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Posted

Here is the 6.0 version of the mod.

It includes 2 directories, the "DCS_stereoscopic_3dMigoto_60a" is for the 2.0 alpha version.

I found a new way to fix the HDR effect, so is is no more seen through cockpit frame.

I also add an option for HUD of other planes/helo than A10C, Ka 50, Mig21, HUH1, P51, FW190.

I introduce "depth filtering" : only vertex drawn before or after a specified distance of viewpoint will be shifted.

Settings have be defined for "All planes", Su25T, A10A, F15C, Mig29, Su27/33. They can be cycled using uparrow key. You can modify, add or remove settings for planes. See [Key 3] section of d3dx.ini for more information.

It works well except for Mig29 and SU25T, where the HUD is nearly at the same depth than the MFD/shkval...

Of course, as the distance of the HUD move with your head, you may change the filter if you move your head too close or too far from the HUD.

Intel i5 10400K @4.8 GHz, 3080ti, 32 GB RAM, Varjo Areo.

I spend my time making 3dmigoto VR mods for BoS and DCS instead of flying, see https://www.patreon.com/lefuneste

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Posted (edited)

Ok I'll swap tv wife went out for errands got to do this quick lol

 

Ka50 hiud works in 2.0

 

A10c works great to in 2.0

 

This is awesome buddy he mirage 2000c now works also after hitting up arrow a couple times, but yes if you move head very forward then the radar and pca lights goof up but definitely usable now

Edited by Enduro14

Intel 8700k @5ghz, 32gb ram, 1080ti, Rift S

Posted

Tested in A-10C, Huey, Mi8 and Mig21 and works great after setting the correct y value for me. In the Mi8 this also fixes a small bug that was present where the flare dispenser display was at wrong depth. The problem I had with the previous mod and a-10C (TGP and MAV displays at wrong depth) is also gone now! I only still have some problems with some stuff in the horizon (can´t really see what it is, it just a bit wrong at large distance, always was that way!) and the sun / HDR. With HDR on, when I look at the sun the HDR effect is double. How can I adjust these things?

Posted

unfortunately, I did not yet manage to entirely fix the horizon. A variable can be used in order to tune it regarding your settings but it will not be perfect.

What do you mean by "double HDR effect" ?

Do you have 2 HDR drawn or an HDR effect twice the size ?

If it is the fisrt case, could you uninstall the mod, suppress the shader* directory, re install the mod and check ?

If it is the second case, I do not know...

Intel i5 10400K @4.8 GHz, 3080ti, 32 GB RAM, Varjo Areo.

I spend my time making 3dmigoto VR mods for BoS and DCS instead of flying, see https://www.patreon.com/lefuneste

Posted
What do you mean by "double HDR effect" ?

Do you have 2 HDR drawn or an HDR effect twice the size ?

 

The first one. But the problem is only very strong when the HDR is close to the centre of the screen. The further it is from the centre, the less the "doubling" becomes.

 

If it is the fisrt case, could you uninstall the mod, suppress the shader* directory, re install the mod and check ?

If it is the second case, I do not know...

 

I tried your suggestion but I saw no change. I adjusted separation, convergence (using left arrow key) and y setting (global setting) in the d3dx.ini file (as always). Don´t know whether that´s relevant information in this case.

Posted

Well I did'nt notice this effect. It only occures when you look directly at the sun, and with my sep/conv. settings it is just making sun HDR effect larger, the halo is not divided in two parts. So it does not bother me enough to find a new fix...

Intel i5 10400K @4.8 GHz, 3080ti, 32 GB RAM, Varjo Areo.

I spend my time making 3dmigoto VR mods for BoS and DCS instead of flying, see https://www.patreon.com/lefuneste

Posted

hello

 

since many updates of DCS WORLD, the 3DVision is no more activated.

 

what's the problem ???? (and of course i set "full screen" in settings.)

 

i use Windows 10 x64 / SLI gtx 980 16gb ram.

 

all my games are working fine in 3Dvision mode except this one.

 

CTRL + T doesn't work. totally unactive...

  • 1 month later...
Posted
Warning : mods above are not working anymore with 1.5b. There is a beta version of a 3Dvision mod based on 3DMIGOTO

3DMIGOTO is not accurate enough anymore.

So what is the current 3D status right now?

BiBa...............BigBang

WIN 10-64 Pro. MoBo: ASUS ROG STRIX Z390-F GAMING. 1TB Samsung SSD 960 PRO M.2 + 4TB SSD LEXAR 790. CPU: Intel Core i9-9900K. GPU: MANLI RTX 2080 Ti. RAM: HyperX 3200 MHz 64 GB. Monitor: ASUS 4K 28"/VR: Pimax 4K/TrackIR-5/SAITEK X55 Rhino HOTAS-Yoke-Rudder-Trim Wheel-THRUSTMASTER TCA Quadrant.

Posted

I'm having lots of problems too. A-10C, Mig21 don't work and the others (like Mi8) probably only work because they have almost no shaders to fix (no MFD etc.). Lots of shaders seem corrupted in a way that's new (check the CDU on the A-10C for example, that shader seems to bend in a strange way and is related to headtracking/perspective).

Posted

can you post a track ?

do you have these problems with the "left arrow" mode or with the "up arrow" mode ?

You should not use the "up arrow" mode for A10, ka50, mig21, UH1, P51, fw190 as it filters some effects using distance from eye, instead of texture filtering.

Intel i5 10400K @4.8 GHz, 3080ti, 32 GB RAM, Varjo Areo.

I spend my time making 3dmigoto VR mods for BoS and DCS instead of flying, see https://www.patreon.com/lefuneste

Posted
can you post a track ?

do you have these problems with the "left arrow" mode or with the "up arrow" mode ?

You should not use the "up arrow" mode for A10, ka50, mig21, UH1, P51, fw190 as it filters some effects using distance from eye, instead of texture filtering.

 

I already made some tracks and then decided to check the non-modified Mod version and all was well again in the A-10C. Guess I screwed something up again when editing the mod and only noticed it when I flew the A-10 again after an update, thinking it had something to do with the update.

  • 1 month later...
Posted

I updated first post that was outdated. I also put in line the 7.0 version (see the link in first post). It solved problems introduced by a DCS version,

the horizon problem is greatly reduced now (even if not totally solved) and labels are masked by cockpit frame.

Intel i5 10400K @4.8 GHz, 3080ti, 32 GB RAM, Varjo Areo.

I spend my time making 3dmigoto VR mods for BoS and DCS instead of flying, see https://www.patreon.com/lefuneste

  • 2 months later...
Posted

Hey buddy can you do a quality check for the new 1.5.4 version of dcs? Seems to be good with.70 but maybe you find something?

Intel 8700k @5ghz, 32gb ram, 1080ti, Rift S

Posted
Hey buddy can you do a quality check for the new 1.5.4 version of dcs? Seems to be good with.70 but maybe you find something?

I did not spent too much time on it, I made some bench with the Gazelle, because my performance were bad. I discovered that the icon masking function of the 7.0 mod is eating a lot of fps, more than it was when I tested it with the Huey. I do know if it is linked to the Gazelle or to the 1.5.4 but I made a version of the mod without icon masking.

As I am not at home, I redone it here for more user testing, but of course I can not guarantee that it will works because I can not test it myself yet.

Intel i5 10400K @4.8 GHz, 3080ti, 32 GB RAM, Varjo Areo.

I spend my time making 3dmigoto VR mods for BoS and DCS instead of flying, see https://www.patreon.com/lefuneste

Posted
I did not spent too much time on it, I made some bench with the Gazelle, because my performance were bad. I discovered that the icon masking function of the 7.0 mod is eating a lot of fps, more than it was when I tested it with the Huey. I do know if it is linked to the Gazelle or to the 1.5.4 but I made a version of the mod without icon masking.

As I am not at home, I redone it here for more user testing, but of course I can not guarantee that it will works because I can not test it myself yet.

 

Awesome I will test this on blue flag ka50! I have noticed much lower fpS in 154 in 3D that is fact!

Intel 8700k @5ghz, 32gb ram, 1080ti, Rift S

Posted (edited)

Worked well for me last night in ka50. I also noticed a little increase in fps which was very welcomed!

 

Oh one thing I have noticed is we can't use custom ka50 cockpit textures?

Edited by Enduro14

Intel 8700k @5ghz, 32gb ram, 1080ti, Rift S

Posted
Worked well for me last night in ka50. I also noticed a little increase in fps which was very welcomed!

 

Oh one thing I have noticed is we can't use custom ka50 cockpit textures?

 

 

Are you using the Stereo option of DCS, or just 3DVision? if it's the first, can you post please the stereo.lua settings?

Posted
Are you using the Stereo option of DCS, or just 3DVision? if it's the first, can you post please the stereo.lua settings?

 

Just using 3dvision sorry.

Intel 8700k @5ghz, 32gb ram, 1080ti, Rift S

  • 1 month later...
Posted

A new version of the mod to cope with shader and texture changes of the latest version of DCSWorld is here.

The effects and 3Dvision are now ON by defaults.

Shift added for SA432 L sight.

The right arrow key is now cycling between 3 convergence/depth settings.

Intel i5 10400K @4.8 GHz, 3080ti, 32 GB RAM, Varjo Areo.

I spend my time making 3dmigoto VR mods for BoS and DCS instead of flying, see https://www.patreon.com/lefuneste

Posted
A new version of the mod to cope with shader and texture changes of the latest version of DCSWorld is here.

The effects and 3Dvision are now ON by defaults.

Shift added for SA432 L sight.

The right arrow key is now cycling between 3 convergence/depth settings.

Thanks for the update.

  • 10 months later...
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