie they should be there now. Link to comment Share on other sites More sharing options...
monkie Posted June 28, 2013 Share Posted June 28, 2013 I didn't see anything there, please check your PM. Sager Laptop, i7-6700k 4.00GHz, 16GB RAM, GTX 980M, 1920x1080, TIR 5, Windows 10 Link to comment Share on other sites More sharing options...
monkie Posted June 28, 2013 Share Posted June 28, 2013 (edited) Got the AH-1W and CH-47D flying, they fly great. I haven't tried the others yet. Only issue and I don't know if there is any way to resolve this is the AH-1W armament is pretty much unusable. I am using the KA-50 cockpit and the SHKVAL does not line up with the HUD. If I lock up a target the TOWS don't seem to fire either. The 20MM goes crazy and swings around wildly if I turn the SHKVAL on. The Hydras fire as advertised but HUD does not show a proper aim point. It's great to fly the choppers even if the weapons don't work, thanks for the effort. EDIT: I was able to get the TOW's to fire, not sure what I did differently, the SHKVAL locks on properly but the HUD does not mirror where the SHKVAL is pointing. Lots of fun either way. Edited June 28, 2013 by monkie Sager Laptop, i7-6700k 4.00GHz, 16GB RAM, GTX 980M, 1920x1080, TIR 5, Windows 10 Link to comment Share on other sites More sharing options...
aussieboy Posted June 28, 2013 Share Posted June 28, 2013 The weapons should work fine, the only ones I haven't seen work are the Penguin's but they're on the ER model which I didn't release. Don't forget to turn on the master arm and laser range finder. The 20mm worked too last report I had, let me just double check that my end, maybe I missed something because it should train on the target too. Link to comment Share on other sites More sharing options...
monkie Posted June 29, 2013 Share Posted June 29, 2013 (edited) Master Arm is on, Laser Range Finder is on, Arm the Cannon and it fires straight ahead. Once I turn the SHKVAL on the cannon starts to swing wildly back and forth. When I lock up a target the cannon points either to one side or the other and down and tracks nowhere near the target locked on the SHKVAL. I'm able to fire the TOWs ok now but the laser seems to have a long cooling time before I can fire at another target. EDIT: The AH64A has the same exact behavior with it's cannon. Also the weapons are not lined up on the pylons, they are both too far inboard. See attached picture. Thanks for looking into it Edited June 29, 2013 by monkie Sager Laptop, i7-6700k 4.00GHz, 16GB RAM, GTX 980M, 1920x1080, TIR 5, Windows 10 Link to comment Share on other sites More sharing options...
Woogie Posted August 6, 2013 Share Posted August 6, 2013 are these working in 1.2.5? Link to comment Share on other sites More sharing options...
ALF7 Posted August 6, 2013 Share Posted August 6, 2013 are these working in 1.2.5?Yes Онлайн-MG:joystick: "Страшнее Шилки зверя нет". "ПИСДРУНС СС ПП". "Носи ППК с молоду-любить будешь до старости". "СА-Танки решают все!" "- А мы, старшина, ни за первую и не за вторую… Мы – за третью. За эту… За как её?.. За Родину!" __|77|________:::::: =}- \~~~~~~~~~/~~~~~~~ NAVAL AVIATION FAN ~~~~~~~ Link to comment Share on other sites More sharing options...
aussieboy Posted August 6, 2013 Share Posted August 6, 2013 Yes, my versions do Link to comment Share on other sites More sharing options...
Stratos Posted August 6, 2013 Share Posted August 6, 2013 Master Arm is on, Laser Range Finder is on, Arm the Cannon and it fires straight ahead. Once I turn the SHKVAL on the cannon starts to swing wildly back and forth. When I lock up a target the cannon points either to one side or the other and down and tracks nowhere near the target locked on the SHKVAL. I'm able to fire the TOWs ok now but the laser seems to have a long cooling time before I can fire at another target. EDIT: The AH64A has the same exact behavior with it's cannon. Also the weapons are not lined up on the pylons, they are both too far inboard. See attached picture. Thanks for looking into it Have the exact same problem. Any way to fix it? I don't understand anything in russian except Davai Davai! Link to comment Share on other sites More sharing options...
aussieboy Posted August 6, 2013 Share Posted August 6, 2013 Have the exact same problem. Any way to fix it? Which helo are you referring to? All the master arms should work. Link to comment Share on other sites More sharing options...
Stratos Posted August 6, 2013 Share Posted August 6, 2013 Gns on Apaches cant hit any target cause they move fast from side to side while shooting. I don't understand anything in russian except Davai Davai! Link to comment Share on other sites More sharing options...
aussieboy Posted August 6, 2013 Share Posted August 6, 2013 Open the file GunTurret.lua found in DCS World\Mods\aircrafts\AH-64D\Cockpit\Scripts\Devices_specs Find the lines limits_azimuth = {math.rad(-2.5),math.rad(9)} limits_elevation = {math.rad(-37) ,math.rad(3.5)} Change them to read limits_azimuth = {math.rad(-110.0),math.rad(110.0)} limits_elevation = {math.rad(-60.0) ,math.rad(11.0)} That should fix the issue you're having Link to comment Share on other sites More sharing options...
monkie Posted August 6, 2013 Share Posted August 6, 2013 Everything seems to be working with 1.2.5 but I couldn't just re-copy the Mod Aircraft folders, I had to re-install each and every helicopter again from the start to make sure I didn't fubar something up that might have been fixed in the update. Well worth the effort. Sager Laptop, i7-6700k 4.00GHz, 16GB RAM, GTX 980M, 1920x1080, TIR 5, Windows 10 Link to comment Share on other sites More sharing options...
aussieboy Posted August 6, 2013 Share Posted August 6, 2013 monkie, After every update you will need to redo the install procedure to update the Ka50 files. Unfortunately this is unavoidable at present. Link to comment Share on other sites More sharing options...
Stratos Posted August 8, 2013 Share Posted August 8, 2013 Lets try to solve this step by step. This time is the Hind as I can't found the mods for the american helicopters. How can I erase the Hind cockpit you can see outside the Ka50 cockpit? I don't understand anything in russian except Davai Davai! Link to comment Share on other sites More sharing options...
aussieboy Posted August 8, 2013 Share Posted August 8, 2013 Open the file mainpanel_init.lua in Mi-24V\Cockpit\Scripts folder Find the line cockpit_local_point = {4.500, 0.10, 0.0} cockpit_local_point = {fwd/back, up/down, left/right} Link to comment Share on other sites More sharing options...
Stratos Posted August 8, 2013 Share Posted August 8, 2013 I changed this: cockpit_local_point = {4.500, 0.10, 0.0} For this: cockpit_local_point = {fwd/back, up/down, left/right} And I see this now: I don't understand anything in russian except Davai Davai! Link to comment Share on other sites More sharing options...
aussieboy Posted August 8, 2013 Share Posted August 8, 2013 I changed this: cockpit_local_point = {4.500, 0.10, 0.0} For this: cockpit_local_point = {fwd/back, up/down, left/right} And I see this now: You need to change the values cockpit_local_point = {4.500, 0.10, 0.0} This part {fwd/back, up/down, left/right} is what each of the section do but you need to enter values Link to comment Share on other sites More sharing options...
Stratos Posted August 8, 2013 Share Posted August 8, 2013 Ok, I solved the cockpit problem. But now my missiles are not working, they never leave the rail. I don't understand anything in russian except Davai Davai! Link to comment Share on other sites More sharing options...
monkie Posted August 8, 2013 Share Posted August 8, 2013 If I remember correctly the MI-24 has 3 hard points per wing as opposed to the KA-50 which has 2 and this makes the MI-24 pretty much unusable with regards to firing the ATGM's. The only way I was able to get the MI-24 to fire ATGM's was to edit out the outboard pylons which eliminated 4 total ATGM's, not a very efficient fix. Sager Laptop, i7-6700k 4.00GHz, 16GB RAM, GTX 980M, 1920x1080, TIR 5, Windows 10 Link to comment Share on other sites More sharing options...
Stratos Posted August 18, 2013 Share Posted August 18, 2013 If I remember correctly the MI-24 has 3 hard points per wing as opposed to the KA-50 which has 2 and this makes the MI-24 pretty much unusable with regards to firing the ATGM's. The only way I was able to get the MI-24 to fire ATGM's was to edit out the outboard pylons which eliminated 4 total ATGM's, not a very efficient fix. Even this will be nice. Currently I can't shoot any I don't understand anything in russian except Davai Davai! Link to comment Share on other sites More sharing options...
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