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Posted

Well I finally finished the first instant action mission for 10c. I used it to learn the ends and outs of the weapons systems, tgp, tads etc etc. Took a month plus.

 

So I thought I knew what was up so I start a mission and quickly learned I still don't know SH%t. LOL

 

The mission is "surrounded" and there are several groups that move in on my buddies on the ground. I'm supposed to take them out before they get there.

 

Well the problem is I still have no idea how to quickly target them with the tgp if they aren't at a way point. So can you make a spi from looking through the hud? How do you make the mavs bore sight? so I can fly at them and not have to slew the thing all over the place?

 

In short whats the best way to target moving forces quickly with the tgp or mavs? All I can do is dive at them and use my cannon and that generally leads to my quick death or at least a non working a10

 

I'll be reading some more tonight but thought I'd get some advice from the experts also.

 

Thanks

Posted

Im no expert at all.

 

But you can for example reset the TGP/MAV in your hud center, then fly in the direction of your target aiming your hud at them, quickly ground stabilize the TGP/MAV, Level your plane and start slewing for exact aiming.

 

P.S.: I found the quick missions excelent to learn, trying to fly them through without reloading weapons makes you automaticaly become more accurate!

Posted

You could do it for example like this:

 

Lets suppose you see 3 moving tanks (or the cloud of dust behind them). Activate your TGP, look thru the HUD and boresight TGP "diamond" (by pressing China Hat Aft Short). Fly to direction of the tanks so that the diamond will end up close to the targets. Then slew. Now, start flying level and with TGP (I normally use the right MFCD) take a closer look at a tank (zoom in/out if necessary), choose Point Track mode (TMS Up Short, there will be a "box" in the center of the TGP crosshairs (and the tank)) and make tank SPI (TMS Up Long).

 

Then, after having the SPI (= tank), switch right MFCD from TGP to Mav, use China Hat Fwd Long to slave all to SPI (all means also Mav, so Mav will be slaved to SPI as well) -> crosshairs of Maverick magically move onto the tank, and you only need to TMS Up Short to "lock" (if the distance is right), and then just rifle. If you fly steady (you can use autopilot too), you can immediately slew another Mav to the next tank and rifle again. Or, you can switch back to TGP, choose another target, once again make it SPI (with Point Track mode selected) with TMS Up Long, switch MFCD to Mav and slave it to the SPI by China Hat Fwd Long, "lock" and rifle.

 

You must do all this pretty quickly, and at first it is very difficult. But with some training you can launch all your mavericks within a few seconds.

Posted

The easiest way I know of is to select your HUD as SOI and use the TDC. Set your SPI when HUD is SOI and you'll see the SPI is your TDC. Then you can slave your sensors to your SPI. Make your TGP your SOI and then make it your SPI.

  • Like 1
Posted (edited)
In short whats the best way to target moving forces quickly with the tgp or mavs? All I can do is dive at them and use my cannon and that generally leads to my quick death or at least a non working a10

If you're close enough to make out your targets with the Mark 1 eyeball, I suggest you don't even bother with the HUD TDC, the TGP or the MAV page, and just use the Maverick "wagon wheel" on the HUD. Just slew the little reticle over to your target of choice (just release the slew control when the reticle's more or less on the target; it'll snap to), TMS Up Short and missile away.

 

When your HUD is SOI, you can use China Hat Forward Short to quickly bring up the MAV page on the right MFCD and make that SOI. After that, you can use the "wagon wheel."

 

PS: if you find the wagon wheel a little too fiddly, you can use China Hat Forward Short (with the MAV as SOI) to go narrow field-of-view. It's a quick way to make the slew control less sensitive.

Edited by NoCarrier
Posted (edited)

 

In short whats the best way to target moving forces quickly with the tgp or mavs? All I can do is dive at them and use my cannon and that generally leads to my quick death or at least a non working a10

 

I'll be reading some more tonight but thought I'd get some advice from the experts also.

 

Thanks

 

I share this frustration and although I'm getting better, it's going to take time. For me, I know the basic procedures to employing the various weapons (I've dropped GBU-12s and GBU-38s with great success and am so far 100% with quite a few AGM-65 missiles) but my problem is finding the targets. I've built myself several training missions and even when I know where I put the targets in, I still can't find them on the TGP or even get a "visual" while flying low over the target area. The only way I've been able to find them thus far is if there is a low altitude steerpoint over the area.

 

A friend of mine who is actually pretty good at finding and destroying targets was frustrated by this as well and suggested that there should be a binocular function in the game, as some pilots supposedly flew around looking for targets with binoculars. While I think I'd have to get used to that I agree with his idea.

 

At any rate, I think the other responses are solid. The great thing about the game is that there are many, many ways to do things as we're all finding out. That also means that we each have to find the way that works best for us to learn the intricacies of the system.

 

Good luck and I'm keeping my eye on this thread for more good pointers.

 

EDIT: I forgot that last weekend I was finally able to find some targets without a steerpoint over them, but only because I placed them in a very specific geographic location which narrowed my search area. It still took me several passes to pick up my first target on the TGP; however.

Edited by 311Gryphon
Added pertinent information

http://www.youtube.com/user/311Gryphon

i7-8700, 32 GB DDR4 3000, GTX 1080 TI 11GB, 240 GB SSD, 2TB HDD, Dual (sometimes Triple) monitor, TM Warthog HOTAS, Saitek Pro Combat Pedals, TrackIR

 

[sIGPIC][/sIGPIC]

Posted (edited)

Keep in mind, targets sitting completely still and not shooting at anything are inherently hard to see even in the sim. Nevermind if they're actively camouflaging- and they're tough to spot on the roadway as well (no plume.)

 

I think they walk through some use of the TGP / HUD quite well above and the making of SPI is also covered. Something I'll do if I'm orbitting an area and I KNOW there's SOMETHING down there- just not where... depending on the resident threat I'll set up markpoints on the TAD from a distance in the general area of where I'm looking. Mostly picking key features I recognize between the TAD map and my view from the cockpit.

 

I'll drop 3 or 4 markpoints on tad (-- Edited and confirmed: TMS RIGHT short while TAD is SOI) in the area and then switch from mission to markpoint on the Steer PT dial on the auxiliary avionics panel. This will switch your waypoint (basically) on the HUD from your mission programmed destinations to your generated markpoints. You can flip through them on the HUD the same way you change waypoints. China Hat back long will slave your sensors to that point- and then you can look around... gradually zooming in to get a better look. If you don't find anything, then skip over to the next markpoint and repeat until you find something to shoot at.

 

Alternatively, if you want to use the "zoom" feature in the cockpit a bit more and you're not worried about SAMs, you can orbit a location using your autopilot and establish a "search zone" using noteworthy terrain features. As you orbit that location, you can look in that area and zoom your view in as much as necessary. I find that any higher up than about 6-8000 you're really having a hard time picking out detail but below that full zoom is actually pretty handy at picking out targets.

Edited by ENO

"ENO"

Type in anger and you will make the greatest post you will ever regret.

 

"Sweetest's" Military Aviation Art

Posted

I'll drop 3 or 4 markpoints on tad (TMS left short while TAD is SOI I believe... a bit rusty) in the area and then switch from mission to markpoint on the Steer PT dial on the auxiliary avionics panel. This will switch your waypoint (basically) on the HUD from your mission programmed destinations to your generated markpoints. You can flip through them on the HUD the same way you change waypoints. China Hat back long will slave your sensors to that point- and then you can look around... gradually zooming in to get a better look. If you don't find anything, then skip over to the next markpoint and repeat until you find something to shoot at.

 

Alternatively, if you want to use the "zoom" feature in the cockpit a bit more and you're not worried about SAMs, you can orbit a location using your autopilot and establish a "search zone" using noteworthy terrain features. As you orbit that location, you can look in that area and zoom your view in as much as necessary. I find that any higher up than about 6-8000 you're really having a hard time picking out detail but below that full zoom is actually pretty handy at picking out targets.

 

Good advice. I actually didn't know you could drop mark points on the TAD for some reason. I must have been confusing the fact that you can't just set a SPI anywhere on the TAD but had to hook stuff first. Also, I think the mark point is TMS right short but I could be wrong also. I use those for GPS guided bombs only at this point but have had issues setting more than 2 at a time for some reason.

 

But still, good advice. The zoom can be used as a "poor boy" binocular function I suppose. Having it mapped to the HOTAS throttle friction slider is nice. Thanks.

http://www.youtube.com/user/311Gryphon

i7-8700, 32 GB DDR4 3000, GTX 1080 TI 11GB, 240 GB SSD, 2TB HDD, Dual (sometimes Triple) monitor, TM Warthog HOTAS, Saitek Pro Combat Pedals, TrackIR

 

[sIGPIC][/sIGPIC]

Posted
I share this frustration and although I'm getting better, it's going to take time. For me, I know the basic procedures to employing the various weapons (I've dropped GBU-12s and GBU-38s with great success and am so far 100% with quite a few AGM-65 missiles) but my problem is finding the targets. I've built myself several training missions and even when I know where I put the targets in, I still can't find them on the TGP or even get a "visual" while flying low over the target area. The only way I've been able to find them thus far is if there is a low altitude steerpoint over the area.

 

A friend of mine who is actually pretty good at finding and destroying targets was frustrated by this as well and suggested that there should be a binocular function in the game, as some pilots supposedly flew around looking for targets with binoculars. While I think I'd have to get used to that I agree with his idea.

 

At any rate, I think the other responses are solid. The great thing about the game is that there are many, many ways to do things as we're all finding out. That also means that we each have to find the way that works best for us to learn the intricacies of the system.

 

Good luck and I'm keeping my eye on this thread for more good pointers.

 

EDIT: I forgot that last weekend I was finally able to find some targets without a steerpoint over them, but only because I placed them in a very specific geographic location which narrowed my search area. It still took me several passes to pick up my first target on the TGP; however.

 

You might say I cheat as I use labels on. Those targets have nice big red lebal on them once someone sees them and my wingman is far better at finding them than me. So once he sees them They're easy to find :thumbup:

Also I was watching some videos on Youtube where the guy uses the ZOOM as binoculars and you can zoom in pretty far and I was surprised at what he could find that way, you might want to give that a try.

 

Lots of good tips and it looks like I need to learn how to

1. Use hud as SOI more and use it to make SPI

2. Learn how to use Mavs in bore site or as someone mentions the wagon wheel, which I see a lot in game and never really knew I could move it around :doh:

3. Learn what he heck the TDC is again LOL

 

Also once your wing man spots a target isn't it relayed to me on the TAD? If so why don't I ever see anything on the TAD?

 

Anyways my next big learning will be these types of attacks (one where the targets are not at known way points and, or, moving and learning how to quickly lock them up and kill them.:pilotfly:

Keep'em coming.

 

Thanks all!

Posted
So can you make a spi from looking through the hud?

 

Yes. Coolie switch up to get HUD as SOI, then point the TVV to the target, TMS aft short to ground stabilize TDC, then TMS for'd long to make SPI.

 

How do you make the mavs bore sight?

China Hat aft short with maverick set as SOI (MFCD)

 

so I can fly at them and not have to slew the thing all over the place?

 

 

With HUD as SOI, china hat forward long. This slews all sensors (TGP/MAV) to HUD SPI.

 

 

In short whats the best way to target moving forces quickly with the tgp or mavs? All I can do is dive at them and use my cannon and that generally leads to my quick death or at least a non working a10

 

3 nm engagement range with harsh 3-4G turns (avoid the intermittent tone). Use your cockpit as reference and ground as orientation. I'll fly it and post a quick vid.

AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS

 

Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.

Posted
I think the mark point is TMS right short but I could be wrong also.

 

I have been going through the motion in my mind (I haven't been able to play for a few weeks) and for the life of me I wasn't sure... by the time I'd overthunk it I gave up and figured if I was wrong someone would correct me quickly and I would edit the post.

 

My muscle memory says you're right- I think left TMS is dropping your hooked item? Perhaps that's got me mixed up.

 

Alright, I just looked it up in the manual and you were right (I'll correct my post as well)... it is RIGHT TMS SHORT to generate a markpoint. Thing is you can do that in the TGP, HUD and I think even in the maverick too... Whichever is SOI.

 

As for the poor man binos that's exactly right- it's certainly no substitute for what the folks doing it for real had... all the feedback I've read from their books (Warthog and A-10s over Kosovo), they say their trusty 12 powered gyrostabilized binoculars were the feline's patoot.

"ENO"

Type in anger and you will make the greatest post you will ever regret.

 

"Sweetest's" Military Aviation Art

Posted
Yes. Coolie switch up to get HUD as SOI, then point the TVV to the target, TMS aft short to ground stabilize TDC, then TMS for'd long to make SPI.

 

 

China Hat aft short with maverick set as SOI (MFCD)

 

 

 

With HUD as SOI, china hat forward long. This slews all sensors (TGP/MAV) to HUD SPI.

 

 

 

 

3 nm engagement range with harsh 3-4G turns (avoid the intermittent tone). Use your cockpit as reference and ground as orientation. I'll fly it and post a quick vid.

 

Cool info.

Look forward to the video.

Posted

Sorry, had no time to render it. Here is a track where I engaged 4 groups (the last got my right engine generator and caused a fire, my bad going that low, got carried away). Not the best but close to perfection. Also I demonstrated the new LASTE CCIP bombing (which is now safe to say works as advertised and got a direct hit). The above track is for World 1.2.4 A-10C. I also did a gun run with my AI wingman. I vectored him from west to east and I did it from east to west. It was phenomenal. I could've gone to the end but I'm a tad busy, so excuse me.

AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS

 

Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.

Posted
Sorry, had no time to render it. Here is a track where I engaged 4 groups (the last got my right engine generator and caused a fire, my bad going that low, got carried away). Not the best but close to perfection. Also I demonstrated the new LASTE CCIP bombing (which is now safe to say works as advertised and got a direct hit). The above track is for World 1.2.4 A-10C. I also did a gun run with my AI wingman. I vectored him from west to east and I did it from east to west. It was phenomenal. I could've gone to the end but I'm a tad busy, so excuse me.

 

Thanks I didn't even know that mission had JTAC all I ever did was fly towards it and eventually they call out the columns. I see that once you talk to them they mark it on the TAD or are you doing something to get it there? I didn't se you enter any info into the CDU so I'm assuming they transmitted it?

Posted
Well I finally finished the first instant action mission for 10c. I used it to learn the ends and outs of the weapons systems, tgp, tads etc etc. Took a month plus.

 

So I thought I knew what was up so I start a mission and quickly learned I still don't know SH%t. LOL

 

The mission is "surrounded" and there are several groups that move in on my buddies on the ground. I'm supposed to take them out before they get there.

 

Well the problem is I still have no idea how to quickly target them with the tgp if they aren't at a way point. So can you make a spi from looking through the hud? How do you make the mavs bore sight? so I can fly at them and not have to slew the thing all over the place?

 

In short whats the best way to target moving forces quickly with the tgp or mavs? All I can do is dive at them and use my cannon and that generally leads to my quick death or at least a non working a10

 

I'll be reading some more tonight but thought I'd get some advice from the experts also.

 

Thanks

 

PM Me or add my on skype its 'Griggsy_Ftw',

 

I fly in a group with 2 others and would gladly take you under our wings to get you up and running to the same standard as us :) Currently practising on Operation Bacteria which is a brilliantly made mission :)

 

~ Mark

Posted
PM Me or add my on skype its 'Griggsy_Ftw',

 

I fly in a group with 2 others and would gladly take you under our wings to get you up and running to the same standard as us :) Currently practising on Operation Bacteria which is a brilliantly made mission :)

 

~ Mark

 

Cool Mark ..Been wanting to try some online but was afraid to noob it up.

PM sent

Posted
Thanks I didn't even know that mission had JTAC all I ever did was fly towards it and eventually they call out the columns. I see that once you talk to them they mark it on the TAD or are you doing something to get it there? I didn't se you enter any info into the CDU so I'm assuming they transmitted it?

 

TMS forward long only on TAD flashing red triangle. To make triangle solid, press WILCO. Be advised they're moving, so get eyes on them well ahead of the attack.

AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS

 

Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.

Posted
TMS forward long only on TAD flashing red triangle. To make triangle solid, press WILCO. Be advised they're moving, so get eyes on them well ahead of the attack.

 

I get that you hooked it but what is Wilco? A radio response? Like I said I never even used the radio on the mission :doh:Anyways at least its a way to be able to slew the sensors quickly to the area. From there I shuold be able to lock'em upi with some weapon.

Posted
I get that you hooked it but what is Wilco? A radio response? Like I said I never even used the radio on the mission :doh:Anyways at least its a way to be able to slew the sensors quickly to the area. From there I shuold be able to lock'em upi with some weapon.

 

Left side of TAD, something like OSB 18 there is a button called wilco.

Always remember. I don't have a clue what I'm doing

Posted

Wilco is short for 'will comply' and cntco is for 'can not comply'. You'll see these pop up on the TAD when you receive a new tasking.

Posted
Left side of TAD, something like OSB 18 there is a button called wilco.

 

Ohhhhhhhhhhhhhhhhhhh

Lots of stuff to still learn.

 

thanks

Posted
Wilco is short for 'will comply' and cntco is for 'can not comply'. You'll see these pop up on the TAD when you receive a new tasking.

oh so those buttons change? Or are you talking about the BIG yellow New Task message?

 

I havn't had to me to fly the mission again so this will probably be a lot clearer after I do so.

 

thanks

Posted

check OSB figure in manual page 321/671. these buttons don't change positions (the left and right column, second one from the top under SPI OFF and MAP AUTO.

AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS

 

Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.

Posted
check OSB figure in manual page 321/671. these buttons don't change positions (the left and right column, second one from the top under SPI OFF and MAP AUTO.

 

I was thinking the label "wilco" changed. But that doesn't really make sense once I thought about it.

Its apparently those buttons that I had no idea what they were for! :doh:

Posted (edited)

I have been playing now like 5 days and still many things to learn but amazing game. I did one quick mission today with 18 vehicle kills and landed to refill my plane.

 

Need to learn better navigation and radio use because its hard to do missions.

Edited by bezzi
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