_Dredd Posted May 28, 2013 Posted May 28, 2013 Not sure if this was mentioned in the past(I'm sure it might have been). I would love to see animation in the pilots head in the up/down axis; as well as the current left/right. Current Flight Rig i7 4960X @ 4.6Ghz ASUS Rampage IV Formula G.SKILL TridentX 2400Mhz 32GB DDR3 Crucial 1TB MX300 SSD MSI Gaming X 1080Ti Samsung 55" JS8000 SUHD 4K Windows 10 x64 TrackIR 5, Warthog HOTAS Saitek Pro Flight Combat Pedals Custom Akers-Barnes, MkI eyeball.
Devrim Posted May 28, 2013 Posted May 28, 2013 +10 Intel i7-14700@5.6GHz | MSI RTX4080 SuperSuprimX | Corsair V. 64GB@6400MHz. | Samsung 1TB 990 PRO SSD (Win10Homex64) Samsung G5 32" + Samsung 18" + 2x8"TFT Displays | TM Warthog Stick w/AVA Base | VPC MongoosT-50CM3 Throttle | TM MFD Cougars | Logitech G13, G230, G510, PZ55 & Farming Sim Panel | TIR5 & M.Quest3 VR >>MY MODS<< | Discord: Devrim#1068
Rykane Posted May 28, 2013 Posted May 28, 2013 (edited) Same here, i know its a feature which would be sort of pointless and a waste of resources but it helps with immersion i guess. Edited May 28, 2013 by Rykane
_Dredd Posted May 28, 2013 Author Posted May 28, 2013 Immersion wise yeah; you could tell if a wingman is heads down at gauges; or looking up. Even use head-nods for signal checks; takeoff formation signals, etc :) Current Flight Rig i7 4960X @ 4.6Ghz ASUS Rampage IV Formula G.SKILL TridentX 2400Mhz 32GB DDR3 Crucial 1TB MX300 SSD MSI Gaming X 1080Ti Samsung 55" JS8000 SUHD 4K Windows 10 x64 TrackIR 5, Warthog HOTAS Saitek Pro Flight Combat Pedals Custom Akers-Barnes, MkI eyeball.
SilentEagle Posted May 28, 2013 Posted May 28, 2013 It definitely helps with immersion. We were able to figure out a workaround to get a fully 6DOF pilot external animation for our L-39, but since it is a workaround, it captures TIR input and then redirected it back to the sim, causing some different behavior from what you may be used to. (Only works unpaused and only for this aircraft, etc.). Here is what it looks like in 3DOF rotations, however.
zaelu Posted May 28, 2013 Posted May 28, 2013 +1 for this. SilentEagle, you will put a pilot in your L39 cockpit? I hope... :) [sIGPIC][/sIGPIC] I5 4670k, 32GB, GTX 1070, Thrustmaster TFRP, G940 Throttle extremely modded with Bodnar 0836X and Bu0836A, Warthog Joystick with F-18 grip, Oculus Rift S - Almost all is made from gifts from friends, the most expensive parts at least
_Dredd Posted May 28, 2013 Author Posted May 28, 2013 It definitely helps with immersion. We were able to figure out a workaround to get a fully 6DOF pilot external animation for our L-39, but since it is a workaround, it captures TIR input and then redirected it back to the sim, causing some different behavior from what you may be used to. (Only works unpaused and only for this aircraft, etc.). Here is what it looks like in 3DOF rotations, however. That Sir is AWESOME! ED I hope you are watching this thread, this is a must ! Puhleeeease. :thumbup::joystick::pilotfly: Current Flight Rig i7 4960X @ 4.6Ghz ASUS Rampage IV Formula G.SKILL TridentX 2400Mhz 32GB DDR3 Crucial 1TB MX300 SSD MSI Gaming X 1080Ti Samsung 55" JS8000 SUHD 4K Windows 10 x64 TrackIR 5, Warthog HOTAS Saitek Pro Flight Combat Pedals Custom Akers-Barnes, MkI eyeball.
Devrim Posted May 28, 2013 Posted May 28, 2013 SilentEagle! That's "almost" perfect! :) If you could add a little "forward-backward body movement" it will be perfect, in my opinion! :) Intel i7-14700@5.6GHz | MSI RTX4080 SuperSuprimX | Corsair V. 64GB@6400MHz. | Samsung 1TB 990 PRO SSD (Win10Homex64) Samsung G5 32" + Samsung 18" + 2x8"TFT Displays | TM Warthog Stick w/AVA Base | VPC MongoosT-50CM3 Throttle | TM MFD Cougars | Logitech G13, G230, G510, PZ55 & Farming Sim Panel | TIR5 & M.Quest3 VR >>MY MODS<< | Discord: Devrim#1068
Blaze Posted May 28, 2013 Posted May 28, 2013 (edited) SilentEagle! That's "almost" perfect! :) If you could add a little "forward-backward body movement" it will be perfect, in my opinion! :) There will be 6 axises of movement, they just aren't all animated. Right now we have roll, pitch and yaw with the head. We aim to add the x, y and z translational TiR axies with the pilot leaning forward, back, left, right and sitting up in the seat. Code's already implemented we just have to animate it. +1 for this. SilentEagle, you will put a pilot in your L39 cockpit? I hope... :) Yes. Edited May 28, 2013 by Blaze i7 7700K | 32GB RAM | GTX 1080Ti | Rift CV1 | TM Warthog | Win 10 "There will always be people with a false sense of entitlement. You can want it, you can ask for it, but you don't automatically deserve it. "
_Dredd Posted May 28, 2013 Author Posted May 28, 2013 Can't wait to see it. :) Would absolutely love if you'd allow ED to use this across the board, though all modules would need to be updated. Current Flight Rig i7 4960X @ 4.6Ghz ASUS Rampage IV Formula G.SKILL TridentX 2400Mhz 32GB DDR3 Crucial 1TB MX300 SSD MSI Gaming X 1080Ti Samsung 55" JS8000 SUHD 4K Windows 10 x64 TrackIR 5, Warthog HOTAS Saitek Pro Flight Combat Pedals Custom Akers-Barnes, MkI eyeball.
SilentEagle Posted May 28, 2013 Posted May 28, 2013 As I said, it is a workaround, because our code cant capture the TIR axes directly for some reason. It isn't the best solution. It isn't that ED can't do this. It is that it is very unlikely, because of net resources being a limitation. Their goal is to make multiplayer stable, and adding shared animations is not the way to do that.
Devrim Posted May 28, 2013 Posted May 28, 2013 Gentlemen; Thank you all. :) Intel i7-14700@5.6GHz | MSI RTX4080 SuperSuprimX | Corsair V. 64GB@6400MHz. | Samsung 1TB 990 PRO SSD (Win10Homex64) Samsung G5 32" + Samsung 18" + 2x8"TFT Displays | TM Warthog Stick w/AVA Base | VPC MongoosT-50CM3 Throttle | TM MFD Cougars | Logitech G13, G230, G510, PZ55 & Farming Sim Panel | TIR5 & M.Quest3 VR >>MY MODS<< | Discord: Devrim#1068
MACADEMIC Posted May 29, 2013 Posted May 29, 2013 Fantastic animation, would love to have this for all DCS planes! Gives a lot of life to the outside view. MAC
ENO Posted May 29, 2013 Posted May 29, 2013 Yeah no kidding. I'm all for stability but I would love to see a few more 00011001101 going through my internet connection to help duplicate that movement. "ENO" Type in anger and you will make the greatest post you will ever regret. "Sweetest's" Military Aviation Art
Steph Posted May 29, 2013 Posted May 29, 2013 As I said, it is a workaround, because our code cant capture the TIR axes directly for some reason. It isn't the best solution. It isn't that ED can't do this. It is that it is very unlikely, because of net resources being a limitation. Their goal is to make multiplayer stable, and adding shared animations is not the way to do that. All right, Maybe to ask right now at Wags ? ... :D
tmansteve Posted August 24, 2015 Posted August 24, 2015 Just watched the video and was drulling after that. The head movement would suffice for me and would be so immersive. Great for movie creation. Bring it on.
tifafan Posted September 12, 2015 Posted September 12, 2015 Please update current Pilot Head-animation. :thumbup::thumbup:
_Dredd Posted September 12, 2015 Author Posted September 12, 2015 Glad you guys revisited this. I wonder if Wags would consider this. Current Flight Rig i7 4960X @ 4.6Ghz ASUS Rampage IV Formula G.SKILL TridentX 2400Mhz 32GB DDR3 Crucial 1TB MX300 SSD MSI Gaming X 1080Ti Samsung 55" JS8000 SUHD 4K Windows 10 x64 TrackIR 5, Warthog HOTAS Saitek Pro Flight Combat Pedals Custom Akers-Barnes, MkI eyeball.
MemphisBelle Posted September 12, 2015 Posted September 12, 2015 [...] can you tell me please how you´ve managed to fix the camera to his Position? This is somethings I´ve been looking for so long and never found a proper solution. Thanks great initiative by the way, with the head movement solution. BlackSharkDen | BSD Discord | DCS Tutorial Collection
Blaze Posted September 12, 2015 Posted September 12, 2015 Glad you guys revisited this. I wonder if Wags would consider this. No. i7 7700K | 32GB RAM | GTX 1080Ti | Rift CV1 | TM Warthog | Win 10 "There will always be people with a false sense of entitlement. You can want it, you can ask for it, but you don't automatically deserve it. "
vicx Posted September 12, 2015 Posted September 12, 2015 (edited) It's amazing how cool that it is. It probably is something you don't want to send to the server - it is too much traffic for something non-essential. BUT this a use case for having a peer to peer network layer just for localised shared visual effects. If you enable it on your machine - other people who have it enabled on their machine get peer to peer traffic when they are close enough to see your head. Wow only realised how old this thread is. Cool. Edited September 12, 2015 by vicx
Gnabbla Posted September 12, 2015 Posted September 12, 2015 It's amazing how cool that it is. It probably is something you don't want to send to the server - it is too much traffic for something non-essential. BUT this a use case for having a peer to peer network layer just for localised shared visual effects. If you enable it on your machine - other people who have it enabled on their machine get peer to peer traffic when they are close enough to see your head. Wow only realised how old this thread is. Cool. You wouldnt notice any change in bandwith resource requirements because right know the horizontal head angle is already part of the transmission. So you just have to add another maybe 4-8 byte value which represents the vertical angle. That's it.
S3NTRY11 Posted September 13, 2015 Posted September 13, 2015 maybe 4-8 byte value. By my calculations, and if you merely want 2DOF - pitch/yaw (is roll all that necessary? Nice, yes, but necessary?), and you already have yaw, adding pitch could cost as low as 1 byte (given reasonable rotation restrictions). I guess by extrapolation, you could get away with 1 byte per DOF. Doesn't sound all that costly to me. But I'm probably missing something in my relative naivety. With VR becoming a thing* this could be a real boon for immersion. Slip the surly bonds of Earth [sIGPIC][/sIGPIC] Core i7 2600k@4.5||Z77 Extreme 6||16GB RAM WIN 10||HTC Vive ||G940||1080Ti
S3NTRY11 Posted September 14, 2015 Posted September 14, 2015 Further to all this, I'm really looking forward to being able to use hand signals in VR one day... You know, for keeping up foreign relations. Slip the surly bonds of Earth [sIGPIC][/sIGPIC] Core i7 2600k@4.5||Z77 Extreme 6||16GB RAM WIN 10||HTC Vive ||G940||1080Ti
Recommended Posts