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Posted

Yes Whartsell, whether to use swap or not depends entirely on what the machine is running. Works in my case though :)

The DCS Mi-8MTV2. The best aviational BBW experience you could ever dream of.

Posted

The reason why I have 16 GB of RAM is not a single program like DCS, but more or less other programs that run in the background. So I have a greater buffer. And with the RAM prices, there is no great reason against having a little more RAM. Things evolve quickly, there was a time, where I had 4 MB of RAM and 83 MB of HDD, and that was more than enough.. ;)

"Sieh nur, wie majestätisch du durch die Luft segelst. Wie ein Adler. Ein fetter Adler."

http://www.space-view.net

Posted (edited)

Well, I have purchased 2x4Gb of RAM and the answer to my question is (orchestra - hit it) Yes and No! I ran a custom mission (without any air or ground units so far, other than myself, so I can still be erroneous in my findings) with 4Gb and with 8Gb and compared the results.

 

No, currently DCSW does not need more than 4Gb of RAM (exhibit 1 and 2 attached). Memory usage with 4Gb and 8Gb of RAM did not change and remains at 3,5 - 3,7Gb.

 

However, I have eliminated a lot of background running processes like Adobe Flash, Reader, Shockwave, Google updaters, SSD monitoring utilities and I do not have stuff like Skype, ICQ and other things automatically start at boot. I also do not have a lot of the other things DCSW pilots use, like TrackIR, for example, Teamspeak and do not host multiplayer games. So if you are not being careful with your memory usage the answer could quite possibly be Yes. Especially if taking into account the upcoming EDGE and other bells and whistles ED might want to throw our way.

 

But currently, for a memory-conscious user, running standalone DCSW - the answer is No DCSW does not require more than 4Gb of RAM - please correct me if I am wrong.

 

P.S. Running FRAPS in 4Gb and 8Gb configurations resulted in an absolutely equal FPS. Disabling Windows pagefile also did not yeild any performance gains.

P.S.S. I know the taskmanager is in Russian, however it is quite visible, that after installing 8Gb of RAM memory usage is still less then half.

1792268379_DCSWHynix4Gb.thumb.png.39907c2fedf865b08cab1b3454605cb0.png

1112840167_DCSWHynix8Gb.thumb.png.63c4230a4d44ceec7ccd996a9d568fc9.png

Edited by Gloom Demon

AMD Ryzen 3600, Biostar Racing B850GT3, AMD Rx 580 8Gb, 16384 DDR4 2900, Hitachi 7K3000 2Tb, Samsung SM961 256Gb SSD, Thrustmaster T.Flight HOTAS X, Samsung S24F350 24'

Posted

Don't forget Windows caches data in RAM as well.

In your 4GB configuration, there was barely any RAM left for general data caching, which would increase paging, compared to the 8GB configuration which had plenty of available RAM for caching.

Posted (edited)

Paging should have influenced FPS and it did not. Average FPS measured by FRAPS with 4Gb was 63.600, with 8Gb - 63.817 (min and max values were equal - 59 and 69). And then again - disabling the pagefile did not yield anything in terms of performance.

Edited by Gloom Demon

AMD Ryzen 3600, Biostar Racing B850GT3, AMD Rx 580 8Gb, 16384 DDR4 2900, Hitachi 7K3000 2Tb, Samsung SM961 256Gb SSD, Thrustmaster T.Flight HOTAS X, Samsung S24F350 24'

Posted

You guys shouldn't forget the DCS engine is evolving, I bet some day it really needs more than 4G RAM

Albeit the more usage of RAM is better, but I don't care, what I care is 2+ cpu core support

Posted
Hey Gloom, does DCS run well on your system at maximum settings?

 

I'll run it at maximum settings and get back to you.

AMD Ryzen 3600, Biostar Racing B850GT3, AMD Rx 580 8Gb, 16384 DDR4 2900, Hitachi 7K3000 2Tb, Samsung SM961 256Gb SSD, Thrustmaster T.Flight HOTAS X, Samsung S24F350 24'

Posted (edited)

Night With all the settings maxed out (not pressing the High button, but manually maxing them out) and with civ traffic and vsync turned off, while flying a Su-25T low over Tbilisi, without any ground or air units other than me and with Shkval turned on and pointed at the ground, FRAPS shows an average framerate of 40.567 (min 38 max 43).

 

Reducing ground clutter to 0, tree rendering distance to 6000, AA to 16x instead of 16xQ and MFD display to 512 every frame yeilds an average FPS of 51.117 (min 48 max 55). These are the settings I play at. However, in a mission with other units, or multiplayer, this could change.

Edited by Gloom Demon

AMD Ryzen 3600, Biostar Racing B850GT3, AMD Rx 580 8Gb, 16384 DDR4 2900, Hitachi 7K3000 2Tb, Samsung SM961 256Gb SSD, Thrustmaster T.Flight HOTAS X, Samsung S24F350 24'

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