Mago Posted December 18, 2013 Posted December 18, 2013 Solo perché siamo in Italia... Dalle altre parti 12 giga li scarichi in un lampo Moderator
TkER Posted December 18, 2013 Posted December 18, 2013 Non mi funziona nemmeno un tasto della tastiera, ne il joy e nemmeno il mouse quando faccio partire una missione :( Alla faccia della beta....
scorpion80 Posted December 19, 2013 Posted December 19, 2013 Per fortuna non sono effettivamente 12 "gighi" e per fortuna a Taker ora funziona la tastiera. Chi ha riscontrato problemi seri? [sIGPIC]https://forums.eagle.ru/signaturepics/sigpic62322_8.gif[/sIGPIC]
Dragon_ITA Posted December 19, 2013 Posted December 19, 2013 Per me tutto ok. A parte qualche piccolo bug sono molto entusiasta. :thumbup: Per esempio non si avvia il bit test premendo enter sull UFC AAR funziona :joystick: FPS ok :thumbup:
TkER Posted December 19, 2013 Posted December 19, 2013 Per gli fps invece facendo un test incrociato con la 1.2.6 a me fa ben 7 fps in meno con la 1.2.7... In qualsiasi caso anche guardando solo il cielo..
OttoPus Posted December 19, 2013 Posted December 19, 2013 Per me fps ottimi per ora (da contatore), peccato per l'orribile microstuttering quando non premo un tasto qualsiasi del mouse che lo rende involabile :(
reaping Posted December 19, 2013 Posted December 19, 2013 Ma i tasti assegnati a manetta e joy per i vari moduli possono essere copiati dalla 1.2.6 alla 1.2.7 beta ? Saluti
TkER Posted December 20, 2013 Posted December 20, 2013 Ma i tasti assegnati a manetta e joy per i vari moduli possono essere copiati dalla 1.2.6 alla 1.2.7 beta ? Saluti Si certo basta che copi la cartella input in partite salvate e la metti nella cartella delle partite salvate della 1.2.7
TkER Posted December 20, 2013 Posted December 20, 2013 Per me fps ottimi per ora (da contatore), peccato per l'orribile microstuttering quando non premo un tasto qualsiasi del mouse che lo rende involabile :( Infatti per volare come la 1.2.6 devi mettere lo scotch al mouse...
phant Posted December 25, 2013 Posted December 25, 2013 DCS 1.2.7 Update 1 - Change Log: http://forums.eagle.ru/showthread.php?goto=newpost&t=118226 Bye Phant
phant Posted December 28, 2013 Posted December 28, 2013 FONTE: http://forums.eagle.ru/showpost.php?p=1957488&postcount=81 Bye Phant
phant Posted December 31, 2013 Posted December 31, 2013 FONTE: http://forums.eagle.ru/showpost.php?p=1958569&postcount=628 Bye Phant
Nightmare Posted January 13, 2014 Posted January 13, 2014 :thumbup: Since the last update, the NTTR map undergoes refinement, but the big gating item is currently setting up the DCS code structure to handle EDGE-based terrain data (textures, objects, DTED, etc.). In the meantime, I've uploaded some new images. The sharped eyed of you may be able to see some new changes/improvements. Matt http://forums.eagle.ru/showthread.php?p=1967378#post1967378 [sIGPIC][/sIGPIC] http://www.69squadrone.it S.O: Win7 64bit MB: ASUS 1366 P6X58D-E (Audio card integrated) CPU: INTEL Core i7 950 3.06Ghz 8MB GPU: GTX470 Gainward 1280MB GDDR5 "Golden Sample" HD: Western Digital 500GB WD5000AAKS 7200rpm 16MB RAM: DDR3 1333Mhz PC10666 6GB Kingston Accessories:TrackIR5 6DOF, Hotas Cougar.
TkER Posted January 14, 2014 Posted January 14, 2014 Nuovo cockpit del su-33: http://www.news3d.eu/index.php/topic,64591.msg942525.html#msg942525
phant Posted January 15, 2014 Posted January 15, 2014 DCS: World and IRIS.... There has been a number of topics posted here and there about IRIS and our work on the DCS: World platform over the last year or so, some truthful, and some that I've seen from community members which borders on outright misinformation. So I thought it prudent to clarify a few things 'from the horses mouth' so to speak. Are you still developing aircraft x/y/z for DCS? Yes, a resounding yes. Unless you hear something to the contrary from myself directly or The Fighter Collection, we are 100% invested in DCS: World as a simulation platform. Why do I see lots of FSX and Prepar3D content and nothing for DCS? Quite simply because we do more work in our FSX line than we do on DCS. Our developments for FSX and Prepar3D pay the monthly bills and keep the business running. Without that income, we would not be able to fund development on the DCS platform. This situation was outlined to The Fighter Collection right from the outset and was a condition of our development for the platform. Why aren't you showing a/b/c plane any more? During development, Eagle Dynamics have worked hard with the 3rd Party Developers and are constantly changing and updating the core platform to best suit the needs of customers and 3rd party developers. Sometimes these changes result in us having to re-evaluate our product plans and subject matter. In all honesty, sometimes during the development cycle, we realise that we've picked up a subject matter we just don't have the technical expertise to complete at that time. It's been x months and you've got nothing to show Yes, often that's true. This is either due to the fact that we have to periodically shift focus onto other platforms for internal reasons or sometimes it's just that we have nothing new to show off. :) The DCS workload is a significant increase than what we're used to in other platforms. It's a steep learning curve for us, and well, sometimes that just means things are slow. What happened to the BD-5J, will you still release that? The BD-5J reached a certain point and we felt that our time was better spent working on other airframes instead. I had investigated the option of releasing what we had free to the market, but after discussing with the team, we felt that the quality of a proof of concept aircraft such as the BD-5 would be counter productive. How's things going with the T-38C? The principle modeler of the T-38C has taken a leave of absence to concentrate on furthering his education, something we are 100% behind. Until he returns, the T-38C will remain on hold, however we do have another project lined up for the DCS platform. What is it?!? Learning from previous mistakes of being a little over-enthusiastic in our announcements, we're not saying currently. We will of course work in the background as we have done for many months now, taking what we've learned and applying it to what we're currently working on. Rest assured that when the time is right, we'll be sure to let you all know! Bye Phant
scorpion80 Posted January 15, 2014 Posted January 15, 2014 Mah... finchè non vedo.. non credo.. e poi avevano anche l'F14-A o D in lavorazione... [sIGPIC]https://forums.eagle.ru/signaturepics/sigpic62322_8.gif[/sIGPIC]
phant Posted January 15, 2014 Posted January 15, 2014 F6f71hN2uKQ FONTE: http://forums.eagle.ru/showpost.php?p=1970371&postcount=11 Bye Phant
phant Posted January 19, 2014 Posted January 19, 2014 Nevada Map / New IG (aka EDGE) Why develop a map centered on the Nevada Test and Training Range (NTTR)? The map originally started as a third party project with no input from Eagle Dynamics. However, as we started to develop DCS: A-10C, we realized that this map could serve as a great location for the A-10C training missions. To make this happen, we officially partnered with the third party team to help make this happen. We were so confident in this endeavor that we included a very early version as part of the original A-10C beta. Unfortunately, due to several reasons, the third party team dissolved and Eagle was left holding the bag of a promised NTTR map to customers that had purchased it as part of A-10C. After taking over the project, it soon became apparent that the current TFCSE engine was incapable of running the map at the desired quality levels vs. performance. In order to realize this map as first envisioned, an entirely new image generator would be required... this later became a key element of the Eagle Dynamics Graphics Engine (EDGE). Building a new IG is never an easy or fast task and EDGE has proved no different. However, the NTTR map as provided an excellent test bed for the new map rendering technologies of EDGE. So, all that being said, the NTTR was developed for the following reasons: 1- For training missions of western aircraft. 2- To honor A-10C beta purchases. 3- Allow creation of Red Flag type missions centered on the NTTR. 4- EDGE technology test bed. Bye Phant
phant Posted January 19, 2014 Posted January 19, 2014 SteamVR, l'interfaccia per l'Oculus Rift Oculus Rift Support Thread about the Valve VR demo... I was expecting a simple improvement to the OC DK1 with improved resolution and tracking. However, it was far greater than this: improved resolution and tracking, combined with full 6 DOF, very low persistence, and a very tight demo that showed this all off. The demo took place in a small room covered with unique icons. The camera on the VR goggles would then use these icons for very precise (1 mm) tracking with around 20 ms latency. Centered in the room was about an 8x8 foot rug that defined where the user could move without losing tracking. This allowed the user to actually move around with the VR environment. While current simulations throw around the word immersion to describe surrounding the user with visual and audio cues, this VR demo illustrated "presence" which Valve defines as placing the user in the VR environment to such a degree that their senses are tricked to think you are actually in the environment. One of the first demo scenes illustrated this for me. It placed me on a small platform suspended hundreds of feet in the air. While my cerebral cortex kept telling me that I was in a VR environment, my "lizard brain" would not let me move off the platform. The sense "being there" was truly uncanny. Later demo scenes showed off the sense of scale, near vs. far fields, and how the proper use of object geometry can really sell the scene. It did highlight that normals and low quality textures can snap you out of the experience. While the ability to move around in the VR environment was certainly amazing, I'm not sure how well it would translate to the home setting for various reasons. Rather, I suspect VR in the next few years will focus on the seated position. This naturally lends itself well to vehicle simulations such as flight sims, driving games, and space ship games. FPS games will be trickier due to the awkwardness of "foot" movement in the VR environment. The other element will be interaction within the VR environment. I had talks with Valve and OC about this and we have come possible solutions that will require a lot of trial and error. Every now and again there is a paradigm shift in the entertainment market, I see this happening in the next two years with this level of VR. There are certainly challenges yet to be solved, but everything certainly seems within reach in the near future. We are working closely with OC and we plan on DCS being a "show case" example of what VR can bring. Bye Phant
scorpion80 Posted January 21, 2014 Posted January 21, 2014 DCS 1.2.7.22998.348 Update 2 - Change Log http://forums.eagle.ru/showpost.php?p=1974538&postcount=3 [sIGPIC]https://forums.eagle.ru/signaturepics/sigpic62322_8.gif[/sIGPIC]
clafly Posted January 21, 2014 Posted January 21, 2014 Installando la 1.2.7 sulla 1.2.6, mi si aggiornano tutti i moduli, meno il Ka-50/2 acquistato su steam. Vi risulta qualche risoluzione? Nel module manager me lo fa apparire come installato, ma senza che compaia la key, e rimane alla 1.2.6.
flanker0ne Posted January 24, 2014 Posted January 24, 2014 Pur usando Steam non ho mai acquistato un modulo DCS su questa piattaforma, quindi non posso esserti d'aiuto, mi dispiace.:( SCOPRI DI PIU': https://www.amvi.it/joinus.php DISCORD COMBINEDOPS The Battle Planning Tool
phant Posted January 24, 2014 Posted January 24, 2014 DCS: FLAMING CLIFFS 3 COMING SOON! Just to be even more clear: This is the same as the FC3 version you are all familiar with, the key/only difference is that we now can legally sell it sans-Lock On. This will also allow us to sell the product world wide on Steam and other digital distribution outlets. When the final version of 1.2.7 is released, existing owners of FC3 will also no longer need a Lock On installation. Bye Phant
Nightmare Posted January 24, 2014 Posted January 24, 2014 DCS 1.2.7 is now available Friday, 24 January 2014 DCS 1.2.7 Release Change Log EN http://www.digitalcombatsimulator.com/en/news/dcs_1_2_7_is_now_available/ [sIGPIC][/sIGPIC] http://www.69squadrone.it S.O: Win7 64bit MB: ASUS 1366 P6X58D-E (Audio card integrated) CPU: INTEL Core i7 950 3.06Ghz 8MB GPU: GTX470 Gainward 1280MB GDDR5 "Golden Sample" HD: Western Digital 500GB WD5000AAKS 7200rpm 16MB RAM: DDR3 1333Mhz PC10666 6GB Kingston Accessories:TrackIR5 6DOF, Hotas Cougar.
reaping Posted January 24, 2014 Posted January 24, 2014 Ma adesso cosa si deve fare? upgrade della 1.2.7 beta a suo tempo scaricata o upgrade della 1.2.6 rimasta nel PC a prendere spazio inutilmente? oppure disinstallare tutto e scaricare la versione 1.2.7 e amen? Saluti
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