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1.2.6 after autoupdate Freetrack headtracking does not work


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Posted

Strange, there's still a line in .\Scripts\Input\Input.lua

 

Input.setHeadTrackerDllPath('./bin/headtracker/headtracker.dll')

 

 

But whatever, I'll try it later and I will get back to business :joystick:

104th Cobra

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Posted

if it matters... I copied the file I didn't moved it... I'll check to see if something happens when I delete the file from original folder.

 

but now I have another "Aarrrrrggghhhhh!!!" type of problem...

 

My G940 has FFB reversed in Mi-8. I pressed trim after fixed the headtracking... almost crashed.

 

 

I simply don't know how they manage to these things. :lol:

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Warthog Joystick with F-18 grip, Oculus Rift S - Almost all is made from gifts from friends, the most expensive parts at least

Posted
I FOUND iT!!!!!!!!!!

 

Go to "bin" folder and move/copy the headtracker.dll file from the "Headtracker" folder directly in Bin folder.

 

 

Confirmed. This works.

 

Thanks a lot!

 

Pat

Posted

Now I've read Night's modified post on the other page... we found "penicillin" together :D :beer:

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I5 4670k, 32GB, GTX 1070, Thrustmaster TFRP, G940 Throttle extremely modded with Bodnar 0836X and Bu0836A,

Warthog Joystick with F-18 grip, Oculus Rift S - Almost all is made from gifts from friends, the most expensive parts at least

Posted

Originally Posted by zaelu viewpost.gif

I FOUND iT!!!!!!!!!!

 

Go to "bin" folder and move/copy the headtracker.dll file from the "Headtracker" folder directly in Bin folder.

 

it is not working with flaming cliffs 3 aircrafts. is there anyone found the solution?

Posted
^ I'm also experiencing Freetrack not working with 1.2.6. I have the HeadTracker.dll at .\bin\headtracker\

 

Me too. Do not working either with 1.2.6.

Posted
I FOUND iT!!!!!!!!!!

 

Go to "bin" folder and move/copy the headtracker.dll file from the "Headtracker" folder directly in Bin folder.

 

I need to check again but now it works... the other thing I did was to shorten the angle limits in view.lua from Mi-8 folder but this should not matter.

 

Brb

 

Edit

 

Mig29 also works so modifyeing Mi-8 view.lua had no effect in this. Just move (copy if you wish but I'm sure they just changed the path game searches for headtracker) the headtracker.dll as I said above.

 

 

Now I need to find why my modified Server.lua is not taken into account and I'm left with that huge angle limit on camera.

 

It works!!!! You save me definitely. I don't know why it's now needed to copy headtracker.dll in /bin directly. Lua file references ./bin/headtracker directory.

Posted
I FOUND iT!!!!!!!!!!

 

Go to "bin" folder and move/copy the headtracker.dll file from the "Headtracker" folder directly in Bin folder.

 

I need to check again but now it works... the other thing I did was to shorten the angle limits in view.lua from Mi-8 folder but this should not matter.

 

Brb

 

Edit

 

Mig29 also works so modifyeing Mi-8 view.lua had no effect in this. Just move (copy if you wish but I'm sure they just changed the path game searches for headtracker) the headtracker.dll as I said above.

 

 

Now I need to find why my modified Server.lua is not taken into account and I'm left with that huge angle limit on camera.

 

Thanks a lot! :thumbup:

★★★ 🇷🇺 ★★★

Posted

You guys were putting it in a headtracker folder? Is there an instruction online somewhere that says to do this? I think I had a similar confusion in the past doing the same thing myself, but yeah putting the headtracker.dll file directly in to the bin folder itself should resolve the problem. You shouldn't need to modify any LUA's.

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Posted
I FOUND iT!!!!!!!!!!

 

Go to "bin" folder and move/copy the headtracker.dll file from the "Headtracker" folder directly in Bin folder.

 

I need to check again but now it works... the other thing I did was to shorten the angle limits in view.lua from Mi-8 folder but this should not matter.

 

Brb

 

Edit

 

Mig29 also works so modifyeing Mi-8 view.lua had no effect in this. Just move (copy if you wish but I'm sure they just changed the path game searches for headtracker) the headtracker.dll as I said above.

 

 

Now I need to find why my modified Server.lua is not taken into account and I'm left with that huge angle limit on camera.

For some reason I still don't have it work properly. But it seems my head movement affected the default view once I sit in the cockpit and that's all.

overpro = I'm not good at Nintendo Mario and always get "Game over" pretty fast, so over~~pro

Posted
For some reason I still don't have it work properly. But it seems my head movement affected the default view once I sit in the cockpit and that's all.

Did it work before the patch? I would delete your headtracker.dll file and re-download it from the website I posted earlier

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Nvidia GTX Titan Pascal - i7 6700K - 960 Pro 512GB NVMe SSD - 32GB DDR4 Corsair - Corsair PSU - Saitek x52 Pro - Custom FreeTrack IR Setup - iControl for DCS

Posted
Did it work before the patch? I would delete your headtracker.dll file and re-download it from the website I posted earlier

 

It works before upgraded to 1.2.6, now I downloaded the 64bit version headtracker.dll from facetracknoIR link you provided and put it in \bin folder but DCS crashed during mission loading (DCS.exe stopped work). My friend have the same situation.

 

I use this headtracker.dll before:

http://forums.eagle.ru/showpost.php?p=1234317&postcount=28

overpro = I'm not good at Nintendo Mario and always get "Game over" pretty fast, so over~~pro

Posted
For some reason I still don't have it work properly. But it seems my head movement affected the default view once I sit in the cockpit and that's all.

 

I didn't move the file I just copied it from Headtracker folder to Bin folder that contains it. And then after it started I observed that the log is still in Headtracker folder. Maybe this is commanded by the input.lua file that points to the dll.

 

 

The different view after 1.2.6 is most probably cause by the fact that the game disregards completely the server.lua (even if you modify the original)... I really don't know how it does that. :joystick:

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Warthog Joystick with F-18 grip, Oculus Rift S - Almost all is made from gifts from friends, the most expensive parts at least

Posted

They must have hardcoded some stuff, taking precedence over the .lua files. Like the tracker dll path and server.lua. Hopefully the way it came out is more or less an accident.

Posted
I didn't move the file I just copied it from Headtracker folder to Bin folder that contains it. And then after it started I observed that the log is still in Headtracker folder. Maybe this is commanded by the input.lua file that points to the dll.

 

 

The different view after 1.2.6 is most probably cause by the fact that the game disregards completely the server.lua (even if you modify the original)... I really don't know how it does that. :joystick:

Uh, confirmed, the same headtracker.dll should be in 2 places, one in \bin\headtracker\ and one in \bin\ folder, it's weird but works:joystick:

 

Btw, I'm still using the headtracker.dll from

http://forums.eagle.ru/showpost.php?p=1234317&postcount=28

which is created by samtheeagle

overpro = I'm not good at Nintendo Mario and always get "Game over" pretty fast, so over~~pro

Posted

hi guys,

 

my tracknoir does nt work anymore with le DCS 1.2.6. I tried your suggestions but it doesnt work for me.

 

When you took to copy directly the headtracker.dll to \bin folder,

it is the "DCS World/bin" folder ou "DCS World/Mods/aircrafts/XXXX/bin" folder ?

 

Because when i put the headtracker.dll file in the "DCS World/bin" folder, DCS world crahed during the loading !!!!

 

and have you change the script in the input.lua file ?

 

Thanks for you help because i'm loosing myself without headtracker :cry:

Posted (edited)

We put it in "DCS Word/bin", also keeping it in "DCS Word/bin/headtracker".

 

We (well, me and zaelu at least) didn't chage the path in input.lua (so for us it's still "DCS Word/bin/headtracker") since that apparently doesn't work anymore. At least not completelly so...

 

Maybe try the other dll file... i'm using samtheeagle's version with Freetrack.

 

 

LE: make sure you have the same dll file @both locations... since it doesn't work without the one reffered by input.lua i should think there will be troubles if you have different heatracker.dll files in /bin and /bin/headtracker.

 

 

I'm thinking it should also work editing input.lua to point directly at /bin/headtracker.dll with no need for the /headtracker folder.

Edited by Korn
Posted

I also observed that now the Headtracker axes appear in Options Controls for each plane. Cool!

 

 

 

I use the old headtracker.dll. Not sure what it is. If you wish firefighter I can attach it here.

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I5 4670k, 32GB, GTX 1070, Thrustmaster TFRP, G940 Throttle extremely modded with Bodnar 0836X and Bu0836A,

Warthog Joystick with F-18 grip, Oculus Rift S - Almost all is made from gifts from friends, the most expensive parts at least

Posted (edited)

yes please,

 

I followed your instructions but when DCS starts it stops and a window in DCS appears with the error message "Cannot open file debrifing"

 

Have you a idea ?

 

thanks for your help !

Edited by firefighter
Posted
yes please,

 

I followed your instructions but when DCS starts it stops and a window in DCS appears with the error message "Cannot open file debrifing"

 

Have you a idea ?

 

thanks for your help !

Confirm you are using the headtracker.dll from here:

http://forums.eagle.ru/showpost.php?p=1234317&postcount=28

 

I tried the facetrackNoIR one and got the save issue as your's.

overpro = I'm not good at Nintendo Mario and always get "Game over" pretty fast, so over~~pro

Posted

Just to confirm this solution fixed FaceTrackNoIR for me also. Mine was working in 1.2.6 but the axis had become inverted, and it only worked once per session, ie. if I launched a new mission headtracking would stop working until I quit out of DCS world and re-launched FaceTrackNoIR.

 

The solution posted in this thread solved the issue and brought it back to how it was before 1.2.6. So many thanks to all involved! :thumbup:

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