Yeltzin Posted December 21, 2012 Posted December 21, 2012 Hi! Just want to ask what you guys think, is it the GPU that is the bottleneck, as i think or is it the CPU? I have a i5 2550K@3,40 ghz processor, 16 GB ram, and a GTX560Ti (1024MB) videocard.. I run DCS a-10c with dual monitors and the total resolution is 3600x1200 with high settings.. I also use trackIR and saitek X52.. The game runs smooth while airborne, but realy lags when i taxi to the runway.. So it's more an annoying thing than a real problem, but if i know the bottleneck, i will try to overclock that component a bit.. Cheers!
Heli Shed Posted December 21, 2012 Posted December 21, 2012 It's a specific tile issue. Those specs are fine. 'T' Come pay us a visit on YouTube - search for HELI SHED
sobek Posted December 21, 2012 Posted December 21, 2012 With that resolution, it's most likely going to be your GPU. Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives!
Kuky Posted December 21, 2012 Posted December 21, 2012 I am wondering this myself as in some situations neither CPU or GPU are running at it's 100% (for 4x core CPU this would be around 30% as sound and OS etc are using some cycles) and even if I overclock CPU bit more I see not increase in FPS. So you can only try overclocking one then the other see if you get any difference in FPS then can draw conclusions if either helps No longer active in DCS...
Cali Posted December 21, 2012 Posted December 21, 2012 With that res, I'd say it's the GPU also. A 560TI 1Gb card running 3600x1200. i7-4820k @ 3.7, Windows 7 64-bit, 16GB 1866mhz EVGA GTX 970 2GB, 256GB SSD, 500GB WD, TM Warthog, TM Cougar MFD's, Saitek Combat Pedals, TrackIR 5, G15 keyboard, 55" 4K LED
SkateZilla Posted December 21, 2012 Posted December 21, 2012 560ti is your bottleneck. 580/570, 680/670, 7950/7970 are what you should be running for multiple screens. The more VRAM the Better, as the frame buffer will need it. The more physical shaders the better. The 560ti's overclock nicely, and get comparible benchmarks. but your still trying to Race V6 and V8's with a 4 Cyl. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
ED Team BIGNEWY Posted December 21, 2012 ED Team Posted December 21, 2012 It will be the airfields giving you issue's many of us suffer the same, hopefully they will optimise them when they get a chance. I run a ATI Sapphire HD7850 OC 2GB over three screens @ 4460 x 900 and get slow down at airfields :) Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
Yeltzin Posted December 21, 2012 Author Posted December 21, 2012 Thx for all the reply's.. so then it's the 560Ti that is to slow.. It's ok for gaming with a single monitor, but not dual.. :thumbup:
SkateZilla Posted December 21, 2012 Posted December 21, 2012 But yeah, i get lower Fr/PS on Airbases too, so dont go buying a $500 card and expecting a magically smooth fr/ps... Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
Megagoth1702 Posted December 21, 2012 Posted December 21, 2012 Try monitoring your GPU load with some tools before you guess about bottlenecks. I got a 6870. My GPU only maxes out in cities at ground level. I have my FPS locked at 30 so that's why often the GPU does not need to run at 100%. Only when there are a shit ton of objects around. Or if I am looking at a crazy battlefield with my TGP. :-/ But I can live with that, because only about 20% of the time I am actually disturbed by that. Not nearly enough reason to spend money on a new GPU. [sIGPIC][/sIGPIC] System specs:2500k @ 4.6 GHz 8GB RAM HD7950 OC'd Win7 x64 Posting tracks to make your DCS better - attention bump incoming!
EtherealN Posted December 21, 2012 Posted December 21, 2012 Not necessarily that the 560 itself is slow, i would place RAM as the most likely culprit, specifically the amountof it and potentially the memory bus. I use that one fine with two screens, however i only run DCS on one of them. (Forum on the other of course.) On two screens i can however imagine that the framebuffer chokes the vRAM. Have not done a comparison test though. [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester
SkateZilla Posted December 21, 2012 Posted December 21, 2012 1GB of VRAm isnt enough to run above 1900x1200, at least no fluidly Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
Kuky Posted December 22, 2012 Posted December 22, 2012 1GB of VRAm isnt enough to run above 1900x1200, at least no fluidly I don't agree, I was running HD5870 that has 1GB vRAM for 2 years with good framerate and 4 monitors. The detail is that not all 4 monitors were rendering the game, 3 were used for exporting displays. So if the guy is using second monitor for exporting also 1GB vRAM is enough... faster card will of course give better performance but the issue is not low vRAM No longer active in DCS...
StoOopiD Posted December 25, 2012 Posted December 25, 2012 (edited) I had the same problem, uncheck the MIRRORS box.:) doing this almost doubled my frames Edited December 25, 2012 by StoOopiD [sIGPIC][/sIGPIC] Crosshair VIII hero wifi, 3800x w/ Enermax 360 AIO cooler (push-pull), 32gigs DDR4 Ripjaws 3600, Win 10 home on a Plextor PCI-E x4 3gb/s HD, EVGA 2070 Super FTW3 ultra+, Soundblaster Z Rift S, M$FFB2, CH Pro throttle, Saitek pedals BS2, A10C, P51D, SPITFIRE, FC3, Uh-1H, F86, Mi-8MTV2, SA342, MIG21-bis, AV8BNA, F14, F16, FA-18C, SUPERCARRIER
Heli Shed Posted December 26, 2012 Posted December 26, 2012 Dont chase the error guys. We are where we are from endless 're-tiling'. It is a tile issue. nothing to do with his sytem specs. even on one monitor, his FPS will increase for sure but will be retrospective due to the tile rendering for that specific area. There are 28 known areas on my list that even if you had a PC powered by Nuclear Fission and a graphic card from the year 2015, the frame rate will still be retrospective in these areas. In essence a Tile issue. Happy Christmas. 'T' Come pay us a visit on YouTube - search for HELI SHED
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