AVZ Posted April 3, 2013 Posted April 3, 2013 I was just wondering, is the view you get at the start of any flight (the one that zooms out slightly and slowly at the very beginning) the actual, real world view a pilot will get of the cockpit, or is the realistic view the one that you get when you press "Enter" on the numpad (whereby it is up-close (and personal :D))?
YeaImRota Posted April 3, 2013 Posted April 3, 2013 The one where you press enter is a more realistic FOV. You still have to go "heads down" to see the MFCDs, and you should be able to see the HUD symbology clearly. http://www.reddit.com/r/hoggit Hoggit 1st Fighter Wing Weekly training missions on Tuesday nights, missions on Saturdays! TS3: hoggit.us
AVZ Posted April 3, 2013 Author Posted April 3, 2013 Is this your personal opinion, or would you quite solidly say that it's definitely the more realistic field of view? Since, if it is more realistic, it's definitely much better when it comes to reading information on the HUD :)
Irregular programming Posted April 3, 2013 Posted April 3, 2013 (edited) None, since you don't have an orthographic camera in your face, all zoom levels are more or less realistic. Except of course the negative ones. Edited April 4, 2013 by Irregular programming
benargee Posted April 4, 2013 Posted April 4, 2013 I would say any ingame cockpit zoom level, since the human eye can see in very good detail and has good peripheral vision, the unrealistic part is only having only 1080p or 1600, and the screen taking up a small field of view, multi-monitor and track ir bring you closer to realism, but still lag way behind reality. [sIGPIC][/sIGPIC] Call Sign: Pork Chop. intel I5 4670K @ 3.4GHz - GALAXY GTX 670 2GB @ 1080P - 16GB ( 2X8 ) Corsair DDR3 1600MHz - ASUS VG248QE 1080p ASUS ROG MAXIMUS VI HERO Mother Board - Samsung 840 Pro SSD 128GB(game/boot) - WD 640GB HDD 6.0GB/s - 750w Corsair Power Supply :yes:Trackir 5 w/ Tclip Pro - :joystick:TM HOTAS Warthog - Saitek Pro Rudder Pedals - Logitech G700s Mouse (edit:May19/14) http://wiki.benargee.com/
mjeh Posted April 4, 2013 Posted April 4, 2013 Is this your personal opinion, or would you quite solidly say that it's definitely the more realistic field of view? Since, if it is more realistic, it's definitely much better when it comes to reading information on the HUD :) Definitely the zoom level where you press enter is more realistic, as you get view distortion from the starting zoom level (also, enter resets zoom and hitting enter when starting the game most definitely changes the zoom level), and HUD items and labels can be hard to read. To see this very clearly just fly in formation with someone and look over your wing at them; Their aircraft will be stretched and distorted. To see it even more clearly, zoom further out to exaggerate the effect, then go to the default zoom and see the difference In a couple other games I've played, this type of zoomed out view distortion effect has been used to simulate intoxication, among other things :)
AVZ Posted April 4, 2013 Author Posted April 4, 2013 Thanks for the info guys! To be honest, I was really wondering more about the distance between the pilot's face and the HUD, in real life - looks like it must be the view that you get by pressing "Enter" :)
Maximus_G Posted April 4, 2013 Posted April 4, 2013 BTW, you can calculate the angular width of your monitor (in degrees) and set this FOV width in the game, so your monitor would act like a window. To do that, you need to: * measure your screen width and the distance from your eyes to the monitor (doesn't matter if that would be inches or cm); * Put that data into the Excel file and get FOV width; * Change the default FOV in game by editing SnapViews.lua (in BlackShark, it's in the ...Ka-50\Config\View\). At the end of file, there will be your line Snap[9][13]["viewAngle"] = 89.777544238285 --- Excel file: http://forums.eagle.ru/attachment.php?attachmentid=40058&d=1276657673 Don't get surprised about how small is your actual FOV! ) It's not very practical, but worth trying if you're interested.
julian265 Posted April 5, 2013 Posted April 5, 2013 Imagine a triangle formed by running a line from the left side of your monitor to your head, and from the right side of your monitor to your head. "Realistic" FoV is when you set the in-game FoV angle to the angle between those lines. However, you will not be able to make out distant objects as well as humans do, so this is not realistic for resolution - which is why sims/games include variable zoom. You can zoom out to get wide FoV as humans have, and zoom in to get the resolution that humans have. So there is CERTAINLY not ONE "realistic" FoV.
benargee Posted April 5, 2013 Posted April 5, 2013 Imagine a triangle formed by running a line from the left side of your monitor to your head, and from the right side of your monitor to your head. "Realistic" FoV is when you set the in-game FoV angle to the angle between those lines. However, you will not be able to make out distant objects as well as humans do, so this is not realistic for resolution - which is why sims/games include variable zoom. You can zoom out to get wide FoV as humans have, and zoom in to get the resolution that humans have. So there is CERTAINLY not ONE "realistic" FoV. EXACTLY what i said [sIGPIC][/sIGPIC] Call Sign: Pork Chop. intel I5 4670K @ 3.4GHz - GALAXY GTX 670 2GB @ 1080P - 16GB ( 2X8 ) Corsair DDR3 1600MHz - ASUS VG248QE 1080p ASUS ROG MAXIMUS VI HERO Mother Board - Samsung 840 Pro SSD 128GB(game/boot) - WD 640GB HDD 6.0GB/s - 750w Corsair Power Supply :yes:Trackir 5 w/ Tclip Pro - :joystick:TM HOTAS Warthog - Saitek Pro Rudder Pedals - Logitech G700s Mouse (edit:May19/14) http://wiki.benargee.com/
WildBillKelsoe Posted April 5, 2013 Posted April 5, 2013 Unrealistic at all cases. Real hog pilots can see all exterior ground details to the point of color differentiation. I read they positively identified jeeps with white tops or green tops from very high (10,000) using mix of eyes dominantly and gyro stabilised binos during Allied Force. In DCS, you can't tell if the speck on the ground is a tank or IFV unless you're very low and very close. Wish there was a cheat like vehicle bobbing that decreases as your range closes... My approach is mark by eye, detail by TGP. with all the above said, it IS realistic inside the pit when you press ENTER after the initial zoom out. AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.
Maximus_G Posted April 5, 2013 Posted April 5, 2013 Unrealistic at all cases. Real hog pilots can see all exterior ground details to the point of color differentiation. I read they positively identified jeeps with white tops or green tops from very high (10,000) using mix of eyes dominantly and gyro stabilised binos during Allied Force. In DCS, you can't tell if the speck on the ground is a tank or IFV unless you're very low and very close. Well, those dudes in A-10s positively identified big orange dayglo panels on tops of a group of five Spartan APCs (British), however, they couldn't tell if those specks on the ground were APCs or "flatbed trucks" as they said or "rocket launchers with orange rockets". They couldn't get it even at the GUNS range. So we get a pretty realistic picture. http://www.guardian.co.uk/world/2003/mar/31/iraq.military1 02:30 mark
mjeh Posted April 5, 2013 Posted April 5, 2013 (edited) Atmospheric and lighting conditions obviously make a huge difference. Look at the ground next time you're on an airliner and have a window seat, if the conditions are right your view of the ground details is far superior to that in the sim. Picking out individual cars, trucks, trains etc is sometimes even possible from cruising altitude! Edit: On the flip side, in RL it is also possible to camouflage a tank to the point where you couldn't see it within 100 meters. According to Rudel in his book, the only way you could see them then is if they turned on their engine, in which case blue exhaust fumes would be visible from some distance Edited April 5, 2013 by mjeh
WildBillKelsoe Posted April 5, 2013 Posted April 5, 2013 Well, those dudes in A-10s positively identified big orange dayglo panels on tops of a group of five Spartan APCs (British), however, they couldn't tell if those specks on the ground were APCs or "flatbed trucks" as they said or "rocket launchers with orange rockets". They couldn't get it even at the GUNS range. So we get a pretty realistic picture. http://www.guardian.co.uk/world/2003/mar/31/iraq.military1 02:30 mark Sir, I am not going down that aisle. This was both ground, CAOC, and pilot mistakes. Iraqis dont use orange camo on their vessels. AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.
ScottishMartialArts Posted April 5, 2013 Posted April 5, 2013 Well, those dudes in A-10s positively identified big orange dayglo panels on tops of a group of five Spartan APCs (British), however, they couldn't tell if those specks on the ground were APCs or "flatbed trucks" as they said or "rocket launchers with orange rockets". They couldn't get it even at the GUNS range. So we get a pretty realistic picture. http://www.guardian.co.uk/world/2003/mar/31/iraq.military1 02:30 mark While I have no way of knowing this for sure, that particular incident was about 1.5 weeks into the invasion. In all likelihood the pilots in question were probably lucky if they had gotten 36 hours of sleep total in that period. This isn't to excuse the negligent mistakes they made but just to point out that when operating under the degree of fatigue and stress they were almost certainly under, you probably aren't going to be seeing things properly or with as much acuity as usual.
Maximus_G Posted April 5, 2013 Posted April 5, 2013 While I have no way of knowing this for sure, that particular incident was about 1.5 weeks into the invasion. In all likelihood the pilots in question were probably lucky if they had gotten 36 hours of sleep total in that period. This isn't to excuse the negligent mistakes they made but just to point out that when operating under the degree of fatigue and stress they were almost certainly under, you probably aren't going to be seeing things properly or with as much acuity as usual. That was just an example when you can't really tell the vehicle type even if you see bright coloured specks on it. That's quite normal, afaik.
SharpeXB Posted April 8, 2013 Posted April 8, 2013 Hey maybe someday we can all have 4K monitors. Problem solved. Till then there's zoom and labels. i9-14900KS | ASUS ROG MAXIMUS Z790 HERO | 64GB DDR5 5600MHz | iCUE H150i Liquid CPU Cooler | ASUS TUF GeForce RTX 4090 OC | Windows 11 Home | 2TB Samsung 980 PRO NVMe | Corsair RM1000x | LG 48GQ900-B 4K OLED Monitor | CH Fighterstick | Ch Pro Throttle | CH Pro Pedals | TrackIR 5
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