Gloom Demon Posted September 11, 2013 Posted September 11, 2013 (edited) Can someone please explain to me the Vikhr firing routine. 1. I place the target within a circle which, presumably, is the missile's seeker field of view. 2. With the laser designator fired up I shoot the missile and... 3. The circle changes it's position on the HUD, apparently showing the FOV of the next Vikhr on the opposite wing. 4. In order to achieve a hit I have to move the target to the other missile seeker's FOV, otherwise I will miss. What is the logic of that? I mean, the Vikhr is a beam riding missile, so I would presume, that the circle should be left on the target after launch instead of changing to the next missile's FOV. Or, putting it the other way - why does the aiming circle move after I shoot the Vikhr when it should be staying on the target? Just can't seem to figure this one out... Edited September 11, 2013 by Gloom Demon AMD Ryzen 3600, Biostar Racing B850GT3, AMD Rx 580 8Gb, 16384 DDR4 2900, Hitachi 7K3000 2Tb, Samsung SM961 256Gb SSD, Thrustmaster T.Flight HOTAS X, Samsung S24F350 24'
Fishbreath Posted September 11, 2013 Posted September 11, 2013 You don't need to keep the target in the Vikhr launch cue after launch (as you say, it's for the next launch). You do need to stay roughly in line with the Vikhr and the target, though, since it's a beam-riding missile (edit: also as you say). If you pull up or to the side too vigorously, the path between you (the source of the beam) and the target will move, the Vikhr won't be able to correct enough to stay in the beam, and it'll lose guidance. Edit: the guidance beam is wider than the launch cue; the launch cue is just so that the Vikhr, after launching sans guidance, is in the right place to pick up the guidance beam when it's ready to start guidance. If you're having trouble hitting if you don't do #4 in your list, then there's something wrong with the Vikhr modeling. Black Shark, Harrier, and Hornet pilot Many Words - Serial Fiction | Ka-50 Employment Guide | Ka-50 Avionics Cheat Sheet | Multiplayer Shooting Range Mission
Grim_Smiles Posted September 11, 2013 Posted September 11, 2013 (edited) If you pull up or to the side too vigorously, the path between you (the source of the beam) and the target will move, the Vikhr won't be able to correct enough to stay in the beam, and it'll lose guidance. Edit: the guidance beam is wider than the launch cue; the launch cue is just so that the Vikhr, after launching sans guidance, is in the right place to pick up the guidance beam when it's ready to start guidance. What Fishbreath said is also my understanding of why that circle moves after launch instead of staying on the target - it is to ensure you are lined up correctly each time, based on the FOV of each specific missile, so that after launch the missile can pick up the beam. My understanding of the Vikhr is that unlike a lot of beam riding weapons, the Vikhr looks aft to ride the beam rather than guiding by the reflection off the target. This is why the focus is on the FOV of the next missile, instead of the target. Edited September 11, 2013 by TooTall "Hurled headlong flaming from the ethereal sky; With hideous ruin and combustion down; To bottomless perdition, there to dwell; In adamantine chains and penal fire" (RIG info is outdated, will update at some point) i5 @3.7GHz (OC to 4.1), 16GB DDR3, Nvidia GTX 970 4GB, TrackIR 5 & TrackClip Pro, TM Warthog HOTAS, VKB T-Rudder Mk.IV, Razer Blackshark Headset, Obutto Ozone
Davis0079 Posted September 11, 2013 Posted September 11, 2013 (edited) the launch queue shifts from one side to the other so that you launch the missile at an angle that will make it cross the beam.....I believe it is calculating for the width of the chopper.... the missile location and the laser location are like 6 feet apart(or more)...so if you were to shoot the missile perfectly straight it might not cross the beam at first to be able to start guidance But...if you shoot it at a slight angle inward (like the game now has it modeled)...the the missile is guaranteed to cross the lasers path about 100m in front of you and then start being guided to target having said that...after launch the queue is moving to the other side in preparation to launch the next missile...it has nothing to do with the guidance of the missile you previously launched moments ago. P.S. the vikhrs are more likely to miss now then in previous versions....I also have notice more misses...but I dont believe it has to do with the problems you mentioned....I think it has to do with better (or worse) missile modeling, now you can miss even with a perfect shot because the missile is never perfectly on the laser, it is spiraling around it in a right hand turn (its fins only deflect one direction).....so..if it happens to be on a big spiral, trying to get back close to the laser when approaching the target, it has a chance to fly right by or hit the ground (in front of target) instead of hitting the target... the vikhrs no longer have a 99.999% chance to hit....perfect shooting conditions no longer equal a perfect hit everytime like in previous versions of the game....misses are going to be much more often and for unseen reasons, just like in real life... P.P.S. i guess this explanation is for the Ka-50 only....I dont fly the Su-25, so I'm not sure about its hud queues and launch parameters Edited September 11, 2013 by Davis0079 It only takes two things to fly, Airspeed and Money.
power5 Posted September 11, 2013 Posted September 11, 2013 Get higher if your spiral is hitting the ground before getting to target. OP, do you miss all the time? 50% of the time? 10% of the time? What altitude are you at when firing? Are you on a dive approach or low altitude and horizontal? Do you have a trk? [sIGPIC][/sIGPIC] Aaron i7 2600k@4.4ghz, GTX1060-6gb, 16gb DDR3, T16000m, Track IR5 BS2-A10C-UH1-FC3-M2000-F18C-A4E-F14B-BF109
Essah Posted September 12, 2013 Posted September 12, 2013 Basically the Su-25T is a terrible platform for such a short range missile, no surprise it's tricky to get right
seikdel Posted September 12, 2013 Posted September 12, 2013 Here's an explanation via diagrams of how the beam riding works. No, you shouldn't have to put the opposite reticle on the target. That reticle is for the next Vihkr; the Shkval should keep the laser on target as long as it's locked. That being said, if you move too much one way or another, you can pull the beam right off the missile's flight path. Try to stay in a stable, wings-level, gentle dice towards the target. Disclaimer: I haven't flown the 25T in 1.2.6.
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