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Posted

Kaktus, on the Mil Mi-8 Thread, post that "wish", requiring some civilian features, and I see, on the DCS:W forum, i cant search a dedicate Thread to discuss the "pacific" all day features into them.

 

 

DCS:World Civilian Wish list

* Fire-Extinguishing

* Medevac

* Search and Rescue

* Transport and cargo

  • Like 1

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Posted

Some Kaktus ideas:

 

i just thought of an idea.. DCS could implement a whole new game although it would take energy,money and from this perspective could not be a wise investment..but hear me out.. piloting the medical Huey or Hippo in a big city.. you are stationed in big Hospital with their H-landing place and go after heavy accident places to pick up the injured people and bring them to hospital.. you would be rated by speed, comfort of piloting the victims.. and bringing them safely to hospital regardless of weather, day/night etc..

 

We had something like that in the SimCopter or whatever the game was called, i would enjoy it again.. with DCS quality.. wow, we can do Fire-Extinguishing chopper, medical chopper, what else.. mountain rescue.. civilian cargo carrier ..

 

although it would be funny to watch us simmers try to land this mother on a small spot inside a city with all the traffic and all..

 

of course such a game should be in a much smaller theatre than now, something like 30x50km space.. so you have your mega-city modelled (Kiev, Warsaw, or Berlin etc) and surrounding villages and inter-town roads.. with a much higher fidelity than DCS maybe even better fidelity than Arma..

 

i mean, what i'm trying to say is, ED is hardly taking advantage of their products in a gaming sense... they make great simulated machines-Belsimtek included of course, but i think they have trouble Game-inizing them in a proper way.. in civilian heli arena one need totally new interface with all kinds of interesting stuff like(heli management game,where you have other firms in the city offering rides in helis as well, so you have money management kinda game coupled with flying the heli, buying new models, or buying addons that make the heli more capable, more multirole, like you start with normal Mi-8, than hauls cargo, then you can buy the medical upgrade and you get more money to serve the hospitals, or buy the fire-extinguishing equipment to put out fires in high-rise buildings or forests.. the fact remains this is a sphere of the gaming world not really simulated machine world.. DCS performs greatly to provide a highly detailed machine..not so much when it comes to the actual gaming world with all the nuances that draws the player in to make more "game money, respect, points, or whatever.. this is whats needed to draw other non-simmers in the game.. and i think there is allot of money to be made in such a market..

 

i know by a fact many people that would enjoy a non-military simulation but a much more interesting civilian stuff and management and money stuff involved in the sim game so to be more immersive .. to think how many people played and still are playing managment games where you manage railways, city building, transport building(bus lanes, trams, etc..) to actually have the ability to start as a pilot and earn "money" for each delivery.. get a loan at a bank, buy a better addon for the heli, get a better job, get more money, buy another heli etc.. get a new pilot employed to work for you, ..do some other stuff that can be thought of by game developers to make it more interesting to battle other heli-offers by your competition in the mega-city and become the best company that offers heli-transport, medical emergency services etc..

 

of course its not needed to be exactly like this, just trying to picture a civilian managemet simulation actualy simmer flying and immersive gameplay that would draw in a much bigger audiance than hardcore military simmers .. which means much more $$$ intake flows and even more heli offered to us.. so many choppers only one Arnold to yell.. aawwww.. "Get to the chopper(s?))

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Posted

Euro Civilan Simulator 2013... interesting idea ;)

but it would need a giant re-arrangement of ED terrain.

 

If it's just behavior and advanced waypoints for those vehicles, then add Engineers => repair bombed runways and bridges ;)

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Posted

maybe ED should team up with Euro train simulator guys.. or someone in the business of simulating city development games so all ED would have to do is provide with flight modules while the rest is done by them.. of course bargaining for percentage points would be troublesome..who gets how much? 30:70? for ED or 40:60? even if ED gets 30% or 35% it would mean more income while their modules get exposure thus making an advertisement that is free of charge actually that is paid to them for making it..

Posted (edited)

The idea of ​​managing a company (land, sea or air) would be very interesting, especially if this type of system could be added via the module manager. Having a kind of carrier passenger / cargo and can handle the most detailed and persistent by dedicated servers do (and DCS: W having a full world) could give much interactivity to this, even if it could be lots of functionality required to implement the subject (damageable vehicles, fuel costs, maintenance, weather conditions, physical accidents, load, etc.).

 

One of the details about it could be as kaktus says, the ability to add detailed cities DCS: W (a style of mega scenery for FSX) and allow them to communicate with roads, highways, railroads, airports and waterways realistic (yes, I see someone making a trip of 5 hours on the road with a truck carrying vegetables on the route berlin - warsaw or taking a train for 10 hours on the route Odessa - Glavnaya, but worse things have been .. .. a flight Sydney - Dallas in 18 hours or a ferry from Barcelona - Livorno in 19 hours ... there are people for everything).

 

For people not engaged in the transportation, the option of rescue, medical evacuation, fire fighting or just repair, construction or simply recreational could allow "populate" the cities, although this had the impact of the need for traffic officers, chiefs monitoring station or air or sea control to "avoid" bottlenecks (at a level similar to IVAO or VATSIM network in one of these worlds).

Edited by Silver_Dragon

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Posted

Nice idea! Honestly, I was thinking about DCS: SAR before, and this would be my dream coming true!

 

Having dedicated map with urban / sub-urban environment, villages, agriculture, forests, highways and railroads, etc., would be nice. This would give us many possibilities, like rescuing car crash victims, searching for people lost in the countryside, or transporting patients from one hospital to another.

 

Of course, current DCSW scripting system is not very well optimized for that, we would need new 3D models of rescue personnel, patients, cars and ambulances etc. (the easier part), and entirely new scripting for things like working hoist, forest fires and so on (the harder part).

 

And while the current UH-1 and the upcoming Mi-8 would fit into this environment pretty well, I would love a dedicated civilian SAR chopper. EC-135 anyone? :thumbup:

Posted (edited)
Nice idea! Honestly, I was thinking about DCS: SAR before, and this would be my dream coming true!

 

Having dedicated map with urban / sub-urban environment, villages, agriculture, forests, highways and railroads, etc., would be nice. This would give us many possibilities, like rescuing car crash victims, searching for people lost in the countryside, or transporting patients from one hospital to another.

 

Of course, current DCSW scripting system is not very well optimized for that, we would need new 3D models of rescue personnel, patients, cars and ambulances etc. (the easier part), and entirely new scripting for things like working hoist, forest fires and so on (the harder part).

 

And while the current UH-1 and the upcoming Mi-8 would fit into this environment pretty well, I would love a dedicated civilian SAR chopper. EC-135 anyone? :thumbup:

 

:thumbup:, i dont like the company idea. seems very ToH, its distracting from the flightsim expereince too much too imo. just some means and abbilities that can introduce real world routines that are non combat. and study sims around this eventually. ive always wanted to have somthing that can allow me to sort of survey the land for purpose. even in combat, there are some feature rich non combat roles. i remeber going out on CAP patrol in enemy engaged, no combat just taking pictures of the enemy lines or whatever. but that intel being usefull to next mission. i know that points to EE having a dynamic campaign directly. but in basic terms it could still appear very dynamic if further scripting was introduced. i also wish DCS had some scripting input abbility like what arma series has. it thats sort capability that can allow the imaginative ideas to come to fruition.

Edited by Ali Fish

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Posted

Great idea!

 

I use DCS World only for flying around, no weapons, no air duels, aerobatics practice mostly (in the p51d), and the SAR missions that come with the UH-1H now too.

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Posted
:thumbup:, i dont like the company idea. seems very ToH, its distracting from the flightsim expereince too much too imo. just some means and abbilities that can introduce real world routines that are non combat.

 

My words exactly! Forget that company management thing, pure flying is what we are here for! :)

Posted

With Nevada map I would happily buy even a Bell 206 for DCS, and use DCSW as a civilian helicopter sim. Company management would be nice, but without a story.

 

For me Nevada is perfect for a civ sim not a combat one. Yes, I know about Red Flag.

Posted (edited)

nice post all the same Silver Dragon. its given me some ideas for some situational modelling for the ME itself. for.e.g. the crashed car scene where the only access is some confined space for the chopper to land etc lol. (will the fuel tank explode) or find the sinking boat last reported 1.5 miles of the coast 30 mins ago (check wind)....SAR.... bad weather.

Edited by Ali Fish

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Posted

nice comments.. yeah, this civilian chopper rescue stuff is amazing, it hold much potential.. and implementing it with DCS machinery is well, never been done..

 

there is huge amount of stuff one can do besides rescuing car crash victims, or searching for a couple who got lost in the mountains, or sea.. like construction building with the help of a heli bringing the material to some high place-building or mountain, fire-fighting in the city or the woods (here with fire simulation its hard, this hasn't been done yet so i can only wonder how much work it would need to be put to make a fire "spread" accordingly to wind, humidity, heat etc..

 

But just imagining being a pilot, having the "trainings" every day to get proficient at this or that mission and than getting "The Call" when a real emergency happened and you have to perform without mistakes.. just thinking about landing on a small spot in the middle of the city to pick up car crash victims is haunting..especially after the Huey experience where landing exactly on 4X4 meters space is quite a challenge..

 

A heli could be fitted with night vision so you can perform the mission at night as well, pick up ski-resort victims who thought jumping with their skies is a smart idea.. but the whole idea topped with a "growing" city, where construction companies might build an actual building in the simulated city and you would be a part of that, day in day out..you would be a part of a new building rising to the top.. and after its done, everyday you fly by it you say.. ha, i helped build that..

 

When it comes to military simulation the scenery isn't so important..would we enjoy better scenery?of course, but what is more important is missile dynamics, bomb destruction, tactics, etc.. since its military simulation.. here its civilian, so no need to put details on those not important stuff.. only civilian scenery and roads, vehicles, .i mean imagine flying above the highway, autobahn in germany.. flying on intercept to a major car pile up where there have been reported multiple injuries etc.. and then trying to find a spot to land.. seeing how medical staff from heli jumps out and runs to the car crash scene.. your blades go "whop whop whop whop".. they bring 2 seriously injured people with stretchers back and yell to you GO.. and race against time starts .. you get to hear what are the injuries, how severe etc.. so its a whole new experience that is not possible in military situation..

 

The company idea is just a surplus for those who might want to do managing stuff.. it could be interesting in MP.. like.. the company you pick is like a team you have.. pilots in the company get calls from dispatch to emergency.. and depending how good the squad is the more reputation they get and more "money" to improve their helos.. this is for mp madness gameplay.. where we would see teams run to different emergencies and try to alleviate the problem faster than anybody else)) its fun..

 

but most of the allure is in scenery immersion.. and the fact you don't need a huge theatre like you need in military sims... a 40*60km map is more than enough and you can make amazing quality of traffic, roads, buildings, business centres with today's CPU and GPU..

 

the point is.. i would like not ED to miss this chance... don't just stick with military products that are very hard to do anyway.. i like them as all war flying simmers but i also know civilian heli sim is much easier to do (from the perspective of simulating equipment ) and all the hard work is concentrating on the gameplay, interface.. missions, traffic algorithms ..

 

and seeing the ambulance on the ground go active when accidents happen.. or construction trucks driving to a new high-rise building you are also carrying a new steel beam or something..

 

I think DCS: Civilian Helios would make a BLAST on the market.. maybe even more so than military DCS..

  • Like 1
Posted

^ Yes, civilian helis are definitely easier to develop, because they have no missiles, no radars, no ECM and stuff (although you might need working FLIR to search for missing people), but implementing half of the idea you are suggesting would require MAJOR engine overhaul.

 

The idea of procedurally generated events (is it the right phrase anyways?), like randomly happening accidents and rescue squads responding accordingly, is awesome, but I doubt we will see it in DCS in the next decade or so (if ever).

 

Right now, we don't even have a dynamic campaign, which would utilize only the features that are already implemented (combat), not talking about real DCS:Life, where the entire map lives on its own.

 

But I would be pretty happy if those events were pre-scripted, so ambulances will head towards accidents only if mission designer puts them there using the editor. But I completely agree on more detailed word. Living streets with restaurant gardens, children playgrounds with so little room to land, building sites, radio towers, castle ruins and forest clearings, so many things comes to mind.

 

I hope some day, ED will make it come true.

Posted

20120313__calstar03141_GALLERY_zps6e3ccb71.jpg

 

Nothing really that pertains to DCS itself. These guys do Medevac in the sierra nevadas, They are based out of my local airport, just be prepared to pay 10k for the ride.Ouch on top of ouch!

Posted

@Rotorhead.. yeah i know, MAJOR engine overhaul would be needed..not just engine overhaul but the whole way how game functions.. it would be totally different game, maybe it should have totally new name like CHS: Kiev, or Berlin etc.. (CHS-Civilian Helicopter Service..

 

that's why market analysis would be needed to see how big the mkt is, who is your competitor if any, who are potential partners, and then how much can you get from it if you partner in with someone..since ED would have big problems trying to do this project all on its own.. they need a partner in this area, in the area of business, city management games.. this company would provide the "gameplay" , while ED would provide the helos. .. problem is that would make ED make substantially less money than if they would own the franchise on their own.. they already got burned with ubisoft.. last thing they need is "another" partnership when the other side sits on their ass while taking money to the bank..

 

Anyway, just i would love such a game, ... and not some arcade simcopter stuff.. serious simulation like DCS type..in protocols, comms, respond time to get the helo engines up, ATC contacts, police-medical-fire fighting service contacts while flying, coordinating.. so lots of work yet beautiful scenery, interaction on the ground.. oh boy, i can dream though, i can dream..

 

oh .. almost forgot.. Police helicopter ))) you'd be the one police calls when there is that one dude driving like mad thinking he can get away from the police..and you'd be that helo-pilot filming his ultimate futile attempts to dodge the cops))

  • 1 year later...
Posted
I would love a dedicated civilian SAR chopper. EC-135 anyone? :thumbup:

 

Who wouldn't want to fly an EC-135 through the beautiful new maps and graphics engine? With a civilian aircraft you can actually enjoy the view instead of looking for targets :)

Posted

Like the ARMA mod, a "DCS: Life" module could be interesting. :)

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